office-gobmx/slideshow
Caolán McNamara 7c2e5331a7 coverity#982470 Dereference after null check
Change-Id: Ifa6a78eae364bd5f4adc717543dde508d7b1f445
2014-03-15 20:55:49 +00:00
..
inc/pch fdo#60698: Split out slideshow code from animations 2014-03-10 09:15:54 +01:00
qa
source coverity#982470 Dereference after null check 2014-03-15 20:55:49 +00:00
test
util
CppunitTest_slideshow.mk
Executable_demoshow.mk
Library_OGLTrans.mk
Library_slideshow.mk fdo#60698: Split out slideshow code from animations 2014-03-10 09:15:54 +01:00
Makefile
manifest.txt
Module_slideshow.mk
README

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.