b216cc1b80
The GLEW headers are enough, and what we actually use in these places. In addition to handling GL extension things in its dynamic fashion, GLEW headers also have declarations for standard, non-extension, OpenGL API, including xgl and wgl ones. Most likely we don't need mesa_headers on Windows or OS X either, and can drop them completely. Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
78 lines
2.6 KiB
Makefile
78 lines
2.6 KiB
Makefile
# -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
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#
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# This file is part of the LibreOffice project.
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#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#
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$(eval $(call gb_ExternalProject_ExternalProject,libgltf))
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$(eval $(call gb_ExternalProject_use_autoconf,libgltf,build))
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$(eval $(call gb_ExternalProject_register_targets,libgltf,\
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build \
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))
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$(eval $(call gb_ExternalProject_use_externals,libgltf,\
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boost_headers \
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glew \
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glm_headers \
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))
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ifeq ($(COM),MSC)
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libgltf_AdditionalIncludes :=
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ifeq ($(SYSTEM_BOOST),)
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libgltf_AdditionalIncludes += "$(call gb_UnpackedTarball_get_dir,boost)"
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endif
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ifeq ($(SYSTEM_GLEW),)
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libgltf_AdditionalIncludes += "$(call gb_UnpackedTarball_get_dir,glew)/include"
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endif
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ifeq ($(SYSTEM_GLM),)
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libgltf_AdditionalIncludes += "$(call gb_UnpackedTarball_get_dir,glm)"
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endif
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$(call gb_ExternalProject_get_state_target,libgltf,build) :
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$(call gb_ExternalProject_run,build,\
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msbuild.exe libgltf.vcxproj /p:Platform=$(if $(filter INTEL,$(CPUNAME)),Win32,x64) \
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/p:Configuration=$(if $(MSVC_USE_DEBUG_RUNTIME),Debug,Release) \
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$(if $(filter 120,$(VCVER)),/p:PlatformToolset=v120 /p:VisualStudioVersion=12.0 /ToolsVersion:12.0) \
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$(if $(filter 140,$(VCVER)),/p:PlatformToolset=v140 /p:VisualStudioVersion=14.0 /ToolsVersion:14.0) \
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'/p:AdditionalIncludeDirectories=$(subst $(WHITESPACE),;,$(subst /,\,$(strip $(libgltf_AdditionalIncludes))))' \
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/p:AdditionalLibraryDirectories=$(if $(SYSTEM_GLEW),,"$(subst /,\,$(call gb_UnpackedTarball_get_dir,glew))\lib\$(if $(MSVC_USE_DEBUG_RUNTIME),Debug,Release)\Win32") \
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,build/win32)
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else # !ifeq($(COM),MSC)
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libgltf_CPPFLAGS=$(CPPFLAGS)
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ifneq (,$(filter ANDROID DRAGONFLY FREEBSD IOS LINUX NETBSD OPENBSD,$(OS)))
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ifneq (,$(gb_ENABLE_DBGUTIL))
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libgltf_CPPFLAGS+=-D_GLIBCXX_DEBUG
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endif
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endif
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$(call gb_ExternalProject_get_state_target,libgltf,build) :
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$(call gb_ExternalProject_run,build,\
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export PKG_CONFIG="" \
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&& ./configure \
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--disable-shared \
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--enable-static \
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--with-pic \
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$(if $(ENABLE_DEBUG),--enable-debug,--disable-debug) \
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--disable-werror \
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BOOST_CFLAGS="$(if $(SYSTEM_BOOST),$(BOOST_CPPFLAGS),-I$(call gb_UnpackedTarball_get_dir,boost))" \
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GLEW_CFLAGS="$(if $(SYSTEM_GLEW),$(GLEW_CFLAGS),-I$(call gb_UnpackedTarball_get_dir,glew)/include) -DGLEW_NO_GLU" \
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GLM_CFLAGS="$(if $(SYSTEM_GLM),$(GLM_CFLAGS),-I$(call gb_UnpackedTarball_get_dir,glm))" \
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$(if $(libgltf_CPPFLAGS),CPPFLAGS='$(libgltf_CPPFLAGS)') \
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&& $(MAKE) \
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)
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endif
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# vim: set noet sw=4 ts=4:
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