office-gobmx/cppcanvas/source/mtfrenderer/polypolyaction.hxx
Noel Grandin baed93c802 compact namespace: cppcanvas
Change-Id: I53826803bd7749b7fead5e464e2dc65212d5bb9e
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/98908
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2020-07-16 20:37:01 +02:00

82 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <action.hxx>
#include <cppcanvas/canvas.hxx>
namespace basegfx {
class B2DPolyPolygon;
}
namespace com::sun::star::rendering
{
struct Texture;
struct StrokeAttributes;
}
/* Definition of internal::PolyPolyActionFactory */
namespace cppcanvas::internal
{
struct OutDevState;
/** Creates encapsulated converters between GDIMetaFile and
XCanvas. The Canvas argument is deliberately placed at the
constructor, to force reconstruction of this object for a
new canvas. This considerably eases internal state
handling, since a lot of the internal state (e.g. fonts,
text layout) is Canvas-dependent.
*/
namespace PolyPolyActionFactory
{
/// Create polygon, fill/stroke according to state
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState& );
/// Create texture-filled polygon
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
const css::rendering::Texture& );
/// Create line polygon (always stroked, not filled)
std::shared_ptr<Action> createLinePolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState& );
/// Create stroked polygon
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
const css::rendering::StrokeAttributes& );
/// For transparent painting of the given polygon (normally, we take the colors always opaque)
std::shared_ptr<Action> createPolyPolyAction( const ::basegfx::B2DPolyPolygon&,
const CanvasSharedPtr&,
const OutDevState&,
int nTransparency );
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */