office-gobmx/sw/inc/dcontact.hxx
Luboš Luňák 2c2d6bb062 more sensible SdrObject::Clone() and SdrObject::operator=()
Virtual operator=() is IMO pointless, and especially in a class hierarchy
like SdrObject it's pretty unlikely one could reasonably assign any
SdrObject-based object to any other one. Moreover, it was actually
only used in Clone(), which was almost never reimplemented, so the
more sensible choice is to have non-virtual operator= and virtual
Clone() always being reimplemented and using that.

This commit also fixes various smaller or bigger, er, interesting
details in the various operator= implementations.
2011-03-25 17:36:34 +01:00

493 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _DCONTACT_HXX
#define _DCONTACT_HXX
#include <svx/svdobj.hxx>
#include <svx/svdovirt.hxx>
#include <swtypes.hxx>
#include <fmtanchr.hxx>
#include <frmfmt.hxx>
#include <list>
#include "calbck.hxx"
#include <anchoreddrawobject.hxx>
class SfxPoolItem;
class SwFrmFmt;
class SwFlyFrmFmt;
class SwFlyFrm;
class SwFrm;
class SwPageFrm;
class SwVirtFlyDrawObj;
class SwFmtAnchor;
class SwFlyDrawObj;
class SwRect;
class SwDrawContact;
struct SwPosition;
class SwIndex;
class SdrTextObj;
// The other way round: Search format for given object.
// If object is a SwVirtFlyDrawObj the format will be obtained from it.
// If not it is a simple DrawObject. It has a UserCall which
// is client of the format we are looking for.
// Implementation in dcontact.cxx.
SW_DLLPUBLIC SwFrmFmt *FindFrmFmt( SdrObject *pObj );
inline const SwFrmFmt *FindFrmFmt( const SdrObject *pObj )
{ return ::FindFrmFmt( (SdrObject*)pObj ); }
sal_Bool HasWrap( const SdrObject* pObj );
void setContextWritingMode( SdrObject* pObj, SwFrm* pAnchor );
// When changes occur remove object from ContourCache.
// Implementation in TxtFly.cxx.
void ClrContourCache( const SdrObject *pObj );
// Returns BoundRect plus distance.
SwRect GetBoundRectOfAnchoredObj( const SdrObject* pObj );
// Returns UserCall of goup object (if applicable).
SwContact* GetUserCall( const SdrObject* );
// Returns TRUE if the SrdObject is a Marquee object.
sal_Bool IsMarqueeTextObj( const SdrObject& rObj );
// Base class for the following contact objects (frame + draw objects).
class SwContact : public SdrObjUserCall, public SwClient
{
// boolean, indicating destruction of contact object
// important note: boolean has to be set at the beginning of each destructor
// in the subclasses using method <SetInDTOR()>.
bool mbInDTOR;
/** method to move object to visible/invisible layer
Implementation for the public method <MoveObjToVisibleLayer(..)>
and <MoveObjToInvisibleLayer(..)>
If object is in invisble respectively visible layer, its moved to
the corresponding visible respectively invisible layers.
For group object the members are individually moved to the corresponding
layer, because <SdrObjGroup::GetLayer()> does return 0, if members
aren't on the same layer as the group object, and
<SdrObjGroup::SetLayer(..)|NbcSetLayer(..)> sets also the layer of
the members.
@author OD
@param _bToVisible
input parameter - boolean indicating, if object has to be moved to
visible (== true) or invisible (== false) layer.
@param _pDrawObj
input parameter, which will be changed - drawing object, which will
change its layer.
*/
void _MoveObjToLayer( const bool _bToVisible,
SdrObject* _pDrawObj );
protected:
void SetInDTOR();
public:
TYPEINFO();
//For reader. Only the connection is created.
SwContact( SwFrmFmt *pToRegisterIn );
virtual ~SwContact();
virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const = 0;
virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj ) = 0;
virtual const SdrObject *GetMaster() const = 0;
virtual SdrObject *GetMaster() = 0;
virtual void SetMaster( SdrObject* _pNewMaster ) = 0;
SwFrmFmt *GetFmt(){ return (SwFrmFmt*)GetRegisteredIn(); }
const SwFrmFmt *GetFmt() const
{ return (const SwFrmFmt*)GetRegisteredIn(); }
bool IsInDTOR() const;
/** method to move drawing object to corresponding visible layer
uses method <_MoveObjToLayer(..)>
@author OD
@param _pDrawObj
drawing object, which will be moved to the visible layer
*/
virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj );
/** method to move drawing object to corresponding invisible layer
uses method <_MoveObjToLayer(..)>
@author OD
@param _pDrawObj
drawing object, which will be moved to the visible layer
*/
virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj );
// -------------------------------------------------------------------------
// some virtual helper methods for information
// about the object (Writer fly frame resp. drawing object)
const SwFmtAnchor& GetAnchorFmt() const
{
OSL_ENSURE( GetFmt(),
"<SwContact::GetAnchorFmt()> - no frame format -> crash" );
return GetFmt()->GetAnchor();
}
RndStdIds GetAnchorId() const { return GetAnchorFmt().GetAnchorId(); }
bool ObjAnchoredAtPage() const { return GetAnchorId() == FLY_AT_PAGE; }
bool ObjAnchoredAtFly() const { return GetAnchorId() == FLY_AT_FLY; }
bool ObjAnchoredAtPara() const { return GetAnchorId() == FLY_AT_PARA; }
bool ObjAnchoredAtChar() const { return GetAnchorId() == FLY_AT_CHAR; }
bool ObjAnchoredAsChar() const { return GetAnchorId() == FLY_AS_CHAR; }
const SwPosition& GetCntntAnchor() const
{
OSL_ENSURE( GetAnchorFmt().GetCntntAnchor(),
"<SwContact::GetCntntAnchor()> - no content anchor -> crash" );
return *(GetAnchorFmt().GetCntntAnchor());
}
const SwIndex& GetCntntAnchorIndex() const;
// -------------------------------------------------------------------------
/** get data collection of anchored objects, handled by with contact
*/
virtual void GetAnchoredObjs( std::list<SwAnchoredObject*>& _roAnchoredObjs ) const = 0;
/** get minimum order number of anchored objects handled by with contact
*/
sal_uInt32 GetMinOrdNum() const;
/** get maximum order number of anchored objects handled by with contact
*/
sal_uInt32 GetMaxOrdNum() const;
};
// ContactObject for connection between frames (or their formats respectively)
// in SwClient and the drawobjects of Drawing (DsrObjUserCall).
class SW_DLLPUBLIC SwFlyDrawContact : public SwContact
{
private:
SwFlyDrawObj* mpMasterObj;
protected:
// virtuelle Methoden von SwClient
virtual void Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew );
public:
TYPEINFO();
// Creates DrawObject and registers it with the Model.
SwFlyDrawContact( SwFlyFrmFmt* pToRegisterIn, SdrModel* pMod );
virtual ~SwFlyDrawContact();
virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const;
virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj );
virtual const SdrObject* GetMaster() const;
virtual SdrObject* GetMaster();
virtual void SetMaster( SdrObject* _pNewMaster );
// override methods to control Writer fly frames,
// which are linked, and to assure that all objects anchored at/inside the
// Writer fly frame are also made visible/invisible.
virtual void MoveObjToVisibleLayer( SdrObject* _pDrawObj );
virtual void MoveObjToInvisibleLayer( SdrObject* _pDrawObj );
/** get data collection of anchored objects handled by with contact
*/
virtual void GetAnchoredObjs( std::list<SwAnchoredObject*>& _roAnchoredObjs ) const;
};
// new class for re-direct methods calls at a 'virtual'
// drawing object to its referenced object.
class SwDrawVirtObj : public SdrVirtObj
{
private:
// data for connection to writer layout
// anchored drawing object instance for the
// 'virtual' drawing object
SwAnchoredDrawObject maAnchoredDrawObj;
// writer-drawing contact object the 'virtual' drawing object is controlled by.
// This object is also the <UserCall> of the drawing object, if it's
// inserted into the drawing layer.
SwDrawContact& mrDrawContact;
using SdrVirtObj::GetPlusHdl;
protected:
// AW: Need own sdr::contact::ViewContact since AnchorPos from parent is
// not used but something own (top left of new SnapRect minus top left
// of original SnapRect)
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
public:
TYPEINFO();
SwDrawVirtObj( SdrObject& _rNewObj,
SwDrawContact& _rDrawContact );
virtual ~SwDrawVirtObj();
// access to offset
virtual const Point GetOffset() const;
virtual SwDrawVirtObj* Clone() const;
SwDrawVirtObj& operator= (const SwDrawVirtObj& rObj);
// connection to writer layout
const SwAnchoredObject* GetAnchoredObj() const;
SwAnchoredObject* AnchoredObj();
const SwFrm* GetAnchorFrm() const;
SwFrm* AnchorFrm();
void RemoveFromWriterLayout();
// connection to drawing layer
void AddToDrawingPage();
void RemoveFromDrawingPage();
// is 'virtual' drawing object connected to writer layout and
// to drawing layer.
bool IsConnected() const;
virtual void NbcSetAnchorPos(const Point& rPnt);
// All overloaded methods which need to use the offset
virtual void RecalcBoundRect();
virtual ::basegfx::B2DPolyPolygon TakeXorPoly() const;
virtual ::basegfx::B2DPolyPolygon TakeContour() const;
virtual SdrHdl* GetHdl(sal_uInt32 nHdlNum) const;
virtual SdrHdl* GetPlusHdl(const SdrHdl& rHdl, sal_uInt16 nPlNum) const;
virtual void NbcMove(const Size& rSiz);
virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);
virtual void NbcMirror(const Point& rRef1, const Point& rRef2);
virtual void NbcShear(const Point& rRef, long nWink, double tn, bool bVShear);
virtual void Move(const Size& rSiz);
virtual void Resize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
virtual void Rotate(const Point& rRef, long nWink, double sn, double cs);
virtual void Mirror(const Point& rRef1, const Point& rRef2);
virtual void Shear(const Point& rRef, long nWink, double tn, bool bVShear);
virtual void RecalcSnapRect();
virtual const Rectangle& GetSnapRect() const;
virtual void SetSnapRect(const Rectangle& rRect);
virtual void NbcSetSnapRect(const Rectangle& rRect);
virtual const Rectangle& GetLogicRect() const;
virtual void SetLogicRect(const Rectangle& rRect);
virtual void NbcSetLogicRect(const Rectangle& rRect);
virtual Point GetSnapPoint(sal_uInt32 i) const;
virtual Point GetPoint(sal_uInt32 i) const;
virtual void NbcSetPoint(const Point& rPnt, sal_uInt32 i);
virtual bool HasTextEdit() const;
virtual SdrLayerID GetLayer() const;
virtual void NbcSetLayer(SdrLayerID nLayer);
virtual void SetLayer(SdrLayerID nLayer);
// FullDrag support
virtual bool supportsFullDrag() const;
virtual SdrObject* getFullDragClone() const;
virtual void SetBoundRectDirty();
virtual const Rectangle& GetCurrentBoundRect() const;
virtual const Rectangle& GetLastBoundRect() const;
};
bool CheckControlLayer( const SdrObject *pObj );
// ContactObject for connection of formats as representatives of draw objects
// in SwClient and the objects themselves in Drawing (SDrObjUserCall).
class NestedUserCallHdl;
class SwDrawContact : public SwContact
{
private:
// anchored drawing object instance for the
// 'master' drawing object
SwAnchoredDrawObject maAnchoredDrawObj;
// data structure for collecting 'virtual'
// drawing object supporting drawing objects in headers/footers.
std::list<SwDrawVirtObj*> maDrawVirtObjs;
// boolean indicating set 'master' drawing
// object has been cleared.
bool mbMasterObjCleared : 1;
// internal flag to indicate that disconnect
// from layout is in progress
bool mbDisconnectInProgress : 1;
// Needed data for handling of nested <SdrObjUserCall> events in
// method <_Changed(..)>
bool mbUserCallActive : 1;
// event type, which is handled for <mpSdrObjHandledByCurrentUserCall>.
// Note: value only valid, if <mbUserCallActive> is sal_True.
SdrUserCallType meEventTypeOfCurrentUserCall;
friend class NestedUserCallHdl;
// unary function used by <list> iterator to find a disconnected 'virtual'
// drawing object
struct UsedOrUnusedVirtObjPred
{
bool mbUsedPred;
UsedOrUnusedVirtObjPred( bool _bUsed ) : mbUsedPred( _bUsed ) {};
bool operator() ( const SwDrawVirtObj* _pDrawVirtObj )
{
if ( mbUsedPred )
{
return _pDrawVirtObj->IsConnected();
}
else
{
return !_pDrawVirtObj->IsConnected();
}
}
};
// unary function used by <list> iterator to find a 'virtual' drawing
// object anchored at a given frame
struct VirtObjAnchoredAtFrmPred
{
const SwFrm* mpAnchorFrm;
VirtObjAnchoredAtFrmPred( const SwFrm& _rAnchorFrm );
bool operator() ( const SwDrawVirtObj* _pDrawVirtObj );
};
// method for adding/removing 'virtual' drawing object.
SwDrawVirtObj* CreateVirtObj();
void DestroyVirtObj( SwDrawVirtObj* pVirtObj );
void RemoveAllVirtObjs();
void _InvalidateObjs( const bool _bUpdateSortedObjsList = false );
// no copy-constructor and no assignment operator
SwDrawContact( const SwDrawContact& );
SwDrawContact& operator=( const SwDrawContact& );
protected:
// virtuelle Methoden von SwClient
virtual void Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew );
public:
TYPEINFO();
SwDrawContact( SwFrmFmt *pToRegisterIn, SdrObject *pObj );
virtual ~SwDrawContact();
virtual const SwAnchoredObject* GetAnchoredObj( const SdrObject* _pSdrObj ) const;
virtual SwAnchoredObject* GetAnchoredObj( SdrObject* _pSdrObj );
virtual const SdrObject* GetMaster() const;
virtual SdrObject* GetMaster();
virtual void SetMaster( SdrObject* _pNewMaster );
const SwFrm* GetAnchorFrm( const SdrObject* _pDrawObj = 0L ) const;
SwFrm* GetAnchorFrm( SdrObject* _pDrawObj = 0L );
inline const SwPageFrm* GetPageFrm() const
{
return maAnchoredDrawObj.GetPageFrm();
}
inline SwPageFrm* GetPageFrm()
{
return maAnchoredDrawObj.GetPageFrm();
}
void SetPageFrm( SwPageFrm* _pNewPageFrm )
{
return maAnchoredDrawObj.SetPageFrm( _pNewPageFrm );
}
void ChkPage();
SwPageFrm* FindPage( const SwRect &rRect );
// Inserts SdrObject in the arrays of the layout ((SwPageFrm and SwFrm).
// The anchor is determined according to the attribute SwFmtAnchor.
// If required the object gets unregistered with the old anchor.
void ConnectToLayout( const SwFmtAnchor *pAnch = 0 );
// method to insert 'master' drawing object
// into drawing page
void InsertMasterIntoDrawPage();
void DisconnectFromLayout( bool _bMoveMasterToInvisibleLayer = true );
// disconnect for a dedicated drawing object -
// could be 'master' or 'virtual'.
void DisconnectObjFromLayout( SdrObject* _pDrawObj );
// method to remove 'master' drawing object
// from drawing page.
// To be used by the undo for delete of object. Call it after method
// <DisconnectFromLayout( bool = true )> is already performed.
// Note: <DisconnectFromLayout( bool )> no longer removes the 'master'
// drawing object from drawing page.
void RemoveMasterFromDrawPage();
// get drawing object ('master' or 'virtual')
// by frame.
SdrObject* GetDrawObjectByAnchorFrm( const SwFrm& _rAnchorFrm );
// Virtual methods of SdrObjUserCall.
virtual void Changed(const SdrObject& rObj, SdrUserCallType eType, const Rectangle& rOldBoundRect);
// Used by Changed() and by UndoDraw.
// Notifies paragraphs that have to get out of the way.
void _Changed(const SdrObject& rObj, SdrUserCallType eType, const Rectangle* pOldBoundRect);
//Moves all SW-connections to new Master)
void ChangeMasterObject( SdrObject *pNewMaster );
SwDrawVirtObj* AddVirtObj();
void NotifyBackgrdOfAllVirtObjs( const Rectangle* pOldBoundRect );
/** get data collection of anchored objects, handled by with contact
*/
static void GetTextObjectsFromFmt( std::list<SdrTextObj*>&, SwDoc* );
virtual void GetAnchoredObjs( std::list<SwAnchoredObject*>& _roAnchoredObjs ) const;
};
#endif
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