office-gobmx/sd/source/ui/dlg/AnimationChildWindow.cxx
Oliver Bolte 312858c157 INTEGRATION: CWS pchfix02 (1.3.282); FILE MERGED
2006/09/01 17:36:55 kaib 1.3.282.1: #i68856# Added header markers and pch files
2006-09-16 17:33:30 +00:00

96 lines
2.9 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: AnimationChildWindow.cxx,v $
*
* $Revision: 1.4 $
*
* last change: $Author: obo $ $Date: 2006-09-16 18:33:03 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"
#include "AnimationChildWindow.hxx"
#include "app.hrc"
#include "animobjs.hxx"
#include "animobjs.hrc"
#ifndef _SFXAPP_HXX
#include <sfx2/app.hxx>
#endif
#ifndef _SFX_CHILDWIN_HXX
#include <sfx2/childwin.hxx>
#endif
#ifndef _SFXDOCKWIN_HXX
#include <sfx2/dockwin.hxx>
#endif
namespace sd {
SFX_IMPL_DOCKINGWINDOW(AnimationChildWindow, SID_ANIMATION_OBJECTS)
/*************************************************************************
|*
|* Ableitung vom SfxChildWindow als "Behaelter" fuer Animator
|*
\************************************************************************/
AnimationChildWindow::AnimationChildWindow(
::Window* pParent,
USHORT nId,
SfxBindings* pBindings,
SfxChildWinInfo* pInfo )
: SfxChildWindow( pParent, nId )
{
AnimationWindow* pAnimWin = new AnimationWindow(
pBindings, this, pParent, SdResId( FLT_WIN_ANIMATION ) );
pWindow = pAnimWin;
eChildAlignment = SFX_ALIGN_NOALIGNMENT;
pAnimWin->Initialize( pInfo );
/*
if ( pInfo->aSize.Width() != 0 && pInfo->aSize.Height() != 0 )
{
pWindow->SetPosSizePixel( pInfo->aPos, pInfo->aSize );
}
else
pWindow->SetPosPixel(SFX_APPWINDOW->OutputToScreenPixel(
SFX_APPWINDOW->GetClientAreaPixel().TopLeft()));
if ( pInfo->nFlags & SFX_CHILDWIN_ZOOMIN )
pAnimWin->ZoomIn();
pAnimWin->aFltWinSize = pWindow->GetSizePixel();
*/
SetHideNotDelete( TRUE );
}
} // end of namespace sd