81bd29a61e
Change-Id: I0f0fe3bb937299b4f00a46d7dda6764c9d21a18f
171 lines
6.7 KiB
C++
171 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVASHELPER_HXX
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#define INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVASHELPER_HXX
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#include <com/sun/star/rendering/XSpriteCanvas.hpp>
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#include <com/sun/star/rendering/XIntegerBitmap.hpp>
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#include <vcl/virdev.hxx>
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#include <canvas/spriteredrawmanager.hxx>
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#include <canvas/elapsedtime.hxx>
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#include <canvas/vclwrapper.hxx>
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#include "canvashelper.hxx"
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#include "impltools.hxx"
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namespace vclcanvas
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{
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class SpriteCanvas;
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class SpriteCanvasHelper : public CanvasHelper
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{
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public:
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SpriteCanvasHelper();
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void init( const OutDevProviderSharedPtr& rOutDev,
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SpriteCanvas& rOwningSpriteCanvas,
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::canvas::SpriteRedrawManager& rManager,
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bool bProtect,
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bool bHaveAlpha );
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/// Dispose all internal references
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void disposing();
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// XSpriteCanvas
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XAnimatedSprite > createSpriteFromAnimation(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XAnimatedSprite > createSpriteFromBitmaps(
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const ::com::sun::star::uno::Sequence<
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XBitmap > >& animationBitmaps,
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sal_Int8 interpolationMode );
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XCustomSprite > createCustomSprite(
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const ::com::sun::star::geometry::RealSize2D& spriteSize );
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::com::sun::star::uno::Reference<
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::com::sun::star::rendering::XSprite > createClonedSprite(
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const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
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/** Actually perform the screen update
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@param bUpdateAll
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sal_True, if everything must be updated, not only changed
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sprites
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@param io_bSurfaceDirty
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In/out parameter, whether backbuffer surface is dirty (if
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yes, we're performing a full update, anyway)
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*/
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bool updateScreen( bool bUpdateAll,
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bool& io_bSurfaceDirty );
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// SpriteRedrawManager functor calls
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/** Gets called for simple background repaints
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*/
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void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
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/** Gets called when area can be handled by scrolling.
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Called method must copy screen content from rMoveStart to
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rMoveEnd, and restore the background in the uncovered
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areas.
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@param rMoveStart
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Source rect of the scroll
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@param rMoveEnd
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Dest rect of the scroll
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@param rUpdateArea
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All info necessary, should rMoveStart be partially or
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fully outside the outdev
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*/
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void scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
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const ::basegfx::B2DRange& rMoveEnd,
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const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
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void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
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const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
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void genericUpdate( const ::basegfx::B2DRange& rTotalArea,
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const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
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::com::sun::star::uno::Any isUnsafeScrolling() const
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{
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return ::com::sun::star::uno::makeAny(mbIsUnsafeScrolling);
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}
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void enableUnsafeScrolling( const ::com::sun::star::uno::Any& rAny )
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{
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mbIsUnsafeScrolling = rAny.get<bool>();
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}
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::com::sun::star::uno::Any isSpriteBounds() const
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{
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return ::com::sun::star::uno::makeAny(mbShowSpriteBounds);
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}
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void enableSpriteBounds( const ::com::sun::star::uno::Any& rAny )
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{
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mbShowSpriteBounds = rAny.get<bool>();
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}
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private:
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void renderFrameCounter( OutputDevice& rOutDev );
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void renderSpriteCount( OutputDevice& rOutDev );
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void renderMemUsage( OutputDevice& rOutDev );
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/// Set from the SpriteCanvas: instance coordinating sprite redraw
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::canvas::SpriteRedrawManager* mpRedrawManager;
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/// Set from the init method. used to generate sprites
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SpriteCanvas* mpOwningSpriteCanvas;
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/** Background compositing surface.
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Typically, sprites will be composited in the background,
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before pushing them to screen. This happens here.
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*/
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::canvas::vcltools::VCLObject< VirtualDevice > maVDev;
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/// For the frame counter timings
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::canvas::tools::ElapsedTime maLastUpdate;
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/// When true, canvas displays debug info on each frame
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bool mbShowFrameInfo;
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/// When true, canvas creates all new sprites with red lines in the corners
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bool mbShowSpriteBounds;
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/// When true, canvas uses the scroll optimization (direct scrolls in front buffer)
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bool mbIsUnsafeScrolling;
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};
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}
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#endif // INCLUDED_CANVAS_SOURCE_VCL_SPRITECANVASHELPER_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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