3764cfbc69
Nice function, but with just one place using it in 9 years best coded verbatim at the call site... Change-Id: Ib306cf2311a39299cb007441c7cb1b0d81e67bce
515 lines
24 KiB
C++
515 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <canvas/debug.hxx>
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#include <tools/diagnose_ex.h>
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#include <rtl/math.hxx>
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#include <com/sun/star/geometry/RealSize2D.hpp>
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#include <com/sun/star/geometry/RealPoint2D.hpp>
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#include <com/sun/star/geometry/RealRectangle2D.hpp>
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#include <com/sun/star/rendering/RenderState.hpp>
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#include <com/sun/star/rendering/XCanvas.hpp>
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#include <com/sun/star/rendering/XBitmap.hpp>
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#include <com/sun/star/rendering/XPolyPolygon2D.hpp>
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#include <com/sun/star/geometry/RealBezierSegment2D.hpp>
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#include <com/sun/star/rendering/XIntegerBitmap.hpp>
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#include <vcl/salbtype.hxx>
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#include <vcl/bmpacc.hxx>
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#include <vcl/bitmapex.hxx>
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#include <vcl/metric.hxx>
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#include <vcl/canvastools.hxx>
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#include <basegfx/point/b2dpoint.hxx>
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#include <basegfx/tuple/b2dtuple.hxx>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/range/b2drectangle.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/tools/canvastools.hxx>
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#include <basegfx/numeric/ftools.hxx>
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#include <canvas/canvastools.hxx>
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#include "impltools.hxx"
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#include "canvasbitmap.hxx"
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#include <numeric>
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using namespace ::com::sun::star;
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namespace vclcanvas
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{
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namespace tools
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{
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::BitmapEx bitmapExFromXBitmap( const uno::Reference< rendering::XBitmap >& xBitmap )
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{
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// TODO(F3): CanvasCustomSprite should also be tunnelled
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// through (also implements XIntegerBitmap interface)
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CanvasBitmap* pBitmapImpl = dynamic_cast< CanvasBitmap* >( xBitmap.get() );
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if( pBitmapImpl )
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{
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return pBitmapImpl->getBitmap();
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}
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else
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{
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SpriteCanvas* pCanvasImpl = dynamic_cast< SpriteCanvas* >( xBitmap.get() );
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if( pCanvasImpl && pCanvasImpl->getBackBuffer() )
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{
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// TODO(F3): mind the plain Canvas impl. Consolidate with CWS canvas05
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const ::OutputDevice& rDev( pCanvasImpl->getBackBuffer()->getOutDev() );
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const ::Point aEmptyPoint;
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return rDev.GetBitmapEx( aEmptyPoint,
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rDev.GetOutputSizePixel() );
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}
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// TODO(F2): add support for floating point bitmap formats
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uno::Reference< rendering::XIntegerReadOnlyBitmap > xIntBmp(
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xBitmap, uno::UNO_QUERY_THROW );
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::BitmapEx aBmpEx = ::vcl::unotools::bitmapExFromXBitmap( xIntBmp );
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if( !!aBmpEx )
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return aBmpEx;
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// TODO(F1): extract pixel from XBitmap interface
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ENSURE_OR_THROW( false,
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"bitmapExFromXBitmap(): could not extract bitmap" );
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}
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return ::BitmapEx();
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}
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bool setupFontTransform( ::Point& o_rPoint,
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::Font& io_rVCLFont,
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const rendering::ViewState& rViewState,
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const rendering::RenderState& rRenderState,
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::OutputDevice& rOutDev )
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{
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::basegfx::B2DHomMatrix aMatrix;
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::canvas::tools::mergeViewAndRenderTransform(aMatrix,
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rViewState,
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rRenderState);
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::basegfx::B2DTuple aScale;
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::basegfx::B2DTuple aTranslate;
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double nRotate, nShearX;
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aMatrix.decompose( aScale, aTranslate, nRotate, nShearX );
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// query font metric _before_ tampering with width and height
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if( !::rtl::math::approxEqual(aScale.getX(), aScale.getY()) )
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{
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// retrieve true font width
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const sal_Int32 nFontWidth( rOutDev.GetFontMetric( io_rVCLFont ).GetWidth() );
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const sal_Int32 nScaledFontWidth( ::basegfx::fround(nFontWidth * aScale.getX()) );
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if( !nScaledFontWidth )
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{
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// scale is smaller than one pixel - disable text
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// output altogether
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return false;
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}
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io_rVCLFont.SetWidth( nScaledFontWidth );
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}
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if( !::rtl::math::approxEqual(aScale.getY(), 1.0) )
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{
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const sal_Int32 nFontHeight( io_rVCLFont.GetHeight() );
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io_rVCLFont.SetHeight( ::basegfx::fround(nFontHeight * aScale.getY()) );
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}
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io_rVCLFont.SetOrientation( static_cast< short >( ::basegfx::fround(-fmod(nRotate, 2*M_PI)*(1800.0/M_PI)) ) );
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// TODO(F2): Missing functionality in VCL: shearing
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o_rPoint.X() = ::basegfx::fround(aTranslate.getX());
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o_rPoint.Y() = ::basegfx::fround(aTranslate.getY());
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return true;
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}
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bool isRectangle( const PolyPolygon& rPolyPoly )
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{
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// exclude some cheap cases first
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if( rPolyPoly.Count() != 1 )
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return false;
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const ::Polygon& rPoly( rPolyPoly[0] );
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sal_uInt16 nCount( rPoly.GetSize() );
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if( nCount < 4 )
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return false;
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// delegate to basegfx
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return ::basegfx::tools::isRectangle( rPoly.getB2DPolygon() );
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}
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// VCL-Canvas related
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::Point mapRealPoint2D( const geometry::RealPoint2D& rPoint,
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const rendering::ViewState& rViewState,
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const rendering::RenderState& rRenderState )
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{
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::basegfx::B2DPoint aPoint( ::basegfx::unotools::b2DPointFromRealPoint2D(rPoint) );
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::basegfx::B2DHomMatrix aMatrix;
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aPoint *= ::canvas::tools::mergeViewAndRenderTransform(aMatrix,
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rViewState,
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rRenderState);
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return ::vcl::unotools::pointFromB2DPoint( aPoint );
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}
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::PolyPolygon mapPolyPolygon( const ::basegfx::B2DPolyPolygon& rPoly,
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const rendering::ViewState& rViewState,
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const rendering::RenderState& rRenderState )
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{
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::basegfx::B2DHomMatrix aMatrix;
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::canvas::tools::mergeViewAndRenderTransform(aMatrix,
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rViewState,
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rRenderState);
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::basegfx::B2DPolyPolygon aTemp( rPoly );
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aTemp.transform( aMatrix );
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return ::PolyPolygon( aTemp );
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}
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::BitmapEx transformBitmap( const BitmapEx& rBitmap,
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const ::basegfx::B2DHomMatrix& rTransform,
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const uno::Sequence< double >& rDeviceColor,
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ModulationMode eModulationMode )
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{
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SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap()" );
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SAL_INFO( "canvas.vcl", "::vclcanvas::tools::transformBitmap: 0x" << std::hex << &rBitmap );
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// calc transformation and size of bitmap to be
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// generated. Note, that the translational components are
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// deleted from the transformation; this can be handled by
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// an offset when painting the bitmap
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const Size aBmpSize( rBitmap.GetSizePixel() );
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::basegfx::B2DRectangle aDestRect;
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bool bCopyBack( false );
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// calc effective transformation for bitmap
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const ::basegfx::B2DRectangle aSrcRect( 0, 0,
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aBmpSize.Width(),
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aBmpSize.Height() );
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::canvas::tools::calcTransformedRectBounds( aDestRect,
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aSrcRect,
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rTransform );
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// re-center bitmap, such that it's left, top border is
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// aligned with (0,0). The method takes the given
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// rectangle, and calculates a transformation that maps
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// this rectangle unscaled to the origin.
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::basegfx::B2DHomMatrix aLocalTransform;
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::canvas::tools::calcRectToOriginTransform( aLocalTransform,
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aSrcRect,
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rTransform );
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const bool bModulateColors( eModulationMode == MODULATE_WITH_DEVICECOLOR &&
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rDeviceColor.getLength() > 2 );
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const double nRedModulation( bModulateColors ? rDeviceColor[0] : 1.0 );
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const double nGreenModulation( bModulateColors ? rDeviceColor[1] : 1.0 );
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const double nBlueModulation( bModulateColors ? rDeviceColor[2] : 1.0 );
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const double nAlphaModulation( bModulateColors && rDeviceColor.getLength() > 3 ?
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rDeviceColor[3] : 1.0 );
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Bitmap aSrcBitmap( rBitmap.GetBitmap() );
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Bitmap aSrcAlpha;
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// differentiate mask and alpha channel (on-off
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// vs. multi-level transparency)
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if( rBitmap.IsTransparent() )
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{
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if( rBitmap.IsAlpha() )
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aSrcAlpha = rBitmap.GetAlpha().GetBitmap();
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else
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aSrcAlpha = rBitmap.GetMask();
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}
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Bitmap::ScopedReadAccess pReadAccess( aSrcBitmap );
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Bitmap::ScopedReadAccess pAlphaReadAccess( rBitmap.IsTransparent() ?
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aSrcAlpha.AcquireReadAccess() :
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(BitmapReadAccess*)NULL,
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aSrcAlpha );
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if( pReadAccess.get() == NULL ||
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(pAlphaReadAccess.get() == NULL && rBitmap.IsTransparent()) )
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{
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// TODO(E2): Error handling!
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ENSURE_OR_THROW( false,
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"transformBitmap(): could not access source bitmap" );
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}
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// mapping table, to translate pAlphaReadAccess' pixel
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// values into destination alpha values (needed e.g. for
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// paletted 1-bit masks).
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sal_uInt8 aAlphaMap[256];
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if( rBitmap.IsTransparent() )
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{
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if( rBitmap.IsAlpha() )
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{
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// source already has alpha channel - 1:1 mapping,
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// i.e. aAlphaMap[0]=0,...,aAlphaMap[255]=255.
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sal_uInt8 val=0;
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sal_uInt8* pCur=aAlphaMap;
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sal_uInt8* const pEnd=&aAlphaMap[256];
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while(pCur != pEnd)
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*pCur++ = val++;
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}
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else
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{
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// mask transparency - determine used palette colors
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const BitmapColor& rCol0( pAlphaReadAccess->GetPaletteColor( 0 ) );
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const BitmapColor& rCol1( pAlphaReadAccess->GetPaletteColor( 1 ) );
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// shortcut for true luminance calculation
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// (assumes that palette is grey-level)
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aAlphaMap[0] = rCol0.GetRed();
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aAlphaMap[1] = rCol1.GetRed();
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}
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}
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// else: mapping table is not used
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const Size aDestBmpSize( ::basegfx::fround( aDestRect.getWidth() ),
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::basegfx::fround( aDestRect.getHeight() ) );
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if( aDestBmpSize.Width() == 0 || aDestBmpSize.Height() == 0 )
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return BitmapEx();
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Bitmap aDstBitmap( aDestBmpSize, aSrcBitmap.GetBitCount(), &pReadAccess->GetPalette() );
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Bitmap aDstAlpha( AlphaMask( aDestBmpSize ).GetBitmap() );
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{
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// just to be on the safe side: let the
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// ScopedAccessors get destructed before
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// copy-constructing the resulting bitmap. This will
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// rule out the possibility that cached accessor data
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// is not yet written back.
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Bitmap::ScopedWriteAccess pWriteAccess( aDstBitmap );
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Bitmap::ScopedWriteAccess pAlphaWriteAccess( aDstAlpha );
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if( pWriteAccess.get() != NULL &&
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pAlphaWriteAccess.get() != NULL &&
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rTransform.isInvertible() )
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{
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// we're doing inverse mapping here, i.e. mapping
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// points from the destination bitmap back to the
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// source
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::basegfx::B2DHomMatrix aTransform( aLocalTransform );
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aTransform.invert();
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// for the time being, always read as ARGB
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for( int y=0; y<aDestBmpSize.Height(); ++y )
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{
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if( bModulateColors )
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{
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// TODO(P2): Have different branches for
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// alpha-only modulation (color
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// modulations eq. 1.0)
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// modulate all color channels with given
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// values
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// differentiate mask and alpha channel (on-off
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// vs. multi-level transparency)
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if( rBitmap.IsTransparent() )
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{
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// Handling alpha and mask just the same...
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for( int x=0; x<aDestBmpSize.Width(); ++x )
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{
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::basegfx::B2DPoint aPoint(x,y);
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aPoint *= aTransform;
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const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
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const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
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if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
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nSrcY < 0 || nSrcY >= aBmpSize.Height() )
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{
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pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
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}
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else
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{
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// modulate alpha with
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// nAlphaModulation. This is a
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// little bit verbose, formula
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// is 255 - (255-pixAlpha)*nAlphaModulation
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// (invert 'alpha' pixel value,
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// to get the standard alpha
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// channel behaviour)
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const sal_uInt8 cMappedAlphaIdx = aAlphaMap[ pAlphaReadAccess->GetPixelIndex( nSrcY, nSrcX ) ];
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const sal_uInt8 cModulatedAlphaIdx = 255U - static_cast<sal_uInt8>( nAlphaModulation* (255U - cMappedAlphaIdx) + .5 );
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pAlphaWriteAccess->SetPixelIndex( y, x, cModulatedAlphaIdx );
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BitmapColor aColor( pReadAccess->GetPixel( nSrcY, nSrcX ) );
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aColor.SetRed(
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static_cast<sal_uInt8>(
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nRedModulation *
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aColor.GetRed() + .5 ));
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aColor.SetGreen(
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static_cast<sal_uInt8>(
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nGreenModulation *
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aColor.GetGreen() + .5 ));
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aColor.SetBlue(
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static_cast<sal_uInt8>(
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nBlueModulation *
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aColor.GetBlue() + .5 ));
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pWriteAccess->SetPixel( y, x,
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aColor );
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}
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}
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}
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else
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{
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for( int x=0; x<aDestBmpSize.Width(); ++x )
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{
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::basegfx::B2DPoint aPoint(x,y);
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aPoint *= aTransform;
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const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
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const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
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if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
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nSrcY < 0 || nSrcY >= aBmpSize.Height() )
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{
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pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
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}
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else
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{
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// modulate alpha with
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// nAlphaModulation. This is a
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// little bit verbose, formula
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// is 255 - 255*nAlphaModulation
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// (invert 'alpha' pixel value,
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// to get the standard alpha
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// channel behaviour)
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pAlphaWriteAccess->SetPixel( y, x,
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BitmapColor(
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255U -
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static_cast<sal_uInt8>(
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nAlphaModulation*255.0
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+ .5 ) ) );
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BitmapColor aColor( pReadAccess->GetPixel( nSrcY,
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nSrcX ) );
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aColor.SetRed(
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static_cast<sal_uInt8>(
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nRedModulation *
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aColor.GetRed() + .5 ));
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aColor.SetGreen(
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static_cast<sal_uInt8>(
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nGreenModulation *
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aColor.GetGreen() + .5 ));
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aColor.SetBlue(
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static_cast<sal_uInt8>(
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nBlueModulation *
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aColor.GetBlue() + .5 ));
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pWriteAccess->SetPixel( y, x,
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aColor );
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}
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}
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}
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}
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else
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{
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// differentiate mask and alpha channel (on-off
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// vs. multi-level transparency)
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if( rBitmap.IsTransparent() )
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{
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// Handling alpha and mask just the same...
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for( int x=0; x<aDestBmpSize.Width(); ++x )
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{
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::basegfx::B2DPoint aPoint(x,y);
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aPoint *= aTransform;
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const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
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const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
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if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
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nSrcY < 0 || nSrcY >= aBmpSize.Height() )
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{
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pAlphaWriteAccess->SetPixelIndex( y, x, 255 );
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}
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else
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{
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const sal_uInt8 cAlphaIdx = pAlphaReadAccess->GetPixelIndex( nSrcY, nSrcX );
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pAlphaWriteAccess->SetPixelIndex( y, x, aAlphaMap[ cAlphaIdx ] );
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pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY, nSrcX ) );
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}
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}
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}
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else
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{
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for( int x=0; x<aDestBmpSize.Width(); ++x )
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{
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::basegfx::B2DPoint aPoint(x,y);
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aPoint *= aTransform;
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const int nSrcX( ::basegfx::fround( aPoint.getX() ) );
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const int nSrcY( ::basegfx::fround( aPoint.getY() ) );
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if( nSrcX < 0 || nSrcX >= aBmpSize.Width() ||
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nSrcY < 0 || nSrcY >= aBmpSize.Height() )
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{
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pAlphaWriteAccess->SetPixel( y, x, BitmapColor(255) );
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}
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else
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{
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pAlphaWriteAccess->SetPixel( y, x, BitmapColor(0) );
|
|
pWriteAccess->SetPixel( y, x, pReadAccess->GetPixel( nSrcY,
|
|
nSrcX ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bCopyBack = true;
|
|
}
|
|
else
|
|
{
|
|
// TODO(E2): Error handling!
|
|
ENSURE_OR_THROW( false,
|
|
"transformBitmap(): could not access bitmap" );
|
|
}
|
|
}
|
|
|
|
if( bCopyBack )
|
|
return BitmapEx( aDstBitmap, AlphaMask( aDstAlpha ) );
|
|
else
|
|
return BitmapEx();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|