office-gobmx/slideshow/Library_OGLTrans.mk
Tor Lillqvist b51d0ec93d Make the OpenGL transition code buildable for Windows
Whether it works at run-time is another question;)

Use the same source files as for X11, with relevant conditional
coding.

The Windows OpenGL import library corresponds to OpenGL 1.2, so we
can't directly use APIs from OpenGL 1.3 or newer. (Even if they as
such are present in the "Mesa" headers we use.) So look up also
glActivetexture() dynamically.

Change-Id: I2280e2ad7e190356e9409cc28142fa9fc33e078b
2013-01-10 23:53:41 +02:00

109 lines
3.1 KiB
Makefile

# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
# Version: MPL 1.1 / GPLv3+ / LGPLv3+
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License or as specified alternatively below. You may obtain a copy of
# the License at http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# Major Contributor(s):
# Copyright (C) 2010 Red Hat, Inc., David Tardon <dtardon@redhat.com>
# (initial developer)
#
# All Rights Reserved.
#
# For minor contributions see the git repository.
#
# Alternatively, the contents of this file may be used under the terms of
# either the GNU General Public License Version 3 or later (the "GPLv3+"), or
# the GNU Lesser General Public License Version 3 or later (the "LGPLv3+"),
# in which case the provisions of the GPLv3+ or the LGPLv3+ are applicable
# instead of those above.
$(eval $(call gb_Library_Library,OGLTrans))
$(eval $(call gb_Library_set_include,OGLTrans,\
$$(INCLUDE) \
))
ifeq ($(strip $(VERBOSE)),TRUE)
$(eval $(call gb_Library_add_defs,OGLTrans,\
-DVERBOSE \
))
endif
ifneq ($(strip $(debug)$(DEBUG)),)
$(eval $(call gb_Library_add_defs,OGLTrans,\
-DBOOST_SP_ENABLE_DEBUG_HOOKS \
))
endif
$(eval $(call gb_Library_use_sdk_api,OGLTrans))
$(eval $(call gb_Library_use_libraries,OGLTrans,\
basegfx \
canvastools \
comphelper \
cppu \
cppuhelper \
sal \
vcl \
$(gb_UWINAPI) \
))
$(eval $(call gb_Library_use_external,OGLTrans,mesa_headers))
$(eval $(call gb_Library_set_componentfile,OGLTrans,slideshow/source/engine/OGLTrans/ogltrans))
ifeq ($(strip $(OS)),MACOSX)
$(eval $(call gb_Library_add_objcobjects,OGLTrans,\
slideshow/source/engine/OGLTrans/mac/aquaOpenGLView \
slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders \
,\
))
$(eval $(call gb_Library_add_objcxxobjects,OGLTrans,\
slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionerImpl \
slideshow/source/engine/OGLTrans/mac/OGLTrans_TransitionImpl \
, $(gb_LinkTarget_EXCEPTIONFLAGS) \
))
$(eval $(call gb_Library_use_system_darwin_frameworks,OGLTrans,\
Cocoa \
GLUT \
OpenGL \
))
else ifeq ($(strip $(OS)),WNT)
$(eval $(call gb_Library_use_system_win32_libs,OGLTrans,\
gdi32 \
glu32 \
opengl32 \
))
$(eval $(call gb_Library_add_exception_objects,OGLTrans,\
slideshow/source/engine/OGLTrans/unx/OGLTrans_Shaders \
slideshow/source/engine/OGLTrans/unx/OGLTrans_TransitionerImpl \
slideshow/source/engine/OGLTrans/unx/OGLTrans_TransitionImpl \
))
else
$(eval $(call gb_Library_add_exception_objects,OGLTrans,\
slideshow/source/engine/OGLTrans/unx/OGLTrans_Shaders \
slideshow/source/engine/OGLTrans/unx/OGLTrans_TransitionerImpl \
slideshow/source/engine/OGLTrans/unx/OGLTrans_TransitionImpl \
))
$(eval $(call gb_Library_add_libs,OGLTrans,\
-lGL \
-lGLU \
-lX11 \
))
endif
# vim: set noet sw=4 ts=4: