office-gobmx/chart2/source/inc/CommonConverters.hxx
2003-11-04 12:14:20 +00:00

279 lines
11 KiB
C++

/*************************************************************************
*
* $RCSfile: CommonConverters.hxx,v $
*
* $Revision: 1.3 $
*
* last change: $Author: iha $ $Date: 2003-11-04 13:14:20 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2003 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef __CHART_COMMON_CONVERTERS_HXX
#define __CHART_COMMON_CONVERTERS_HXX
#ifndef _SVX_VECTOR3D_HXX
#include <goodies/vector3d.hxx>
#endif
#ifndef _B3D_HMATRIX_HXX
#include <goodies/hmatrix.hxx>
#endif
#ifndef _B2D_MATRIX3D_HXX
#include <goodies/matrix3d.hxx>
#endif
#ifndef _TL_POLY_HXX
#include <tools/poly.hxx>
#endif
#ifndef _COM_SUN_STAR_DRAWING_DIRECTION3D_HPP_
#include <com/sun/star/drawing/Direction3D.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_HOMOGENMATRIX_HPP_
#include <com/sun/star/drawing/HomogenMatrix.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_HOMOGENMATRIX3_HPP_
#include <com/sun/star/drawing/HomogenMatrix3.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_POINTSEQUENCESEQUENCE_HPP_
#include <com/sun/star/drawing/PointSequenceSequence.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_POSITION3D_HPP_
#include <com/sun/star/drawing/Position3D.hpp>
#endif
#ifndef _COM_SUN_STAR_DRAWING_POLYPOLYGONSHAPE3D_HPP_
#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
#endif
#ifndef _COM_SUN_STAR_TEXT_WRITINGMODE_HPP_
#include <com/sun/star/text/WritingMode.hpp>
#endif
//.............................................................................
namespace chart
{
//.............................................................................
//-----------------------------------------------------------------------------
/**
diverse methods for class conversions; e.g. Matrix4D to HomogenMatrix
and operations e.g drawing::Position3D + drawing::Direction3D
*/
//-----------------------------------------------------------------------------
/** Matrix4D -> HomogenMatrix
*/
com::sun::star::drawing::HomogenMatrix
Matrix4DToHomogenMatrix( const Matrix4D& rM4 );
//-----------------------------------------------------------------------------
/** HomogenMatrix -> Matrix4D
*/
Matrix4D HomogenMatrixToMatrix4D( const com::sun::star::drawing::HomogenMatrix& rHM );
//-----------------------------------------------------------------------------
/** Matrix4D -> Matrix3D
*/
Matrix3D IgnoreZ( const Matrix4D& rM4 );
//-----------------------------------------------------------------------------
/** Matrix3D <-> HomogenMatrix3
*/
com::sun::star::drawing::HomogenMatrix3
Matrix3DToHomogenMatrix3( const Matrix3D& rM3 );
Matrix3D HomogenMatrix3ToMatrix3D( const com::sun::star::drawing::HomogenMatrix3& rHM );
//-----------------------------------------------------------------------------
/** Position3D -> Vector3D
*/
Vector3D Position3DToVector3D( const com::sun::star::drawing::Position3D& rPosition );
//-----------------------------------------------------------------------------
/** Vector3D -> Direction3D
*/
com::sun::star::drawing::Direction3D
Vector3DToDirection3D( const Vector3D& rVector);
//-----------------------------------------------------------------------------
/** two drawing::Position3D -> PolyPolygonShape3D
*/
::com::sun::star::drawing::PolyPolygonShape3D
MakeLine3D( const ::com::sun::star::drawing::Position3D & rStart,
const ::com::sun::star::drawing::Position3D & rEnd );
//-----------------------------------------------------------------------------
/** PolyPolygonShape3D + drawing::Position3D -> PolyPolygonShape3D
*/
void AddPointToPoly( ::com::sun::star::drawing::PolyPolygonShape3D& rPoly
, const com::sun::star::drawing::Position3D& rPos
, sal_Int32 nSequenceIndex=0 );
//-----------------------------------------------------------------------------
/** get a single Point from a Polygon
*/
::com::sun::star::drawing::Position3D getPointFromPoly(
const ::com::sun::star::drawing::PolyPolygonShape3D& rPolygon
, sal_Int32 nPointIndex, sal_Int32 nPolyIndex=0 );
//-----------------------------------------------------------------------------
/** PolyPolygonShape3D + PolyPolygonShape3D -> PolyPolygonShape3D
*/
void appendPoly( com::sun::star::drawing::PolyPolygonShape3D& rRet
, const com::sun::star::drawing::PolyPolygonShape3D& rAdd );
//-----------------------------------------------------------------------------
/** PolyPolygonShape3D -> drawing::PointSequenceSequence (2D)
*/
com::sun::star::drawing::PointSequenceSequence PolyToPointSequence(
const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon );
//-----------------------------------------------------------------------------
/** PolyPolygonShape3D -> Polygon (2D,integer!)
*/
Polygon PolyToToolsPoly(
const com::sun::star::drawing::PolyPolygonShape3D& rPolyPolygon );
//-----------------------------------------------------------------------------
/** tools Polygon (2D,integer!) -> PolyPolygonShape3D
*/
com::sun::star::drawing::PolyPolygonShape3D ToolsPolyToPoly(
const Polygon& rToolsPoly, double zValue );
//-----------------------------------------------------------------------------
/** Position3D + Direction3D == Position3D
*/
com::sun::star::drawing::Position3D
operator+( const com::sun::star::drawing::Position3D& rPos
, const com::sun::star::drawing::Direction3D& rDirection);
//-----------------------------------------------------------------------------
/** Position3D - Direction3D == Position3D
*/
com::sun::star::drawing::Position3D
operator-( const com::sun::star::drawing::Position3D& rPos
, const com::sun::star::drawing::Direction3D& rDirection);
//-----------------------------------------------------------------------------
/** Position3D - Position3D == Direction3D
*/
com::sun::star::drawing::Direction3D
operator-( const com::sun::star::drawing::Position3D& rPos1
, const com::sun::star::drawing::Position3D& rPos2);
//-----------------------------------------------------------------------------
/** Direction3D * double == Direction3D
*/
com::sun::star::drawing::Direction3D
operator*( const com::sun::star::drawing::Direction3D& rDirection
, double fFraction);
//-----------------------------------------------------------------------------
/** Position3D == Position3D ?
*/
bool operator==( const com::sun::star::drawing::Position3D& rPos1
, const com::sun::star::drawing::Position3D& rPos2);
//-----------------------------------------------------------------------------
/** Sequence<double> -> Vector3D
*/
Vector3D SequenceToVector3D( const com::sun::star::uno::Sequence< double >& rSeq );
//-----------------------------------------------------------------------------
/** Vector3D -> Sequence<double>
*/
com::sun::star::uno::Sequence< double >
Vector3DToSequence( const Vector3D& rVector );
//-----------------------------------------------------------------------------
/** Sequence<double> -> drawing::Position3D
*/
com::sun::star::drawing::Position3D
SequenceToPosition3D( const com::sun::star::uno::Sequence< double >& rSeq );
//-----------------------------------------------------------------------------
/** drawing::Position3D -> Sequence<double>
*/
com::sun::star::uno::Sequence< double >
Position3DToSequence( const com::sun::star::drawing::Position3D& rPosition );
//-----------------------------------------------------------------------------
/** Sequence<double> -> drawing::Direction3D
*/
com::sun::star::drawing::Direction3D
SequenceToDirection3D( const com::sun::star::uno::Sequence< double >& rSeq );
//-----------------------------------------------------------------------------
/** drawing::Direction3D -> Sequence<double>
*/
com::sun::star::uno::Sequence< double >
Direction3DToSequence( const com::sun::star::drawing::Direction3D& rDirection );
//-----------------------------------------------------------------------------
/** drawing::Direction3D / double
*/
com::sun::star::drawing::Direction3D
operator/( const com::sun::star::drawing::Direction3D& rDirection, double f );
//-----------------------------------------------------------------------------
/** text::WritingMode2 -> text::WritingMode
*/
com::sun::star::text::WritingMode WritingMode2ToWritingMode1( sal_Int16 nWritingMode );
//.............................................................................
} //namespace chart
//.............................................................................
#endif