office-gobmx/sd/source/ui/view/sdwindow.cxx
2011-03-13 06:22:49 -05:00

1220 lines
35 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
*
* This file is part of OpenOffice.org.
*
* OpenOffice.org is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* only, as published by the Free Software Foundation.
*
* OpenOffice.org is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
* (a copy is included in the LICENSE file that accompanied this code).
*
* You should have received a copy of the GNU Lesser General Public License
* version 3 along with OpenOffice.org. If not, see
* <http://www.openoffice.org/license.html>
* for a copy of the LGPLv3 License.
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_sd.hxx"
#include "Window.hxx"
#include <sfx2/dispatch.hxx>
#include <sfx2/request.hxx>
#include <sfx2/viewfrm.hxx>
#include <svx/svxids.hrc>
#include <editeng/outliner.hxx>
#include <editeng/editview.hxx>
#include "app.hrc"
#include "helpids.h"
#include "ViewShell.hxx"
#include "DrawViewShell.hxx"
#include "View.hxx"
#include "FrameView.hxx"
#include "OutlineViewShell.hxx"
#include "drawdoc.hxx"
#include "AccessibleDrawDocumentView.hxx"
#include "WindowUpdater.hxx"
namespace sd {
#define SCROLL_LINE_FACT 0.05 // Faktor fuer Zeilenscrolling
#define SCROLL_PAGE_FACT 0.5 // Faktor fuer Seitenscrolling
#define SCROLL_SENSITIVE 20 // Sensitiver Bereich (Pixel)
#define ZOOM_MULTIPLICATOR 10000 // Multiplikator um Rundungsfehler zu vermeiden
#define MIN_ZOOM 5 // Minimaler Zoomfaktor
#define MAX_ZOOM 3000 // Maximaler Zoomfaktor
/*************************************************************************
|*
|* Konstruktor
|*
\************************************************************************/
Window::Window(::Window* pParent)
: ::Window(pParent, WinBits(WB_CLIPCHILDREN | WB_DIALOGCONTROL)),
DropTargetHelper( this ),
mpShareWin(NULL),
maWinPos(0, 0), // vorsichtshalber; die Werte sollten aber
maViewOrigin(0, 0), // vom Besitzer des Fensters neu gesetzt
maViewSize(1000, 1000), // werden
maPrevSize(-1,-1),
mnMinZoom(MIN_ZOOM),
mnMaxZoom(MAX_ZOOM),
mbMinZoomAutoCalc(false),
mbCalcMinZoomByMinSide(true),
mbCenterAllowed(true),
mnTicks (0),
mbDraggedFrom(false),
mpViewShell(NULL),
mbUseDropScroll (true)
{
SetDialogControlFlags( WINDOW_DLGCTRL_RETURN | WINDOW_DLGCTRL_WANTFOCUS );
MapMode aMap(GetMapMode());
aMap.SetMapUnit(MAP_100TH_MM);
SetMapMode(aMap);
// Damit im Diamodus die ::WindowColor genommen wird
SetBackground( Wallpaper( GetSettings().GetStyleSettings().GetWindowColor() ) );
// adjust contrast mode initially
bool bUseContrast = GetSettings().GetStyleSettings().GetHighContrastMode();
SetDrawMode( bUseContrast
? ViewShell::OUTPUT_DRAWMODE_CONTRAST
: ViewShell::OUTPUT_DRAWMODE_COLOR );
// Hilfe-ID setzen
// SetHelpId(HID_SD_WIN_DOCUMENT);
SetUniqueId(HID_SD_WIN_DOCUMENT);
// #i78183# Added after discussed with AF
EnableRTL(sal_False);
}
/*************************************************************************
|*
|* Destruktor
|*
\************************************************************************/
Window::~Window (void)
{
if (mpViewShell != NULL)
{
WindowUpdater* pWindowUpdater = mpViewShell->GetWindowUpdater();
if (pWindowUpdater != NULL)
pWindowUpdater->UnregisterWindow (this);
}
}
void Window::SetViewShell (ViewShell* pViewSh)
{
WindowUpdater* pWindowUpdater = NULL;
// Unregister at device updater of old view shell.
if (mpViewShell != NULL)
{
pWindowUpdater = mpViewShell->GetWindowUpdater();
if (pWindowUpdater != NULL)
pWindowUpdater->UnregisterWindow (this);
}
mpViewShell = pViewSh;
// Register at device updater of new view shell
if (mpViewShell != NULL)
{
pWindowUpdater = mpViewShell->GetWindowUpdater();
if (pWindowUpdater != NULL)
pWindowUpdater->RegisterWindow (this);
}
}
void Window::CalcMinZoom()
{
// Are we entitled to change the minimal zoom factor?
if ( mbMinZoomAutoCalc )
{
// Get current zoom factor.
long nZoom = GetZoom();
if ( mpShareWin )
{
mpShareWin->CalcMinZoom();
mnMinZoom = mpShareWin->mnMinZoom;
}
else
{
// Get the rectangle of the output area in logical coordinates
// and calculate the scaling factors that would lead to the view
// area (also called application area) to completely fill the
// window.
Size aWinSize = PixelToLogic(GetOutputSizePixel());
sal_uLong nX = (sal_uLong) ((double) aWinSize.Width()
* (double) ZOOM_MULTIPLICATOR / (double) maViewSize.Width());
sal_uLong nY = (sal_uLong) ((double) aWinSize.Height()
* (double) ZOOM_MULTIPLICATOR / (double) maViewSize.Height());
// Decide whether to take the larger or the smaller factor.
sal_uLong nFact;
if (mbCalcMinZoomByMinSide)
nFact = Min(nX, nY);
else
nFact = Max(nX, nY);
// The factor is tansfomed according to the current zoom factor.
nFact = nFact * nZoom / ZOOM_MULTIPLICATOR;
mnMinZoom = Max((sal_uInt16) MIN_ZOOM, (sal_uInt16) nFact);
}
// If the current zoom factor is smaller than the calculated minimal
// zoom factor then set the new minimal factor as the current zoom
// factor.
if ( nZoom < (long) mnMinZoom )
SetZoomFactor(mnMinZoom);
}
}
void Window::SetMinZoom (long int nMin)
{
mnMinZoom = (sal_uInt16) nMin;
}
long Window::GetMinZoom (void) const
{
return mnMinZoom;
}
void Window::SetMaxZoom (long int nMax)
{
mnMaxZoom = (sal_uInt16) nMax;
}
long Window::GetMaxZoom (void) const
{
return mnMaxZoom;
}
long Window::GetZoom (void) const
{
if( GetMapMode().GetScaleX().GetDenominator() )
{
return GetMapMode().GetScaleX().GetNumerator() * 100L
/ GetMapMode().GetScaleX().GetDenominator();
}
else
{
return 0;
}
}
/*************************************************************************
|*
|* Resize event
|*
\************************************************************************/
void Window::Resize()
{
::Window::Resize();
CalcMinZoom();
if( mpViewShell && mpViewShell->GetViewFrame() )
mpViewShell->GetViewFrame()->GetBindings().Invalidate( SID_ATTR_ZOOMSLIDER );
}
/*************************************************************************
|*
|* PrePaint event
|*
\************************************************************************/
void Window::PrePaint()
{
if ( mpViewShell )
mpViewShell->PrePaint();
}
/*************************************************************************
|*
|* Paint event
|*
\************************************************************************/
void Window::Paint(const Rectangle& rRect)
{
if ( mpViewShell )
mpViewShell->Paint(rRect, this);
}
/*************************************************************************
|*
|* Keyboard event
|*
\************************************************************************/
void Window::KeyInput(const KeyEvent& rKEvt)
{
if (!(mpViewShell && mpViewShell->KeyInput(rKEvt, this)))
{
if (mpViewShell && rKEvt.GetKeyCode().GetCode() == KEY_ESCAPE)
{
mpViewShell->GetViewShell()->Escape();
}
else
{
::Window::KeyInput(rKEvt);
}
}
}
/*************************************************************************
|*
|* MouseButtonDown event
|*
\************************************************************************/
void Window::MouseButtonDown(const MouseEvent& rMEvt)
{
if ( mpViewShell )
mpViewShell->MouseButtonDown(rMEvt, this);
}
/*************************************************************************
|*
|* MouseMove event
|*
\************************************************************************/
void Window::MouseMove(const MouseEvent& rMEvt)
{
if ( mpViewShell )
mpViewShell->MouseMove(rMEvt, this);
}
/*************************************************************************
|*
|* MouseButtonUp event
|*
\************************************************************************/
void Window::MouseButtonUp(const MouseEvent& rMEvt)
{
mnTicks = 0;
if ( mpViewShell )
mpViewShell->MouseButtonUp(rMEvt, this);
}
/*************************************************************************
|*
|* Command event
|*
\************************************************************************/
void Window::Command(const CommandEvent& rCEvt)
{
if ( mpViewShell )
mpViewShell->Command(rCEvt, this);
}
long Window::Notify( NotifyEvent& rNEvt )
{
long nResult = sal_False;
if ( mpViewShell )
{
nResult = mpViewShell->Notify(rNEvt, this);
}
if( !nResult )
::Window::Notify( rNEvt );
return nResult;
}
/*************************************************************************
|*
|* RequestHelp event
|*
\************************************************************************/
void Window::RequestHelp(const HelpEvent& rEvt)
{
if ( mpViewShell )
{
if( !mpViewShell->RequestHelp( rEvt, this) )
::Window::RequestHelp( rEvt );
}
else
::Window::RequestHelp( rEvt );
}
Point Window::GetWinViewPos (void) const
{
return maWinPos;
}
Point Window::GetViewOrigin (void) const
{
return maViewOrigin;
}
Size Window::GetViewSize (void) const
{
return maViewSize;
}
/*************************************************************************
|*
|* Position der linken oberen Ecke des im Fenster sichtbaren Bereichs
|* setzen
|*
\************************************************************************/
void Window::SetWinViewPos(const Point& rPnt)
{
maWinPos = rPnt;
}
/*************************************************************************
|*
|* Ursprung der Darstellung in Bezug zur gesamten Arbeitsflaeche setzen
|*
\************************************************************************/
void Window::SetViewOrigin(const Point& rPnt)
{
maViewOrigin = rPnt;
}
/*************************************************************************
|*
|* Groesse der gesamten Arbeitsflaeche, die mit dem Fenster betrachtet
|* werden kann, setzen
|*
\************************************************************************/
void Window::SetViewSize(const Size& rSize)
{
maViewSize = rSize;
CalcMinZoom();
}
void Window::SetCenterAllowed (bool bIsAllowed)
{
mbCenterAllowed = bIsAllowed;
}
long Window::SetZoomFactor(long nZoom)
{
// Clip the zoom factor to the valid range marked by nMinZoom as
// calculated by CalcMinZoom() and the constant MAX_ZOOM.
if ( nZoom > MAX_ZOOM )
nZoom = MAX_ZOOM;
if ( nZoom < (long) mnMinZoom )
nZoom = mnMinZoom;
// Set the zoom factor at the window's map mode.
MapMode aMap(GetMapMode());
aMap.SetScaleX(Fraction(nZoom, 100));
aMap.SetScaleY(Fraction(nZoom, 100));
SetMapMode(aMap);
// invalidate previous size - it was relative to the old scaling
maPrevSize = Size(-1,-1);
// Update the map mode's origin (to what effect?).
UpdateMapOrigin();
// Update the view's snapping to the the new zoom factor.
if ( mpViewShell && mpViewShell->ISA(DrawViewShell) )
((DrawViewShell*) mpViewShell)->GetView()->
RecalcLogicSnapMagnetic(*this);
// Return the zoom factor just in case it has been changed above to lie
// inside the valid range.
return nZoom;
}
void Window::SetZoomIntegral(long nZoom)
{
// Clip the zoom factor to the valid range marked by nMinZoom as
// previously calculated by <member>CalcMinZoom()</member> and the
// MAX_ZOOM constant.
if ( nZoom > MAX_ZOOM )
nZoom = MAX_ZOOM;
if ( nZoom < (long) mnMinZoom )
nZoom = mnMinZoom;
// Calculate the window's new origin.
Size aSize = PixelToLogic(GetOutputSizePixel());
long nW = aSize.Width() * GetZoom() / nZoom;
long nH = aSize.Height() * GetZoom() / nZoom;
maWinPos.X() += (aSize.Width() - nW) / 2;
maWinPos.Y() += (aSize.Height() - nH) / 2;
if ( maWinPos.X() < 0 ) maWinPos.X() = 0;
if ( maWinPos.Y() < 0 ) maWinPos.Y() = 0;
// Finally update this window's map mode to the given zoom factor that
// has been clipped to the valid range.
SetZoomFactor(nZoom);
}
long Window::GetZoomForRect( const Rectangle& rZoomRect )
{
long nRetZoom = 100;
if( (rZoomRect.GetWidth() != 0) && (rZoomRect.GetHeight() != 0))
{
// Calculate the scale factors which will lead to the given
// rectangle being fully visible (when translated accordingly) as
// large as possible in the output area independently in both
// coordinate directions .
sal_uLong nX(0L);
sal_uLong nY(0L);
const Size aWinSize( PixelToLogic(GetOutputSizePixel()) );
if(rZoomRect.GetHeight())
{
nX = (sal_uLong) ((double) aWinSize.Height()
* (double) ZOOM_MULTIPLICATOR / (double) rZoomRect.GetHeight());
}
if(rZoomRect.GetWidth())
{
nY = (sal_uLong) ((double) aWinSize.Width()
* (double) ZOOM_MULTIPLICATOR / (double) rZoomRect.GetWidth());
}
// Use the smaller one of both so that the zoom rectangle will be
// fully visible with respect to both coordinate directions.
sal_uLong nFact = Min(nX, nY);
// Transform the current zoom factor so that it leads to the desired
// scaling.
nRetZoom = nFact * GetZoom() / ZOOM_MULTIPLICATOR;
// Calculate the new origin.
if ( nFact == 0 )
{
// Don't change anything if the scale factor is degenrate.
nRetZoom = GetZoom();
}
else
{
// Clip the zoom factor to the valid range marked by nMinZoom as
// previously calculated by <member>CalcMinZoom()</member> and the
// MAX_ZOOM constant.
if ( nRetZoom > MAX_ZOOM )
nRetZoom = MAX_ZOOM;
if ( nRetZoom < (long) mnMinZoom )
nRetZoom = mnMinZoom;
}
}
return nRetZoom;
}
/** Recalculate the zoom factor and translation so that the given rectangle
is displayed centered and as large as possible while still being fully
visible in the window.
*/
long Window::SetZoomRect (const Rectangle& rZoomRect)
{
long nNewZoom = 100;
if (rZoomRect.GetWidth() == 0 || rZoomRect.GetHeight() == 0)
{
// The given rectangle is degenerate. Use the default zoom factor
// (above) of 100%.
SetZoomIntegral(nNewZoom);
}
else
{
Point aPos = rZoomRect.TopLeft();
// Transform the output area from pixel coordinates into logical
// coordinates.
Size aWinSize = PixelToLogic(GetOutputSizePixel());
// Paranoia! The degenerate case of zero width or height has been
// taken care of above.
DBG_ASSERT(rZoomRect.GetWidth(), "ZoomRect-Breite = 0!");
DBG_ASSERT(rZoomRect.GetHeight(), "ZoomRect-Hoehe = 0!");
// Calculate the scale factors which will lead to the given
// rectangle being fully visible (when translated accordingly) as
// large as possible in the output area independently in both
// coordinate directions .
sal_uLong nX(0L);
sal_uLong nY(0L);
if(rZoomRect.GetHeight())
{
nX = (sal_uLong) ((double) aWinSize.Height()
* (double) ZOOM_MULTIPLICATOR / (double) rZoomRect.GetHeight());
}
if(rZoomRect.GetWidth())
{
nY = (sal_uLong) ((double) aWinSize.Width()
* (double) ZOOM_MULTIPLICATOR / (double) rZoomRect.GetWidth());
}
// Use the smaller one of both so that the zoom rectangle will be
// fully visible with respect to both coordinate directions.
sal_uLong nFact = Min(nX, nY);
// Transform the current zoom factor so that it leads to the desired
// scaling.
long nZoom = nFact * GetZoom() / ZOOM_MULTIPLICATOR;
// Calculate the new origin.
if ( nFact == 0 )
{
// Don't change anything if the scale factor is degenrate.
nNewZoom = GetZoom();
}
else
{
// Calculate the new window position that centers the given
// rectangle on the screen.
if ( nZoom > MAX_ZOOM )
nFact = nFact * MAX_ZOOM / nZoom;
maWinPos = maViewOrigin + aPos;
aWinSize.Width() = (long) ((double) aWinSize.Width() * (double) ZOOM_MULTIPLICATOR / (double) nFact);
maWinPos.X() += (rZoomRect.GetWidth() - aWinSize.Width()) / 2;
aWinSize.Height() = (long) ((double) aWinSize.Height() * (double) ZOOM_MULTIPLICATOR / (double) nFact);
maWinPos.Y() += (rZoomRect.GetHeight() - aWinSize.Height()) / 2;
if ( maWinPos.X() < 0 ) maWinPos.X() = 0;
if ( maWinPos.Y() < 0 ) maWinPos.Y() = 0;
// Adapt the window's map mode to the new zoom factor.
nNewZoom = SetZoomFactor(nZoom);
}
}
return(nNewZoom);
}
void Window::SetMinZoomAutoCalc (bool bAuto)
{
mbMinZoomAutoCalc = bAuto;
}
/*************************************************************************
|*
|* Neuen MapMode-Origin berechnen und setzen; wenn aWinPos.X()/Y()
|* gleich -1 ist, wird die entsprechende Position zentriert
|* (z.B. fuer Initialisierung)
|*
\************************************************************************/
void Window::UpdateMapOrigin(sal_Bool bInvalidate)
{
sal_Bool bChanged = sal_False;
const Size aWinSize = PixelToLogic(GetOutputSizePixel());
if ( mbCenterAllowed )
{
if( maPrevSize != Size(-1,-1) )
{
// keep view centered around current pos, when window
// resizes
maWinPos.X() -= (aWinSize.Width() - maPrevSize.Width()) / 2;
maWinPos.Y() -= (aWinSize.Height() - maPrevSize.Height()) / 2;
bChanged = sal_True;
}
if ( maWinPos.X() > maViewSize.Width() - aWinSize.Width() )
{
maWinPos.X() = maViewSize.Width() - aWinSize.Width();
bChanged = sal_True;
}
if ( maWinPos.Y() > maViewSize.Height() - aWinSize.Height() )
{
maWinPos.Y() = maViewSize.Height() - aWinSize.Height();
bChanged = sal_True;
}
if ( aWinSize.Width() > maViewSize.Width() || maWinPos.X() < 0 )
{
maWinPos.X() = maViewSize.Width() / 2 - aWinSize.Width() / 2;
bChanged = sal_True;
}
if ( aWinSize.Height() > maViewSize.Height() || maWinPos.Y() < 0 )
{
maWinPos.Y() = maViewSize.Height() / 2 - aWinSize.Height() / 2;
bChanged = sal_True;
}
}
UpdateMapMode ();
maPrevSize = aWinSize;
if (bChanged && bInvalidate)
Invalidate();
}
void Window::UpdateMapMode (void)
{
maWinPos -= maViewOrigin;
Size aPix(maWinPos.X(), maWinPos.Y());
aPix = LogicToPixel(aPix);
// Groesse muss vielfaches von BRUSH_SIZE sein, damit Muster
// richtig dargestellt werden
// #i2237#
// removed old stuff here which still forced zoom to be
// %BRUSH_SIZE which is outdated now
if (mpViewShell && mpViewShell->ISA(DrawViewShell))
{
// Seite soll nicht am Fensterrand "kleben"
if (aPix.Width() == 0)
{
// #i2237#
// Since BRUSH_SIZE alignment is outdated now, i use the
// former constant here directly
aPix.Width() -= 8;
}
if (aPix.Height() == 0)
{
// #i2237#
// Since BRUSH_SIZE alignment is outdated now, i use the
// former constant here directly
aPix.Height() -= 8;
}
}
aPix = PixelToLogic(aPix);
maWinPos.X() = aPix.Width();
maWinPos.Y() = aPix.Height();
Point aNewOrigin (-maWinPos.X(), -maWinPos.Y());
maWinPos += maViewOrigin;
MapMode aMap(GetMapMode());
aMap.SetOrigin(aNewOrigin);
SetMapMode(aMap);
}
/*************************************************************************
|*
|* X-Position des sichtbaren Bereichs als Bruchteil (< 1)
|* der gesamten Arbeitsbereichbreite zuruegeben
|*
\************************************************************************/
double Window::GetVisibleX()
{
return ((double) maWinPos.X() / maViewSize.Width());
}
/*************************************************************************
|*
|* Y-Position des sichtbaren Bereichs als Bruchteil (< 1)
|* der gesamten Arbeitsbereichhoehe zuruegeben
|*
\************************************************************************/
double Window::GetVisibleY()
{
return ((double) maWinPos.Y() / maViewSize.Height());
}
/*************************************************************************
|*
|* X- und Y-Position des sichtbaren Bereichs als Bruchteile (< 1)
|* der gesamten Arbeitsbereichgroesse setzen
|* negative Werte werden ignoriert
|*
\************************************************************************/
void Window::SetVisibleXY(double fX, double fY)
{
long nOldX = maWinPos.X();
long nOldY = maWinPos.Y();
if ( fX >= 0 )
maWinPos.X() = (long) (fX * maViewSize.Width());
if ( fY >= 0 )
maWinPos.Y() = (long) (fY * maViewSize.Height());
UpdateMapOrigin(sal_False);
Scroll(nOldX - maWinPos.X(), nOldY - maWinPos.Y(), SCROLL_CHILDREN);
Update();
}
/*************************************************************************
|*
|* Breite des sichtbaren Bereichs im Verhaeltnis zur
|* gesamten Arbeitsbereichbreite zuruegeben
|*
\************************************************************************/
double Window::GetVisibleWidth()
{
Size aWinSize = PixelToLogic(GetOutputSizePixel());
if ( aWinSize.Width() > maViewSize.Width() )
aWinSize.Width() = maViewSize.Width();
return ((double) aWinSize.Width() / maViewSize.Width());
}
/*************************************************************************
|*
|* Hoehe des sichtbaren Bereichs im Verhaeltnis zur
|* gesamten Arbeitsbereichhoehe zuruegeben
|*
\************************************************************************/
double Window::GetVisibleHeight()
{
Size aWinSize = PixelToLogic(GetOutputSizePixel());
if ( aWinSize.Height() > maViewSize.Height() )
aWinSize.Height() = maViewSize.Height();
return ((double) aWinSize.Height() / maViewSize.Height());
}
/*************************************************************************
|*
|* Breite einer Scrollspalte im Verhaeltnis zur gesamten
|* Arbeitsbereichbreite zuruegeben
|*
\************************************************************************/
double Window::GetScrlLineWidth()
{
return (GetVisibleWidth() * SCROLL_LINE_FACT);
}
/*************************************************************************
|*
|* Breite einer Scrollspalte im Verhaeltnis zur gesamten
|* Arbeitsbereichhoehe zuruegeben
|*
\************************************************************************/
double Window::GetScrlLineHeight()
{
return (GetVisibleHeight() * SCROLL_LINE_FACT);
}
/*************************************************************************
|*
|* Breite einer Scrollpage im Verhaeltnis zur gesamten
|* Arbeitsbereichbreite zuruegeben
|*
\************************************************************************/
double Window::GetScrlPageWidth()
{
return (GetVisibleWidth() * SCROLL_PAGE_FACT);
}
/*************************************************************************
|*
|* Breite einer Scrollpage im Verhaeltnis zur gesamten
|* Arbeitsbereichhoehe zuruegeben
|*
\************************************************************************/
double Window::GetScrlPageHeight()
{
return (GetVisibleHeight() * SCROLL_PAGE_FACT);
}
/*************************************************************************
|*
|* Fenster deaktivieren
|*
\************************************************************************/
void Window::LoseFocus()
{
mnTicks = 0;
::Window::LoseFocus ();
}
/*************************************************************************
|*
|* Fenster aktivieren
|*
\************************************************************************/
void Window::GrabFocus()
{
mnTicks = 0;
::Window::GrabFocus ();
}
/*************************************************************************
|*
|* DataChanged
|*
\************************************************************************/
void Window::DataChanged( const DataChangedEvent& rDCEvt )
{
::Window::DataChanged( rDCEvt );
// PRINTER bei allen Dokumenten weglassen, die keinen Printer benutzen.
// FONTS und FONTSUBSTITUTION weglassen, wenn keine Textausgaben
// vorhanden sind, bzw. wenn das Dokument keinen Text zulaesst.
if ( (rDCEvt.GetType() == DATACHANGED_PRINTER) ||
(rDCEvt.GetType() == DATACHANGED_DISPLAY) ||
(rDCEvt.GetType() == DATACHANGED_FONTS) ||
(rDCEvt.GetType() == DATACHANGED_FONTSUBSTITUTION) ||
((rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
(rDCEvt.GetFlags() & SETTINGS_STYLE)) )
{
if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
(rDCEvt.GetFlags() & SETTINGS_STYLE) )
{
// When the screen zoom factor has changed then reset the zoom
// factor of the frame to allways display the whole page.
const AllSettings* pOldSettings = rDCEvt.GetOldSettings ();
const AllSettings& rNewSettings = GetSettings ();
if (pOldSettings)
if (pOldSettings->GetStyleSettings().GetScreenZoom()
!= rNewSettings.GetStyleSettings().GetScreenZoom())
mpViewShell->GetViewFrame()->GetDispatcher()->
Execute(SID_SIZE_PAGE, SFX_CALLMODE_ASYNCHRON | SFX_CALLMODE_RECORD);
// ScrollBars neu anordnen bzw. Resize ausloesen, da sich
// ScrollBar-Groesse geaendert haben kann. Dazu muss dann im
// Resize-Handler aber auch die Groesse der ScrollBars aus
// den Settings abgefragt werden.
Resize();
// Daten neu Setzen, die aus den Systemeinstellungen bzw. aus
// den Settings uebernommen werden. Evtl. weitere Daten neu
// berechnen, da sich auch die Aufloesung hierdurch geaendert
// haben kann.
if( mpViewShell )
{
const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
SvtAccessibilityOptions aAccOptions;
sal_uLong nOutputMode;
sal_uInt16 nPreviewSlot;
if( rStyleSettings.GetHighContrastMode() )
nOutputMode = ViewShell::OUTPUT_DRAWMODE_CONTRAST;
else
nOutputMode = ViewShell::OUTPUT_DRAWMODE_COLOR;
if( rStyleSettings.GetHighContrastMode() && aAccOptions.GetIsForPagePreviews() )
nPreviewSlot = SID_PREVIEW_QUALITY_CONTRAST;
else
nPreviewSlot = SID_PREVIEW_QUALITY_COLOR;
if( mpViewShell->ISA( DrawViewShell ) )
{
SetDrawMode( nOutputMode );
mpViewShell->GetFrameView()->SetDrawMode( nOutputMode );
Invalidate();
}
// Overwrite window color for OutlineView
if( mpViewShell->ISA(OutlineViewShell ) )
{
svtools::ColorConfig aColorConfig;
const Color aDocColor( aColorConfig.GetColorValue( svtools::DOCCOLOR ).nColor );
SetBackground( Wallpaper( aDocColor ) );
}
SfxRequest aReq( nPreviewSlot, 0, mpViewShell->GetDocSh()->GetDoc()->GetItemPool() );
mpViewShell->ExecReq( aReq );
mpViewShell->Invalidate();
mpViewShell->ArrangeGUIElements();
// re-create handles to show new outfit
if(mpViewShell->ISA(DrawViewShell))
{
mpViewShell->GetView()->AdjustMarkHdl();
}
}
}
if ( (rDCEvt.GetType() == DATACHANGED_DISPLAY) ||
((rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
(rDCEvt.GetFlags() & SETTINGS_STYLE)) )
{
// Virtuelle Device die auch von der Aufloesung oder von
// Systemeinstellungen abhaengen, sollten geupdatet werden.
// Ansonsten sollte zumindest bei DATACHANGED_DISPLAY
// die virtuellen Devices geupdatet werden, da es einige
// Systeme erlauben die Aufloesung und Farbtiefe waehrend
// der Laufzeit zu aendern oder eben bei Palettenaenderungen
// die virtuellen Device geupdatet werden muessen, da bei
// Ausgaben ein anderes Farbmatching stattfinden kann.
}
if ( rDCEvt.GetType() == DATACHANGED_FONTS )
{
// Wenn das Dokument Font-AuswahlBoxen anbietet, muessen
// diese geupdatet werden. Wie dies genau aussehen muss,
// weiss ich leider auch nicht. Aber evtl. kann man das
// ja global handeln. Dies muessten wir evtl. mal
// mit PB absprechen, aber der ist derzeit leider Krank.
// Also bevor dies hier gehandelt wird, vorher mit
// PB und mir absprechen.
}
if ( (rDCEvt.GetType() == DATACHANGED_FONTS) ||
(rDCEvt.GetType() == DATACHANGED_FONTSUBSTITUTION) )
{
// Formatierung neu durchfuehren, da Fonts die im Dokument
// vorkommen, nicht mehr vorhanden sein muessen oder
// jetzt vorhanden sind oder durch andere ersetzt wurden
// sind.
if( mpViewShell )
{
DrawDocShell* pDocSh = mpViewShell->GetDocSh();
if( pDocSh )
pDocSh->SetPrinter( pDocSh->GetPrinter( sal_True ) );
}
}
if ( rDCEvt.GetType() == DATACHANGED_PRINTER )
{
// Wie hier die Behandlung aussehen soll, weiss ich leider
// selbst noch nicht. Evtl. mal einen Printer loeschen und
// schauen was gemacht werden muss. Evtl. muesste ich in
// VCL dafuer noch etwas einbauen, wenn der benutze Printer
// geloescht wird. Ansonsten wuerde ich hier evtl. die
// Formatierung neu berechnen, wenn der aktuelle Drucker
// zerstoert wurde.
if( mpViewShell )
{
DrawDocShell* pDocSh = mpViewShell->GetDocSh();
if( pDocSh )
pDocSh->SetPrinter( pDocSh->GetPrinter( sal_True ) );
}
}
// Alles neu ausgeben
Invalidate();
}
}
/*************************************************************************
|*
|* DropTargetHelper::AcceptDrop
|*
\************************************************************************/
sal_Int8 Window::AcceptDrop( const AcceptDropEvent& rEvt )
{
sal_Int8 nRet = DND_ACTION_NONE;
if( mpViewShell && !mpViewShell->GetDocSh()->IsReadOnly() )
{
if( mpViewShell )
nRet = mpViewShell->AcceptDrop( rEvt, *this, this, SDRPAGE_NOTFOUND, SDRLAYER_NOTFOUND );
if (mbUseDropScroll && ! mpViewShell->ISA(OutlineViewShell))
DropScroll( rEvt.maPosPixel );
}
return nRet;
}
/*************************************************************************
|*
|* DropTargetHelper::ExecuteDrop
|*
\************************************************************************/
sal_Int8 Window::ExecuteDrop( const ExecuteDropEvent& rEvt )
{
sal_Int8 nRet = DND_ACTION_NONE;
if( mpViewShell )
{
nRet = mpViewShell->ExecuteDrop( rEvt, *this, this, SDRPAGE_NOTFOUND, SDRLAYER_NOTFOUND );
}
return nRet;
}
void Window::SetUseDropScroll (bool bUseDropScroll)
{
mbUseDropScroll = bUseDropScroll;
}
/*************************************************************************
|*
|* Scrolling bei AcceptDrop-Events
|*
\************************************************************************/
void Window::DropScroll(const Point& rMousePos)
{
short nDx = 0;
short nDy = 0;
Size aSize = GetOutputSizePixel();
if (aSize.Width() > SCROLL_SENSITIVE * 3)
{
if ( rMousePos.X() < SCROLL_SENSITIVE )
{
nDx = -1;
}
if ( rMousePos.X() >= aSize.Width() - SCROLL_SENSITIVE )
{
nDx = 1;
}
}
if (aSize.Height() > SCROLL_SENSITIVE * 3)
{
if ( rMousePos.Y() < SCROLL_SENSITIVE )
{
nDy = -1;
}
if ( rMousePos.Y() >= aSize.Height() - SCROLL_SENSITIVE )
{
nDy = 1;
}
}
if ( (nDx || nDy) && (rMousePos.X()!=0 || rMousePos.Y()!=0 ) )
{
if (mnTicks > 20)
mpViewShell->ScrollLines(nDx, nDy);
else
mnTicks ++;
}
}
::com::sun::star::uno::Reference<
::com::sun::star::accessibility::XAccessible>
Window::CreateAccessible (void)
{
if (mpViewShell != NULL)
return mpViewShell->CreateAccessibleDocumentView (this);
else
{
OSL_TRACE ("::sd::Window::CreateAccessible: no view shell");
return ::Window::CreateAccessible ();
}
}
XubString Window::GetSurroundingText() const
{
if ( mpViewShell->GetShellType() == ViewShell::ST_OUTLINE )
{
return XubString();
}
else if ( mpViewShell->GetView()->IsTextEdit() )
{
OutlinerView *pOLV = mpViewShell->GetView()->GetTextEditOutlinerView();
return pOLV->GetEditView().GetSurroundingText();
}
else
{
return XubString();
}
}
Selection Window::GetSurroundingTextSelection() const
{
if ( mpViewShell->GetShellType() == ViewShell::ST_OUTLINE )
{
return Selection( 0, 0 );
}
else if ( mpViewShell->GetView()->IsTextEdit() )
{
OutlinerView *pOLV = mpViewShell->GetView()->GetTextEditOutlinerView();
return pOLV->GetEditView().GetSurroundingTextSelection();
}
else
{
return Selection( 0, 0 );
}
}
} // end of namespace sd
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