373 lines
16 KiB
Text
373 lines
16 KiB
Text
Cross-compiling LibreOffice
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===========================
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Notes on cross-compiling LibreOffice, originally written by Tor
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Lillqvist <tlillqvist@novell.com> <tml@iki.fi> in May, 2011, for later
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history see git log.
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My cross-compilation experimentation is going on for four platforms:
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Windows, iOS, Android and PowerPC Mac OS X. I work on the master
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branch of LibreOffice. Some other people have talked about setting up
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a separate branch for Android work, or even separate clones at
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github. I am not interested in that.
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Cross-compilation of LibreOffice completely is not possible yet. Much
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work has been done, "baby steps" for some platforms, much more for
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others, but a lot remains. For iOS and Android this work is highly
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experimental and done mostly in my own spare time just for the hacking
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pleasure. No promise, explicit or implied, is given that it will ever
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be finished.
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Searching for information about cross-compilation of OpenOffice.org
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(the predecessor of LibreOffice) you will find information about what
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actually was not cross-compilation, but using QEMU.
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General
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-------
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In GNU Autoconf terminology, "build" is the platform on which you are
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running a build on some software and "host" is the platform on which
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the software you are building will run. Only in the specific case of
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building compilers and other programming tools is the term "target"
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used to indicate the platform for which the tools your are building
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will produce code. As LibreOffice is not a compiler, the "target" term
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should not be used in the context of cross-compilation.
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(For a case where all three of "build", "host" and "target" are
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different: consider a gcc cross-compiler running on Windows, producing
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code for Android, where the cross-compiler itself was built on
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Linux. (This is a real case.) An interesting tidbit is that such
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configurations are called "Canadian Cross".)
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Even though the LibreOffice build mechanism is highly unorthodox, the
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configure script takes the normal --build and --host options like any
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GNU Autoconf -based configure script. To cross-compile, you basically
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need just to specify a suitable --host option and things should work
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out nicely. In practise, some more details might be needed. See
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examples below.
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What is so hard, then?
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----------------------
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Despite the fact that the configure script takes normal --build and
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--host options, that is just the beginning. In practise a lot of work
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was necessary to separate tests for "host" and "build" platforms in
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the configure script. See the git log for details. And the reasonably
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"standard" configure.in is just the top level; when we get down to the
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actual makefilery used to build the bits of LibreOffice, it gets much
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worse.
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Windows
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-------
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There is some support in LibreOffice already (from OpenOffice.org) for
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building it locally on Windows with the GNU tool-chain (MinGW). But as
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far as I know, that work has never attempted cross-compilation.
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This OOo-originated MinGW support attempts to support both running
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Cygwin gcc in its -mno-cygwin mode, and a native MinGW compiler. The
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-mno-cygwin mechanism in the Cygwin gcc is rapidly being obsoleted, if
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it isn't already, and I have not attempted to try to keep it working;
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in fact I have activly cleaned out mechanisms related to this. Ditto
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for native MinGW. If one compiles natively on Windows, just use
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Microsoft's compiler. OOo/LO has been built for Windows all the time
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using that.
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In my opinion, the only case where it makes sense to use MinGW is for
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cross-compilation. There is just too much crack on Windows anyway, and
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it is a semi-miracle (well, make that the result of years of work)
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that the MSVC build under Cygwin works as nicely as it does.
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MinGW is available as cross-build toolchains pre-packaged in more or
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less official packages for many Linux distros including Debian, Fedora,
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openSUSE and SLE. Personally I use the mingw32 packages in the Open
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Build Service, running on openSUSE:
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http://download.opensuse.org/repositories/windows:/mingw:/win32/
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For example, you can install it like this:
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zypper ar http://download.opensuse.org/repositories/windows:/mingw:/win32/<your_os>/windows:mingw:win32.repo
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where <your_os> is one of SLE_11, SLE_11_SP1, openSUSE_11.3, openSUSE_11.4 or
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openSUSE_Factory.
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zypper in mingw32-cross-gcc mingw32-cross-gcc-c++ mingw32-python-devel \
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mingw32-libexpat-devel mingw32-libexpat mingw32-boost-devel \
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mingw32-libhyphen-devel mingw32-libhyphen mingw32-hyphen-en \
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mingw32-liblpsolve mingw32-liblpsolve-devel \
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mingw32-libxml2-devel mingw32-libxslt-devel mingw32-libicu \
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mingw32-libicu-devel mingw32-libgraphite2 mingw32-libgraphite2-devel \
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mingw32-libcairo2 mingw32-cairo-devel mingw32-librsvg mingw32-librsvg-devel \
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mingw32-hunspell mingw32-hunspell-devel mingw32-libcurl \
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mingw32-libcurl-devel mingw32-libneon mingw32-libneon-devel \
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mingw32-libopenssl mingw32-libopenssl-devel mingw32-libexttextcat \
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mingw32-libexttextcat-devel mingw32-libdb mingw32-libdb-devel \
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mingw32-cross-pkg-config mingw32-pkg-config mingw32-libcppunit \
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mingw32-libcppunit-devel mingw32-libredland mingw32-libredland-devel \
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mingw32-libmythes mingw32-libmythes-devel
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There might be more that are missing, please read carefully what autogen.sh
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tells you, and either remove one of the --with-system-*, or install the
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missing dependency.
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It also looks like graphite2.pc needs tweaking in order to work right; but
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that's likely to be fixed in the openSUSE project.
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It is somewhat unclear how well thought-out the conditionals and code
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for MinGW inside the OOo-originated code in LibreOffice actually
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are. What I have noticed of it seems a bit randomish, with
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copy-pasting having been preferred to factoring out differences.
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Most of the configuration settings are maintained in the LibreOfficeMinGW
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distro-config, so in your autogen.lastrun, you can use:
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CC=ccache i686-w64-mingw32-gcc
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CXX=ccache i686-w64-mingw32-g++
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CC_FOR_BUILD=ccache gcc
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CXX_FOR_BUILD=ccache g++
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--with-distro=LibreOfficeMinGW
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Alternatively, you can use something like the following; but the preferred way
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is to keep LibreOfficeMinGW distro up-to-date.
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CC=ccache i686-w64-mingw32-gcc
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CXX=ccache i686-w64-mingw32-g++
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CC_FOR_BUILD=ccache gcc
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CXX_FOR_BUILD=ccache g++
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--build=x86_64-unknown-linux-gnu
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--host=i686-w64-mingw32
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--with-distro=LibreOfficeWin32
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--disable-activex
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--disable-binfilter
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--disable-build-mozilla
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--disable-directx
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--disable-ext-nlpsolver
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--disable-ext-pdfimport
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--disable-ext-presenter-console
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--disable-ext-presenter-minimizer
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--disable-ext-report-builder
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--disable-ext-scripting-beanshell
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--disable-ext-scripting-javascript
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--disable-ext-wiki-publisher
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--disable-ext-wiki-publisher
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--disable-mozilla
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--disable-nss-module
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--disable-zenity
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--enable-python=system
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--with-external-tar=/mnt/hemulen/ooo/git/master/src
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--with-num-cpus=1
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--with-max-jobs=1
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--with-system-altlinuxhyph
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--with-system-boost
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--with-system-cairo
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--with-system-cppunit
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--with-system-curl
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--with-system-db
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--with-system-expat
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--with-system-gettext
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--with-system-hunspell
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--with-system-icu
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--with-system-libpng
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--with-system-libwpd
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--with-system-libwpg
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--with-system-libwps
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--with-system-libxml
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--with-system-lpsolve
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--with-system-mythes
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--with-system-neon
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--with-system-openssl
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--with-system-redland
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--with-vendor=no
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--without-help
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--without-helppack-integration
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--without-myspell-dicts
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Once you have compiled it, you may want to try to run it:
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$ cd /tmp
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$ tar xf <your-build-dir>/instsetoo_native/wntgcci.pro/LibreOffice_Dev/archive/install/en-US/LibO-Dev_OOO350m1_Win_x86_install-arc_en-US.tar.gz
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$ cd LibO-Dev_OOO350m1_Win_x86_install-arc_en-US/LibO-dev\ 3.5/program
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$ wine soffice.exe
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NB. it is important to unpack somewhere low in the hierarchy structure (like
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in /tmp as advised above), otherwise you'll get BerkeleyDB errors on startup.
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And if you are brave enough, you can even debug it. First you have to add the
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URE dll's to the wine's PATH using 'wine regedit' - see
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http://www.winehq.org/docs/wineusr-guide/environment-variables, and add
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Z:\tmp\LibO-Dev_OOO350m1_Win_x86_install-arc_en-US\LibO-dev 3.5\URE\bin
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to "Path" in My Computer->HKEY_CURRENT_USER->Environment.
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Then run linkoo, so that when you rebuild something, you can directly see the
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changes the next time you run it:
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solenv/bin/linkoo '/tmp/LibO-Dev_OOO350m1_Win_x86_install-arc_en-US/LibO-dev 3.5' <your_clone_dir>
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And start debugging:
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$ winedbg soffice.bin
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Would be great to be able to use winedbg --gdb, but it was crashing here :-( -
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but maybe you'll be more lucky.
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TODO:
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- installation
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- so far the make_installer.pl calls makecab.exe, uuidgen.exe, and
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others; would be best to avoid that if at all possible (using a free
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cab implementation, part of Wine or something)
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- MSI generation
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- if at all possible, the make dev-install installation (with links
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back to the build) should be done so that it would be directly
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executable via wine after doing make dev-install :-)
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- runtime
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- no idea if the entire thing works after the installation at all; I
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suppose there will be runtime problems to look at too
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- cleanup
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- enable & fix pieces that are currently disabled
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- --without-myspell-dicts
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- --disable-directx
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- --disable-activex
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- --disable-mozilla
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- much of the stuff currently relies on --with-system-*, and
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consequently on the mingw32-* openSUSE packages; might be good to be
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able to build with as few dependencies as possible - but that is low
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prio I think
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- profiling
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- when all the above is sorted out, we should look at the speed of
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this vs. the speed of the MSVC version
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iOS
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---
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iOS is the operating system of Apple's mobile devices. Clearly for a
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device like the iPad it would be totally unacceptable to run a normal
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LibreOffice application with a overlapping windows and mouse-oriented
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GUI widgets. No work has been done (at least publicly) to design a
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touch GUI for LibreOffice, so the work on cross-compiling LibreOffice
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for iOS is extremely experimental, and of course partly pointless;)
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But it is interesting and fun nonetheless.
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Obviously it will make sense to build only a part of LibreOffice's
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code for iOS. Most likely all GUI-oriented code should be left out,
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and some iOS app that eventually wants to use the remaining bits will
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handle all its GUI in a platform-dependent manner. How well it will be
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possible to do such a split remains to be seen. As I said, this is
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highly experimental and just in its baby steps phase.
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Technically, one important special aspect of iOS is that apps are not
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allowed to load own dynamic libraries. (System libraries are used in
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the form of dynamic libraries, just like on Mac OS X, of which iOS is a
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variant.) So all the libraries in LibreOffice that normally are shared
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libraries (DLLs on Windows, shared objects (.so) on Linux, dynamic
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libraries on Mac OS X (.dylib)) need to be built as static archives
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instead. Obviously this will have some interesting consequences for
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how UNO is implemented and used. None of that has been spared much
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thought yet.
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The Apple tool-chain for iOS cross-building is available only for
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Mac OS X, so that is where I have been doing it.
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Here is my autogen.lastrun for iOS (device):
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CXX=ccache /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++ -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk
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CC=ccache /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -arch armv7 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk
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CC_FOR_BUILD=ccache /Xcode3/usr/bin/gcc-4.0 -mmacosx-version-min=10.4
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CXX_FOR_BUILD=ccache /Xcode3/usr/bin/g++-4.0 -mmacosx-version-min=10.4
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--with-distro=LibreOfficeiOS
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--with-external-tar=/Volumes/ooo/git/master/src
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--with-num-cpus=1
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--with-max-jobs=1
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--without-help
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--without-helppack-integration
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--without-myspell-dicts
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And here for the iOS simulator:
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CXX=ccache /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/g++ -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk
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CC=ccache /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk
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CC_FOR_BUILD=ccache /Xcode3/usr/bin/gcc-4.0 -mmacosx-version-min=10.4
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CXX_FOR_BUILD=ccache /Xcode3/usr/bin/g++-4.0 -mmacosx-version-min=10.4
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--with-distro=LibreOfficeiOS
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--with-external-tar=/Volumes/ooo/git/master/src
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--with-num-cpus=1
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--with-max-jobs=1
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--enable-debug
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--without-help
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--without-helppack-integration
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--without-myspell-dicts
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It seems that with the latest iOS SDK one has to do:
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sudo ln -s i686-apple-darwin10 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.3.sdk/usr/include/c++/4.2.1/i686-apple-darwin11
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or g++ won't find its headers like <bits/c++config.h>
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Android
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-------
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I don't know much about Android, but from a technical point of view it
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is a kind of Linux, of course. As far as I know it is allowed for an
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Android app to use shared objects, but if it isn't, then just the same
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approach as used on iOS will need to be used.
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As for the GUI, the same holds as said above for iOS.
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I have done my Android cross-compilation work on Linux (openSUSE in
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particular) and Mac OS X. The Android cross-buld tool-chain (the
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"Native Development Kit", or NDK) is available for Linux, Mac OS X and
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Windows. (Trying to cross-compile from Windows will probably drive you
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insane.)
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Here is my autogen.lastrun for Android:
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SYSBASE=/home/tml/android-ndk-r7/platforms/android-9/arch-arm
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CC=ccache /home/tml/android-ndk-r7/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-gcc -march=armv7-a -mfloat-abi=softfp -mthumb -mfpu=neon -Wl,--fix-cortex-a8 --sysroot /home/tml/android-ndk-r7/platforms/android-9/arch-arm -L/home/tml/android-ndk-r7/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a
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CXX=ccache /home/tml/android-ndk-r7/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-g++ -march=armv7-a -mfloat-abi=softfp -mthumb -mfpu=neon -Wl,--fix-cortex-a8 --sysroot /home/tml/android-ndk-r7/platforms/android-9/arch-arm -I /home/tml/android-ndk-r7/sources/cxx-stl/gnu-libstdc++/include -I/home/tml/android-ndk-r7/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a/include -L/home/tml/android-ndk-r7/sources/cxx-stl/gnu-libstdc++/libs/armeabi-v7a -fexceptions -frtti
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AR=/home/tml/android-ndk-r7/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-ar
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NM=/home/tml/android-ndk-r7/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-nm
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OBJDUMP=/home/tml/android-ndk-r7/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-objdump
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RANLIB=/home/tml/android-ndk-r7/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-ranlib
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STRIP=/home/tml/android-ndk-r7/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86/bin/arm-linux-androideabi-strip
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CC_FOR_BUILD=ccache gcc
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CXX_FOR_BUILD=ccache g++
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--build=x86_64-unknown-linux-gnu
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--disable-zenity
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--with-distro=LibreOfficeAndroid
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--with-external-tar=/mnt/hemulen/ooo/git/master/src
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--disable-python
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--with-num-cpus=1
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--with-max-jobs=1
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--without-helppack-integration
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--without-myspell-dicts
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PowerPC Mac OS X
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----------------
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Cross-compiling for PowerPC Mac OS X from Intel Mac OS X will probably
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be easy. The APIs available should after all be closely identical to
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those on Intel Mac OS X, and LibreOffice builds fine natively on
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PowerPC Mac already. I have just started experimenting with it. My
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autogen.lastrun looks like this:
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CC=ccache /Xcode3/usr/bin/gcc-4.0 -arch ppc
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CXX=ccache /Xcode3/usr/bin/g++-4.0 -arch ppc
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CC_FOR_BUILD=ccache /Xcode3/usr/bin/gcc-4.0
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CXX_FOR_BUILD=ccache /Xcode3/usr/bin/g++-4.0
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--build=i386-apple-darwin10.7.0
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--host=powerpc-apple-darwin10
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--disable-mozilla
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--disable-build-mozilla
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--with-external-tar=/Volumes/ooo/git/master/src
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That's all, thank you, and have a nice day. People with commit access,
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feel free to edit this document, and add yourself below. Sorry for
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writing now initially from such a personal point of view.
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--Tor Lillqvist <tlillqvist@novell.com>, <tml@iki.fi>
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