70626249cd
The a11y API has never really been picked up by tools vendors, let's not tie ourselves up here for no good reason. This unpublishes all css::accessibility, and dependend API. With that, we can change the rather unfortunately-named add/ removeEventListener to be add/removeAccessibleEventListener, thus not conflicting with the XComponent methods of the same name. Change-Id: I595598c3a8e46415f80b2780f333333174865fe4
714 lines
21 KiB
Text
714 lines
21 KiB
Text
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef __com_sun_star_accessibility_AccessibleRole_idl__
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#define __com_sun_star_accessibility_AccessibleRole_idl__
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module com { module sun { module star { module accessibility {
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/** Collection of roles.
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<p>This collection of constants defines the set of possible roles of
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classes implementing the <type>XAccessible</type> interface according to
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the Java class javax.accessibility.AccessibleRole. The role of an
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object describes its generic function like "button", "menu", or "text".
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You can obtain an object's role by calling the
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<member>getAccessibleRole</member> method of the
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<type>XAccessibleContext</type> interface.</p>
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<p>We are using constants instead of a more typesafe enum. The reason
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for this is that IDL enums may not be extended. Therefore, in order to
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include future extensions to the set of roles we have to use constants
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here.</p>
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<p>For some roles there exist two labels with the same value. Please
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use the one with the underscores. The other ones are somewhat
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deprecated and will be removed in the future. </p>
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@see XAccessibleContext
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@since OOo 1.1.2
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*/
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constants AccessibleRole
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{
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/** Unknown role.
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<p>The object contains some Accessible information, but its role is
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not known.</p>
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*/
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const short UNKNOWN = 0;
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/** Object is used to alert the user about something.
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*/
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const short ALERT = 1;
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/** The header for a column of data.
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*/
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const short COLUMN_HEADER = 2;
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/** Object that can be drawn into and is used to trap events.
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<p>See also <const>FRAME</const>, <const>GLASS_PANE</const>, and
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<const>LAYERED_PANE</const>.</p>
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*/
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const short CANVAS = 3;
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/** Check box role.
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<p>A choice that can be checked or unchecked and provides a separate
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indicator for the current state.</p>
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<p>See also <const>PUSH_BUTTON</const>, <const>TOGGLE_BUTTON</const>,
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and <const>RADIO_BUTTON</const>.</p>
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*/
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const short CHECK_BOX = 4;
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/** This role is used for check buttons that are menu items.
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@see CHECK_BOX, MENU_ITEM
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*/
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const short CHECK_MENU_ITEM = 5;
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/** A specialized dialog that lets the user choose a color.
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*/
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const short COLOR_CHOOSER = 6;
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/** Combo box role.
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<p>A list of choices the user can select from. Also optionally
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allows the user to enter a choice of their own.</p>
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*/
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const short COMBO_BOX = 7;
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/** Date editor role.
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<p>A <const>DATE_EDITOR</const> is a component that allows users to
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edit java.util.Date and java.util.Time objects.</p>
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*/
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const short DATE_EDITOR = 8;
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/** An iconified internal frame in a DESKTOP_PANE.
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<p>See also <const>DESKTOP_PANE</const> and
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<const>INTERNAL_FRAME</const>.</p>
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*/
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const short DESKTOP_ICON = 9;
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/** Desktop pane role.
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<p>A pane that supports internal frames and iconified versions of
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those internal frames.</p>
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*/
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const short DESKTOP_PANE = 10;
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/** Directory pane role.
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<p>A pane that allows the user to navigate through and select the
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contents of a directory. May be used by a file chooser.</p>
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<p>See also <const>FILE_CHOOSER</const>.</p>
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*/
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const short DIRECTORY_PANE = 11;
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/** Dialog box role.
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<p>A top level window with title bar and a border. A dialog is
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similar to a frame, but it has fewer properties and is often used as
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a secondary window for an application.</p>
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<p>See also <const>FRAME</const> and <const>WINDOW</const>.</p>
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*/
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const short DIALOG = 12;
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/** View of a document.
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<p>The view of an actual document. Its content depends on the
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document type.</p>
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*/
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const short DOCUMENT = 13;
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/** Embedded (OLE) object.
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*/
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const short EMBEDDED_OBJECT = 14;
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/** Text that is used as an endnote (footnote at the end of a chapter or
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section.
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*/
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const short END_NOTE = 15;
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/** File chooser role.
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<p>A specialized dialog that displays the files in the directory
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and lets the user select a file, browse a different directory, or
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specify a filename. May use the directory pane to show the contents
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of a directory.</p>
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<p>See also <const>DIRECTORY_PANE</const>.</p>
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*/
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const short FILE_CHOOSER = 16;
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/** Filler role.
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<p>An object that fills up space in a user interface. It is often
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used in interfaces to tweak the spacing between components, but
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serves no other purpose.</p>
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*/
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const short FILLER = 17;
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/** Font chooser role.
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<p>A <const>FONT_CHOOSER</const> is a component that lets the user pick various
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attributes for fonts.</p>
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*/
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const short FONT_CHOOSER = 18;
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/** Footer of a document page.
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@see HEADER
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*/
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const short FOOTER = 19;
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/** Text that is used as a footnote.
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*/
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const short FOOTNOTE = 20;
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/** Frame role.
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<p>A top level window with a title bar, border, menu bar, etc. It
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is often used as the primary window for an application.</p>
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<p>See also <const>DIALOG</const>, <const>CANVAS</const>, and
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<const>WINDOW</const>.</p>
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*/
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const short FRAME = 21;
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/** Glass pane role.
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<p>A pane that is guaranteed to be painted on top of all panes
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beneath it.</p>
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<p>See also <const>ROOT_PANE</const> and <const>CANVAS</const>.</p>
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*/
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const short GLASS_PANE = 22;
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/** Graphical object.
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*/
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const short GRAPHIC = 23;
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/** Group box role.
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<p>A <const>GROUP_BOX</const> is a simple container that contains a
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border around it and contains components inside it.</p>
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*/
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const short GROUP_BOX = 24;
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/** Header of a document page.
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@see FOOTER
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*/
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const short HEADER = 25;
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/** Chapter or section heading.
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*/
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const short HEADING = 26;
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/** A hypertext anchor.
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*/
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const short HYPER_LINK = 27;
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/** A small fixed size picture, typically used to decorate components.
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*/
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const short ICON = 28;
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/** Internal frame role.
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<p>A frame-like object that is clipped by a desktop pane. The
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desktop pane, internal frame, and desktop icon objects are often
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used to create multiple document interfaces within an
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application.</p>
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<p>See also <const>DESKTOP_ICON</const>, <const>DESKTOP_PANE</const>,
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and <const>FRAME</const>.</p>
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*/
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const short INTERNAL_FRAME = 29;
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/** An object used to present an icon or short string in an interface.
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*/
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const short LABEL = 30;
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/** layered pane role.
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<p>A specialized pane that allows its children to be drawn in
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layers, providing a form of stacking order. This is usually the pane
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that holds the menu bar as well as the pane that contains most of
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the visual components in a window.</p>
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<p>See also <const>GLASS_PANE</const> and
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<const>ROOT_PANE</const>.</p>
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*/
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const short LAYERED_PANE = 31;
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/** List role.
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<p>An object that presents a list of objects to the user and allows
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the user to select one or more of them. A list is usually contained
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within a scroll pane.</p>
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<p>See also <const>SCROLL_PANE</const> and
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<const>LIST_ITEM</const>.</p>
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*/
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const short LIST = 32;
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/** List item role.
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<p>An object that presents an element in a list. A list is usually
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contained within a scroll pane.</p>
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<p>See also <const>SCROLL_PANE</const> and <const>LIST</const>.</p>
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*/
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const short LIST_ITEM = 33;
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/** Menu role.
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<p>An object usually found inside a menu bar that contains a list of
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actions the user can choose from. A menu can have any object as its
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children, but most often they are menu items, other menus, or
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rudimentary objects such as radio buttons, check boxes, or
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separators. For example, an application may have an "Edit" menu that
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contains menu items for "Cut" and "Paste."</p>
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<p>See also <const>MENU_BAR</const>, <const>MENU_ITEM</const>,
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<const>SEPARATOR</const>, <const>RADIO_BUTTON</const>,
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<const>CHECK_BOX</const>, and <const>POPUP_MENU</const>.</p>
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*/
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const short MENU = 34;
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/** Menu bar role.
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<p>An object usually drawn at the top of the primary dialog box of
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an application that contains a list of menus the user can choose
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from. For example, a menu bar might contain menus for "File,"
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"Edit," and "Help."</p>
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<p>See also <const>MENU</const>, <const>POPUP_MENU</const>, and
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<const>LAYERED_PANE</const>.</p>
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*/
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const short MENU_BAR = 35;
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/** Menu item role.
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<p>An object usually contained in a menu that presents an action the
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user can choose. For example, the "Cut" menu item in an "Edit" menu
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would be an action the user can select to cut the selected area of
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text in a document.</p>
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<p>See also <const>MENUBAR</const>, <const>SEPARATOR</const>, and
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<const>POPUP_MENU</const>.</p>
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*/
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const short MENU_ITEM = 36;
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/** A specialized pane whose primary use is inside a <const>DIALOG</const>.
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<p>See also <const>DIALOG</const>.</p>
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*/
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const short OPTION_PANE = 37;
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/** Page tab role.
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<p>An object that is a child of a page tab list. Its sole child is
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the panel that is to be presented to the user when the user selects
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the page tab from the list of tabs in the page tab list.</p>
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<p>See also <const>PAGE_TAB_LIST</const>.</p>
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*/
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const short PAGE_TAB = 38;
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/** Page tab list role.
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<p>An object that presents a series of panels (or page tabs), one at
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a time, through some mechanism provided by the object. The most
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common mechanism is a list of tabs at the top of the panel. The
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children of a page tab list are all page tabs.</p>
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<p>See also <const>PAGE_TAB</const>.</p>
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*/
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const short PAGE_TAB_LIST = 39;
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/** A generic container that is often used to group objects.
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*/
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const short PANEL = 40;
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/** Paragraph of text.
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*/
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const short PARAGRAPH = 41;
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/** Password text role.
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<p>A text object used for passwords, or other places where the text
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contents is not shown visibly to the user.</p>
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*/
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const short PASSWORD_TEXT = 42;
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/** Pop-up menu role.
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<p>A temporary window that is usually used to offer the user a list
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of choices, and then hides when the user selects one of those
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choices.</p>
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<p>See also <const>MENU</const> and <const>MENU_ITEM</const>.</p>
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*/
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const short POPUP_MENU = 43;
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/** Push button role.
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<p>An object the user can manipulate to tell the application to do
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something.</p>
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<p>See also <const>CHECK_BOX</const>, <const>TOGGLE_BUTTON</const>,
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<const>RADIO_BUTTON</const>, <const>BUTTON_MENU</const> and
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<const>BUTTON_DROPDOWN</const>.</p>
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*/
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const short PUSH_BUTTON = 44;
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/** An object used to indicate how much of a task has been completed.
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*/
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const short PROGRESS_BAR = 45;
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/** Radio button role.
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<p>A specialized check box that will cause other radio buttons in
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the same group to become unchecked when this one is checked.</p>
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<p>See also <const>PUSH_BUTTON</const>, <const>TOGGLE_BUTTON</const>,
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and <const>CHECK_BOX</const>.</p>
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*/
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const short RADIO_BUTTON = 46;
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/** This role is used for radio buttons that are menu items.
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@see RADIO_BUTTON, MENU_ITEM
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*/
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const short RADIO_MENU_ITEM = 47;
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/** The header for a row of data.
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*/
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const short ROW_HEADER = 48;
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/** Root pane role.
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<p>A specialized pane that has a glass pane and a layered pane as
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its children.</p>
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<p>See also <const>GLASS_PANE</const> and <const>LAYERED_PANE</const>.</p>
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*/
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const short ROOT_PANE = 49;
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/** Scroll bar role.
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<p>An object usually used to allow a user to incrementally view a
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large amount of data. Usually used only by a scroll pane.</p>
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<p>See also <const>SCROLL_PANE</const>.</p>
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*/
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const short SCROLL_BAR = 50;
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/** Scroll pane role.
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<p>An object that allows a user to incrementally view a large amount
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of information. Its children can include scroll bars and a
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viewport.</p>
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<p>See also <const>SCROLL_BAR</const> and <const>VIEW_PORT</const>.</p>
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*/
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const short SCROLL_PANE = 51;
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/** Object with graphical representation used to represent content on
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draw pages.
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@see com::sun::star::drawing::AccessibleShape
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*/
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const short SHAPE = 52;
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/** Separator role.
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<p>An object usually contained in a menu to provide a visual and
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logical separation of the contents in a menu. For example, the
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"File" menu of an application might contain menu items for "Open,"
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"Close," and "Exit," and will place a separator between "Close" and
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"Exit" menu items.</p>
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<p>See also <const>MENU</const> and <const>MENU_ITEM</const>.</p>
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*/
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const short SEPARATOR = 53;
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/** Slider role.
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<p>An object that allows the user to select from a bounded
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range. For example, a slider might be used to select a number
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between 0 and 100.</p>
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*/
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const short SLIDER = 54;
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/** Spin box role.
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<p>A <const>SPIN_BOX</const> is a simple spinner component and its
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main use is for simple numbers.</p>
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*/
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const short SPIN_BOX = 55;
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/** Split pane role.
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<p>A specialized panel that presents two other panels at the same
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time. Between the two panels is a divider the user can manipulate to
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make one panel larger and the other panel smaller.</p>
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*/
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const short SPLIT_PANE = 56;
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/** Status bar role.
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<p>A <const>STATUS_BAR</const> is an simple component that can
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contain multiple labels of status information to the user.</p>
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*/
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const short STATUS_BAR = 57;
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/** Table component.
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<p>An object used to present information in terms of rows and
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columns. An example might include a spreadsheet application.</p>
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*/
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const short TABLE = 58;
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/** Single cell in a table.
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*/
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const short TABLE_CELL = 59;
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/** Text role.
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<p>An object that presents text to the user. The text is usually
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editable by the user as opposed to a label.</p>
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<p>See also <const>LABEL</const>.</p>
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*/
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const short TEXT = 60;
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/** Collection of objects that constitute a logical text entity.
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*/
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const short TEXT_FRAME = 61;
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/** Toggle button role.
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<p>A specialized push button that can be checked or unchecked, but
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does not provide a separate indicator for the current state.</p>
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<p>See also <const>PUSH_BUTTON</const>, <const>CHECK_BOX</const> and
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<const>RADIO_BUTTON</const>.</p>
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*/
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const short TOGGLE_BUTTON = 62;
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/** Tool bar role.
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<p>A bar or palette usually composed of push buttons or toggle
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buttons. It is often used to provide the most frequently used
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functions for an application.</p>
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*/
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const short TOOL_BAR = 63;
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/** Tool tip role.
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<p>An object that provides information about another object. The
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accessible Description property of the tool tip is often displayed to
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the user in a small "help bubble" when the user causes the mouse to
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hover over the object associated with the tool tip.</p>
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*/
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const short TOOL_TIP = 64;
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/** Tree role.
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<p>An object used to present hierarchical information to the
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user. The individual nodes in the tree can be collapsed and expanded
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to provide selective disclosure of the tree's contents.</p>
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*/
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const short TREE = 65;
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/** Viewport role.
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<p>An object usually used in a scroll pane. It represents the
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|
portion of the entire data that the user can see. As the user
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|
manipulates the scroll bars, the contents of the viewport can
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change.</p>
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<p>See also <const>SCROLL_PANE</const>.</p>
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*/
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const short VIEW_PORT = 66;
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/** A top level window with no title or border.
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<p>See also <const>FRAME</const> and <const>DIALOG</const>.</p>
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*/
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const short WINDOW = 67;
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/** Button dropdown role
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<p>The object represents a button that drops down a list of items.</p>
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|
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|
<p>See also <const>PUSH_BUTTON</const> and <const>BUTTON_MENU</const>.</p>
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@since OOo 3.0
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*/
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const short BUTTON_DROPDOWN = 68;
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/** Button menu role
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|
<p>The object represents a button that drops down a menu.</p>
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|
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|
<p>See also <const>PUSH_BUTTON</const> and <const>BUTTON_DROPDOWN</const>.</p>
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|
|
|
@since OOo 3.0
|
|
*/
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const short BUTTON_MENU = 69;
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|
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/** Caption role
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|
|
|
<p>The object contains descriptive information, usually textual, about
|
|
another user interface element such as a table, chart, or image.</p>.
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short CAPTION = 70;
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|
|
|
/** Chart role
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|
|
|
<p>The object is a graphical depiction of quantitative data. It may contain multiple
|
|
subelements whose attributes and/or description may be queried to obtain both
|
|
the quantitative data and information about how the data is being presented.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short CHART = 71;
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|
|
|
/** Edit bar role
|
|
|
|
<p>A role indicating the object acts as a formula for calculating a value.</p>
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|
|
|
@since OOo 3.0
|
|
*/
|
|
const short EDIT_BAR = 72;
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|
|
|
/** Form role
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|
|
<p>The object is a container for form controls, for instance as part of a web form
|
|
or user-input form within a document.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short FORM = 73;
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|
|
|
/** Image map role
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|
|
|
<p>Usually a graphic with multiple hotspots, where each hotspot can be activated
|
|
resulting in the loading of another document or section of a document.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short IMAGE_MAP = 74;
|
|
|
|
/** Note role
|
|
|
|
<p>An embedded note which is not visible until activated.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short NOTE = 75;
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|
|
|
/** Page role
|
|
|
|
<p>An object representing a page of document content. It is used in documents
|
|
which are accessed by the user on a page by page basis.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short PAGE = 76;
|
|
|
|
/** Ruler role
|
|
|
|
<p>An object which describes margins and tab stops, etc. for text objects which it controls.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short RULER = 77;
|
|
|
|
/** Section role
|
|
|
|
<p>The object is a containing instance of document content which constitutes a particular
|
|
"logical" section of the document.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short SECTION = 78;
|
|
|
|
/** Tree item role
|
|
|
|
<p>An object that presents an element in a tree</p>
|
|
|
|
</p>See also <const>TREE</const> and <const>TREE_TABLE</const>.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short TREE_ITEM = 79;
|
|
|
|
/** Tree table role
|
|
|
|
<p>An object which represents both hierarchical and tabular information.</p>
|
|
|
|
@since OOo 3.0
|
|
*/
|
|
const short TREE_TABLE = 80;
|
|
|
|
/** Comment role
|
|
|
|
<p>An object which represents a comment.</p>
|
|
|
|
<p>A comment is anchored at a certain content position in the document and
|
|
annotates this document content position or a certain text range of the document content.
|
|
In the OpenDocument file format a comment is known as an annotation.</p>
|
|
|
|
<p>See also <const>COMMENT_END</const>.</p>
|
|
|
|
@since OOo 3.2
|
|
*/
|
|
const short COMMENT = 81;
|
|
|
|
/** Comment end role
|
|
|
|
<p>An invisible object which represents the end position of a text range which
|
|
is annotated by a comment - see <const>COMMENT</const>.</p>
|
|
|
|
<p>This object and the corresponding object representing the comment shall be
|
|
in relation of type <const>MEMBER_OF</const>.</p>
|
|
|
|
@since OOo 3.2
|
|
*/
|
|
const short COMMENT_END = 82;
|
|
|
|
};
|
|
|
|
}; }; }; };
|
|
|
|
#endif
|
|
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|