29c0fdc645
Change-Id: Id18d3f4b4ed763b2ec9e718d66c3c3b9968fcac2
129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_BASEGFX_POINT_B3IPOINT_HXX
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#define INCLUDED_BASEGFX_POINT_B3IPOINT_HXX
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#include <basegfx/tuple/b3ituple.hxx>
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#include <basegfx/basegfxdllapi.h>
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namespace basegfx
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{
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// predeclaration
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class B3DHomMatrix;
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/** Base Point class with three sal_Int32 values
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This class derives all operators and common handling for
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a 3D data class from B3ITuple. All necessary extensions
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which are special for points will be added here.
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@see B3ITuple
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*/
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class BASEGFX_DLLPUBLIC SAL_WARN_UNUSED B3IPoint : public ::basegfx::B3ITuple
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{
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public:
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/** Create a 3D Point
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The point is initialized to (0, 0, 0)
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*/
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B3IPoint()
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: B3ITuple()
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{}
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/** Create a 3D Point
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@param nX
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This parameter is used to initialize the X-coordinate
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of the 3D Point.
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@param nY
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This parameter is used to initialize the Y-coordinate
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of the 3D Point.
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@param nZ
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This parameter is used to initialize the Z-coordinate
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of the 3D Point.
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*/
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B3IPoint(sal_Int32 nX, sal_Int32 nY, sal_Int32 nZ)
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: B3ITuple(nX, nY, nZ)
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{}
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/** Create a copy of a 3D Point
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@param rVec
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The 3D Point which will be copied.
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*/
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B3IPoint(const B3IPoint& rVec)
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: B3ITuple(rVec)
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{}
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/** constructor with tuple to allow copy-constructing
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from B3ITuple-based classes
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*/
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B3IPoint(const ::basegfx::B3ITuple& rTuple)
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: B3ITuple(rTuple)
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{}
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~B3IPoint()
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{}
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/** *=operator to allow usage from B3IPoint, too
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*/
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B3IPoint& operator*=( const B3IPoint& rPnt )
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{
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mnX *= rPnt.mnX;
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mnY *= rPnt.mnY;
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mnZ *= rPnt.mnZ;
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return *this;
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}
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/** *=operator to allow usage from B3IPoint, too
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*/
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B3IPoint& operator*=(sal_Int32 t)
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{
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mnX *= t;
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mnY *= t;
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mnZ *= t;
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return *this;
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}
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/** assignment operator to allow assigning the results
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of B3ITuple calculations
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*/
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B3IPoint& operator=( const ::basegfx::B3ITuple& rVec )
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{
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mnX = rVec.getX();
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mnY = rVec.getY();
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mnZ = rVec.getZ();
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return *this;
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}
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/** Transform point by given transformation matrix.
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The translational components of the matrix are, in
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contrast to B3DVector, applied.
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*/
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B3IPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
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};
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} // end of namespace basegfx
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#endif // INCLUDED_BASEGFX_POINT_B3IPOINT_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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