6ac0e1399a
...and rather live with macro calls not terminated by semicolons until those macros are gone for good anyway. Completely remove unused DECLARE_UNO3_XCOMPONENT_DEFAULTS. Change-Id: I0d4eb5a91736004b0da2b09fce860e57f6d1ddbd
162 lines
7.8 KiB
C++
162 lines
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVAS_HXX
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#define INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVAS_HXX
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#include <rtl/ref.hxx>
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#include <com/sun/star/uno/XComponentContext.hpp>
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#include <com/sun/star/beans/XPropertySet.hpp>
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#include <com/sun/star/lang/XServiceName.hpp>
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#include <com/sun/star/awt/XWindowListener.hpp>
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#include <com/sun/star/util/XUpdatable.hpp>
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#include <com/sun/star/rendering/XSpriteCanvas.hpp>
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#include <com/sun/star/rendering/XIntegerBitmap.hpp>
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#include <com/sun/star/rendering/XGraphicDevice.hpp>
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#include <com/sun/star/rendering/XBufferController.hpp>
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#include <cppuhelper/compbase9.hxx>
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#include <comphelper/uno3.hxx>
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#include <canvas/base/spritecanvasbase.hxx>
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#include <canvas/base/disambiguationhelper.hxx>
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#include <canvas/base/bufferedgraphicdevicebase.hxx>
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#include "spritecanvashelper.hxx"
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#include "impltools.hxx"
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#include "spritedevicehelper.hxx"
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#include "repainttarget.hxx"
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#define SPRITECANVAS_SERVICE_NAME "com.sun.star.rendering.SpriteCanvas.VCL"
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#define SPRITECANVAS_IMPLEMENTATION_NAME "com.sun.star.comp.rendering.SpriteCanvas.VCL"
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namespace vclcanvas
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{
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typedef ::cppu::WeakComponentImplHelper9< ::com::sun::star::rendering::XSpriteCanvas,
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::com::sun::star::rendering::XIntegerBitmap,
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::com::sun::star::rendering::XGraphicDevice,
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::com::sun::star::lang::XMultiServiceFactory,
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::com::sun::star::rendering::XBufferController,
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::com::sun::star::awt::XWindowListener,
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::com::sun::star::util::XUpdatable,
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::com::sun::star::beans::XPropertySet,
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::com::sun::star::lang::XServiceName > WindowGraphicDeviceBase_Base;
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typedef ::canvas::BufferedGraphicDeviceBase< ::canvas::DisambiguationHelper< WindowGraphicDeviceBase_Base >,
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SpriteDeviceHelper,
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tools::LocalGuard,
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::cppu::OWeakObject > SpriteCanvasBase_Base;
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/** Mixin SpriteSurface
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Have to mixin the SpriteSurface before deriving from
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::canvas::SpriteCanvasBase, as this template should already
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implement some of those interface methods.
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The reason why this appears kinda convoluted is the fact that
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we cannot specify non-IDL types as WeakComponentImplHelperN
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template args, and furthermore, don't want to derive
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::canvas::SpriteCanvasBase directly from
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::canvas::SpriteSurface (because derivees of
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::canvas::SpriteCanvasBase have to explicitly forward the
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XInterface methods (e.g. via DECLARE_UNO3_AGG_DEFAULTS)
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anyway). Basically, ::canvas::CanvasCustomSpriteBase should
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remain a base class that provides implementation, not to
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enforce any specific interface on its derivees.
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*/
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class SpriteCanvasBaseSpriteSurface_Base : public SpriteCanvasBase_Base,
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public ::canvas::SpriteSurface
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{
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};
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typedef ::canvas::SpriteCanvasBase< SpriteCanvasBaseSpriteSurface_Base,
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SpriteCanvasHelper,
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tools::LocalGuard,
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::cppu::OWeakObject > SpriteCanvasBaseT;
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/** Product of this component's factory.
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The SpriteCanvas object combines the actual Window canvas with
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the XGraphicDevice interface. This is because there's a
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one-to-one relation between them, anyway, since each window
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can have exactly one canvas and one associated
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XGraphicDevice. And to avoid messing around with circular
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references, this is implemented as one single object.
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*/
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class SpriteCanvas : public SpriteCanvasBaseT,
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public RepaintTarget
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{
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public:
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SpriteCanvas( const ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Any >& aArguments,
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const ::com::sun::star::uno::Reference<
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::com::sun::star::uno::XComponentContext >& rxContext );
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void initialize();
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/// For resource tracking
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virtual ~SpriteCanvas();
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/// Dispose all internal references
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virtual void disposeThis() SAL_OVERRIDE;
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// Forwarding the XComponent implementation to the
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// cppu::ImplHelper templated base
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// Classname Base doing refcounting Base implementing the XComponent interface
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// | | |
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// V V V
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DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase )
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// XBufferController (partial)
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virtual sal_Bool SAL_CALL showBuffer( sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException, std::exception) SAL_OVERRIDE;
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virtual sal_Bool SAL_CALL switchBuffer( sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException) SAL_OVERRIDE;
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// XSpriteCanvas (partial)
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virtual sal_Bool SAL_CALL updateScreen( sal_Bool bUpdateAll ) throw (::com::sun::star::uno::RuntimeException, std::exception) SAL_OVERRIDE;
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// XServiceName
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virtual OUString SAL_CALL getServiceName( ) throw (::com::sun::star::uno::RuntimeException, std::exception) SAL_OVERRIDE;
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// RepaintTarget
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virtual bool repaint( const GraphicObjectSharedPtr& rGrf,
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const ::com::sun::star::rendering::ViewState& viewState,
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const ::com::sun::star::rendering::RenderState& renderState,
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const ::Point& rPt,
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const ::Size& rSz,
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const GraphicAttr& rAttr ) const SAL_OVERRIDE;
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/// Get backbuffer for this canvas
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OutDevProviderSharedPtr getFrontBuffer() const { return maDeviceHelper.getOutDev(); }
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/// Get window for this canvas
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BackBufferSharedPtr getBackBuffer() const { return maDeviceHelper.getBackBuffer(); }
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private:
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::com::sun::star::uno::Sequence< ::com::sun::star::uno::Any > maArguments;
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::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > mxComponentContext;
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};
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typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
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typedef ::rtl::Reference< SpriteCanvas > DeviceRef;
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}
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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