baed93c802
Change-Id: I53826803bd7749b7fead5e464e2dc65212d5bb9e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/98908 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
82 lines
3.4 KiB
C++
82 lines
3.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <action.hxx>
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#include <cppcanvas/canvas.hxx>
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namespace basegfx {
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class B2DPolyPolygon;
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}
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namespace com::sun::star::rendering
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{
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struct Texture;
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struct StrokeAttributes;
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}
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/* Definition of internal::PolyPolyActionFactory */
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namespace cppcanvas::internal
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{
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struct OutDevState;
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/** Creates encapsulated converters between GDIMetaFile and
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XCanvas. The Canvas argument is deliberately placed at the
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constructor, to force reconstruction of this object for a
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new canvas. This considerably eases internal state
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handling, since a lot of the internal state (e.g. fonts,
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text layout) is Canvas-dependent.
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*/
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namespace PolyPolyActionFactory
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{
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/// Create polygon, fill/stroke according to state
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std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
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const CanvasSharedPtr&,
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const OutDevState& );
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/// Create texture-filled polygon
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std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
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const CanvasSharedPtr&,
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const OutDevState&,
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const css::rendering::Texture& );
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/// Create line polygon (always stroked, not filled)
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std::shared_ptr<Action> createLinePolyPolyAction( const ::basegfx::B2DPolyPolygon&,
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const CanvasSharedPtr&,
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const OutDevState& );
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/// Create stroked polygon
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std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
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const CanvasSharedPtr&,
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const OutDevState&,
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const css::rendering::StrokeAttributes& );
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/// For transparent painting of the given polygon (normally, we take the colors always opaque)
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std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
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const CanvasSharedPtr&,
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const OutDevState&,
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int nTransparency );
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}
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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