4f9b21248f
Look for code like: xxx ? yyy : false; Which can be simplified to: xxx && yyy Change-Id: Ia33c0e452aa28af3f0658a5382895aaad0246b4d
190 lines
6 KiB
C++
190 lines
6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_CANVAS_SOURCE_VCL_IMPLTOOLS_HXX
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#define INCLUDED_CANVAS_SOURCE_VCL_IMPLTOOLS_HXX
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#include <osl/mutex.hxx>
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#include <vcl/svapp.hxx>
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#include <vcl/outdev.hxx>
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#include <basegfx/polygon/b2dpolypolygon.hxx>
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#include <com/sun/star/uno/Reference.hxx>
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#include <com/sun/star/uno/Sequence.hxx>
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#include <canvas/vclwrapper.hxx>
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#include "outdevprovider.hxx"
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class OutputDevice;
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class Point;
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class Size;
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namespace basegfx
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{
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namespace matrix
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{
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class B2DHomMatrix;
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}
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}
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namespace com { namespace sun { namespace star { namespace awt
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{
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struct Point;
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struct Size;
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struct Rectangle;
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} } } }
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namespace com { namespace sun { namespace star { namespace drawing
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{
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struct HomogenMatrix3;
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} } } }
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namespace com { namespace sun { namespace star { namespace geometry
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{
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struct RealPoint2D;
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struct RealSize2D;
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struct RealRectangle2D;
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} } } }
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namespace com { namespace sun { namespace star { namespace rendering
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{
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struct RenderState;
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struct ViewState;
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class XBitmap;
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} } } }
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namespace vclcanvas
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{
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namespace tools
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{
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::BitmapEx
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bitmapExFromXBitmap( const ::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmap >& );
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/** Setup VCL font and output position
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@returns false, if no text output should happen
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*/
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bool setupFontTransform( ::Point& o_rPoint,
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::Font& io_rVCLFont,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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::OutputDevice& rOutDev );
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/** Predicate, to determine whether polygon is actually an axis-aligned rectangle
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@return true, if the polygon is a rectangle.
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*/
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bool isRectangle( const PolyPolygon& rPolyPoly );
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// Little helper to encapsulate locking into policy class
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class LocalGuard
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{
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public:
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LocalGuard() :
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aSolarGuard()
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{
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}
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/// To be compatible with CanvasBase mutex concept
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LocalGuard( const ::osl::Mutex& ) :
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aSolarGuard()
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{
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}
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private:
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SolarMutexGuard aSolarGuard;
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};
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class OutDevStateKeeper
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{
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public:
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explicit OutDevStateKeeper( OutputDevice& rOutDev ) :
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mpOutDev( &rOutDev ),
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mbMappingWasEnabled( mpOutDev->IsMapModeEnabled() ),
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mnAntiAliasing( mpOutDev->GetAntialiasing() )
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{
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init();
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}
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explicit OutDevStateKeeper( const OutDevProviderSharedPtr& rOutDev ) :
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mpOutDev( rOutDev.get() ? &(rOutDev->getOutDev()) : NULL ),
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mbMappingWasEnabled( mpOutDev && mpOutDev->IsMapModeEnabled() ),
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mnAntiAliasing( mpOutDev ? mpOutDev->GetAntialiasing() : 0 )
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{
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init();
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}
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~OutDevStateKeeper()
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{
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if( mpOutDev )
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{
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mpOutDev->EnableMapMode( mbMappingWasEnabled );
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mpOutDev->SetAntialiasing( mnAntiAliasing );
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mpOutDev->Pop();
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}
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}
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private:
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void init()
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{
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if( mpOutDev )
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{
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mpOutDev->Push();
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mpOutDev->EnableMapMode(false);
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mpOutDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
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}
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}
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OutputDevice* mpOutDev;
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const bool mbMappingWasEnabled;
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const sal_uInt16 mnAntiAliasing;
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};
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::Point mapRealPoint2D( const ::com::sun::star::geometry::RealPoint2D& rPoint,
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const ::com::sun::star::rendering::ViewState& rViewState,
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const ::com::sun::star::rendering::RenderState& rRenderState );
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::PolyPolygon mapPolyPolygon( const ::basegfx::B2DPolyPolygon& rPoly,
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const ::com::sun::star::rendering::ViewState& rViewState,
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const ::com::sun::star::rendering::RenderState& rRenderState );
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enum ModulationMode
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{
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MODULATE_NONE,
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MODULATE_WITH_DEVICECOLOR
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};
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::BitmapEx transformBitmap( const BitmapEx& rBitmap,
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const ::basegfx::B2DHomMatrix& rTransform,
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const ::com::sun::star::uno::Sequence< double >& rDeviceColor,
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ModulationMode eModulationMode );
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}
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}
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#endif // INCLUDED_CANVAS_SOURCE_VCL_IMPLTOOLS_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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