ee9a6d9e85
Thomas Arnhold asked me to take a look at the method SetBackgroundBitmap. In my XFCE, removing this method didn't chnage anything. So this needs more tests in Windows and other WM's. Change-Id: I3e10bea4eac114326ff981fb21ba0d292818b1da Signed-off-by: Marcos Paulo de Souza <marcos.souza.org@gmail.com>
272 lines
11 KiB
C++
272 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef _SV_SALFRAME_HXX
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#define _SV_SALFRAME_HXX
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#include <tools/solar.h>
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#include <vcl/dllapi.h>
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#ifdef __cplusplus
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#include <vcl/ptrstyle.hxx>
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#endif // __cplusplus
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#include <salwtype.hxx>
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#include <salgeom.hxx>
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#include <tools/gen.hxx>
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#include <vcl/region.hxx>
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#include <vcl/impdel.hxx>
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#include <rtl/ustring.hxx>
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#include <vcl/keycod.hxx>
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class AllSettings;
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class SalGraphics;
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class SalBitmap;
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class SalMenu;
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class Window;
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struct SalFrameState;
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struct SalInputContext;
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struct SystemEnvData;
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// -----------------
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// - SalFrameTypes -
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// -----------------
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#define SAL_FRAME_TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
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#define SAL_FRAME_TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
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#define SAL_FRAME_TOTOP_GRABFOCUS ((sal_uInt16)0x0004)
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#define SAL_FRAME_TOTOP_GRABFOCUS_ONLY ((sal_uInt16)0x0008)
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#define SAL_FRAME_ENDEXTTEXTINPUT_COMPLETE ((sal_uInt16)0x0001)
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#define SAL_FRAME_ENDEXTTEXTINPUT_CANCEL ((sal_uInt16)0x0002)
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// -----------------
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// - SalFrameStyle -
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// -----------------
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#define SAL_FRAME_STYLE_DEFAULT ((sal_uLong)0x00000001)
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#define SAL_FRAME_STYLE_MOVEABLE ((sal_uLong)0x00000002)
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#define SAL_FRAME_STYLE_SIZEABLE ((sal_uLong)0x00000004)
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#define SAL_FRAME_STYLE_CLOSEABLE ((sal_uLong)0x00000008)
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// no shadow effect on WindowsXP
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#define SAL_FRAME_STYLE_NOSHADOW ((sal_uLong)0x00000010)
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// indicate tooltip windows, so they can always be topmost
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#define SAL_FRAME_STYLE_TOOLTIP ((sal_uLong)0x00000020)
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// windows without windowmanager decoration, this typically only applies to floating windows
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#define SAL_FRAME_STYLE_OWNERDRAWDECORATION ((sal_uLong)0x00000040)
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// dialogs
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#define SAL_FRAME_STYLE_DIALOG ((sal_uLong)0x00000080)
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// partial fullscreen: fullscreen on one monitor of a multimonitor display
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#define SAL_FRAME_STYLE_PARTIAL_FULLSCREEN ((sal_uLong)0x00800000)
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// plugged system child window
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#define SAL_FRAME_STYLE_PLUG ((sal_uLong)0x10000000)
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// system child window inside another SalFrame
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#define SAL_FRAME_STYLE_SYSTEMCHILD ((sal_uLong)0x08000000)
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// floating window
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#define SAL_FRAME_STYLE_FLOAT ((sal_uLong)0x20000000)
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// floating window that needs to be focusable
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#define SAL_FRAME_STYLE_FLOAT_FOCUSABLE ((sal_uLong)0x04000000)
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// toolwindows should be painted with a smaller decoration
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#define SAL_FRAME_STYLE_TOOLWINDOW ((sal_uLong)0x40000000)
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// the window containing the intro bitmap, aka splashscreen
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#define SAL_FRAME_STYLE_INTRO ((sal_uLong)0x80000000)
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// ----------------------------------------
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// - extended frame style -
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// - (sal equivalent to extended WinBits) -
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// ----------------------------------------
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typedef sal_uInt64 SalExtStyle;
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#define SAL_FRAME_EXT_STYLE_DOCUMENT SalExtStyle(0x00000001)
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#define SAL_FRAME_EXT_STYLE_DOCMODIFIED SalExtStyle(0x00000002)
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// ------------------------
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// - Flags for SetPosSize -
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// ------------------------
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#define SAL_FRAME_POSSIZE_X ((sal_uInt16)0x0001)
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#define SAL_FRAME_POSSIZE_Y ((sal_uInt16)0x0002)
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#define SAL_FRAME_POSSIZE_WIDTH ((sal_uInt16)0x0004)
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#define SAL_FRAME_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
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#ifdef __cplusplus
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using ::rtl::OUString;
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using ::rtl::OString;
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// ------------
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// - SalFrame -
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// ------------
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struct SystemParentData;
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class VCL_PLUGIN_PUBLIC SalFrame : public vcl::DeletionNotifier
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{
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// the VCL window corresponding to this frame
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Window* m_pWindow;
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SALFRAMEPROC m_pProc;
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public: // public for Sal Implementation
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SalFrame() : m_pWindow( NULL ), m_pProc( NULL ) {}
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virtual ~SalFrame();
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public: // public for Sal Implementation
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SalFrameGeometry maGeometry;
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public:
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// SalGraphics or NULL, but two Graphics for all SalFrames
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// must be returned
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virtual SalGraphics* GetGraphics() = 0;
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virtual void ReleaseGraphics( SalGraphics* pGraphics ) = 0;
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// Event must be destroyed, when Frame is destroyed
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// When Event is called, SalInstance::Yield() must be returned
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virtual sal_Bool PostEvent( void* pData ) = 0;
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virtual void SetTitle( const rtl::OUString& rTitle ) = 0;
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virtual void SetIcon( sal_uInt16 nIcon ) = 0;
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virtual void SetRepresentedURL( const rtl::OUString& );
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virtual void SetMenu( SalMenu *pSalMenu ) = 0;
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virtual void DrawMenuBar() = 0;
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virtual void SetExtendedFrameStyle( SalExtStyle nExtStyle ) = 0;
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// Before the window is visible, a resize event
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// must be sent with the correct size
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virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ) = 0;
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virtual void Enable( sal_Bool bEnable ) = 0;
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// Set ClientSize and Center the Window to the desktop
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// and send/post a resize message
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virtual void SetMinClientSize( long nWidth, long nHeight ) = 0;
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virtual void SetMaxClientSize( long nWidth, long nHeight ) = 0;
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virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ) = 0;
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virtual void GetClientSize( long& rWidth, long& rHeight ) = 0;
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virtual void GetWorkArea( Rectangle& rRect ) = 0;
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virtual SalFrame* GetParent() const = 0;
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// Note: x will be mirrored at parent if UI mirroring is active
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SalFrameGeometry GetGeometry();
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const SalFrameGeometry& GetUnmirroredGeometry() const { return maGeometry; }
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virtual void SetWindowState( const SalFrameState* pState ) = 0;
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virtual sal_Bool GetWindowState( SalFrameState* pState ) = 0;
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virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ) = 0;
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// Enable/Disable ScreenSaver, SystemAgents, ...
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virtual void StartPresentation( sal_Bool bStart ) = 0;
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// Show Window over all other Windows
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virtual void SetAlwaysOnTop( sal_Bool bOnTop ) = 0;
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// Window to top and grab focus
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virtual void ToTop( sal_uInt16 nFlags ) = 0;
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// this function can call with the same
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// pointer style
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virtual void SetPointer( PointerStyle ePointerStyle ) = 0;
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virtual void CaptureMouse( sal_Bool bMouse ) = 0;
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virtual void SetPointerPos( long nX, long nY ) = 0;
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// flush output buffer
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virtual void Flush( void) = 0;
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virtual void Flush( const Rectangle& );
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// flush output buffer, wait till outstanding operations are done
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virtual void Sync() = 0;
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virtual void SetInputContext( SalInputContext* pContext ) = 0;
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virtual void EndExtTextInput( sal_uInt16 nFlags ) = 0;
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virtual rtl::OUString GetKeyName( sal_uInt16 nKeyCode ) = 0;
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// returns in 'rKeyCode' the single keycode that translates to the given unicode when using a keyboard layout of language 'aLangType'
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// returns sal_False if no mapping exists or function not supported
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// this is required for advanced menu support
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virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ) = 0;
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// returns the input language used for the last key stroke
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// may be LANGUAGE_DONTKNOW if not supported by the OS
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virtual LanguageType GetInputLanguage() = 0;
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virtual void UpdateSettings( AllSettings& rSettings ) = 0;
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// returns system data (most prominent: window handle)
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virtual const SystemEnvData* GetSystemData() const = 0;
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// get current modifier, button mask and mouse position
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struct SalPointerState
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{
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sal_uLong mnState;
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Point maPos; // in frame coordinates
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};
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virtual SalPointerState GetPointerState() = 0;
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struct SalIndicatorState
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{
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sal_uInt16 mnState;
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};
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virtual SalIndicatorState GetIndicatorState() = 0;
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virtual void SimulateKeyPress( sal_uInt16 nKeyCode ) = 0;
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// set new parent window
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virtual void SetParent( SalFrame* pNewParent ) = 0;
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// reparent window to act as a plugin; implementation
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// may choose to use a new system window inetrnally
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// return false to indicate failure
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virtual bool SetPluginParent( SystemParentData* pNewParent ) = 0;
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// move the frame to a new screen
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virtual void SetScreenNumber( unsigned int nScreen ) = 0;
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virtual void SetApplicationID( const rtl::OUString &rApplicationID) = 0;
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// shaped system windows
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// set clip region to none (-> rectangular windows, normal state)
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virtual void ResetClipRegion() = 0;
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// start setting the clipregion consisting of nRects rectangles
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virtual void BeginSetClipRegion( sal_uLong nRects ) = 0;
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// add a rectangle to the clip region
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virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ) = 0;
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// done setting up the clipregion
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virtual void EndSetClipRegion() = 0;
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// Callbacks (indepent part in vcl/source/window/winproc.cxx)
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// for default message handling return 0
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void SetCallback( Window* pWindow, SALFRAMEPROC pProc )
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{ m_pWindow = pWindow; m_pProc = pProc; }
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// returns the instance set
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Window* GetWindow() const { return m_pWindow; }
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// Call the callback set; this sometimes necessary for implementation classes
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// that should not now more than necessary about the SalFrame implementation
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// (e.g. input methods, printer update handlers).
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long CallCallback( sal_uInt16 nEvent, const void* pEvent ) const
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{ return m_pProc ? m_pProc( m_pWindow, const_cast<SalFrame*>(this), nEvent, pEvent ) : 0; }
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};
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#endif // __cplusplus
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#endif // _SV_SALFRAME_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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