3e82897353
Change-Id: I6d5a952901648e01904ef5c37f953c517304d31e
254 lines
7.4 KiB
C++
254 lines
7.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_BASEGFX_VECTOR_B2DVECTOR_HXX
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#define INCLUDED_BASEGFX_VECTOR_B2DVECTOR_HXX
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#include <basegfx/tuple/b2dtuple.hxx>
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#include <basegfx/vector/b2ivector.hxx>
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#include <basegfx/vector/b2enums.hxx>
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#include <basegfx/basegfxdllapi.h>
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namespace basegfx
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{
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// predeclaration
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class B2DHomMatrix;
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/** Base Point class with two double values
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This class derives all operators and common handling for
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a 2D data class from B2DTuple. All necessary extensions
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which are special for 2D Vectors are added here.
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@see B2DTuple
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*/
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class BASEGFX_DLLPUBLIC B2DVector : public ::basegfx::B2DTuple
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{
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public:
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/** Create a 2D Vector
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The vector is initialized to (0.0, 0.0)
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*/
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B2DVector()
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: B2DTuple()
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{}
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/** Create a 2D Vector
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@param fX
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This parameter is used to initialize the X-coordinate
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of the 2D Vector.
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@param fY
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This parameter is used to initialize the Y-coordinate
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of the 2D Vector.
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*/
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B2DVector(double fX, double fY)
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: B2DTuple(fX, fY)
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{}
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/** Create a copy of a 2D Vector
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@param rVec
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The 2D Vector which will be copied.
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*/
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B2DVector(const B2DVector& rVec)
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: B2DTuple(rVec)
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{}
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/** Create a copy of a 2D Vector
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@param rVec
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The 2D Vector which will be copied.
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*/
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explicit B2DVector(const ::basegfx::B2IVector& rVec)
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: B2DTuple(rVec)
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{}
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/** constructor with tuple to allow copy-constructing
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from B2DTuple-based classes
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*/
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B2DVector(const ::basegfx::B2DTuple& rTuple)
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: B2DTuple(rTuple)
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{}
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~B2DVector()
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{}
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/** *=operator to allow usage from B2DVector, too
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*/
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B2DVector& operator*=( const B2DVector& rPnt )
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{
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mfX *= rPnt.mfX;
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mfY *= rPnt.mfY;
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return *this;
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}
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/** *=operator to allow usage from B2DVector, too
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*/
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B2DVector& operator*=(double t)
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{
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mfX *= t;
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mfY *= t;
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return *this;
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}
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/** assignment operator to allow assigning the results
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of B2DTuple calculations
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*/
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B2DVector& operator=( const ::basegfx::B2DTuple& rVec );
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/** Calculate the length of this 2D Vector
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@return The Length of the 2D Vector
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*/
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double getLength() const;
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/** Set the length of this 2D Vector
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@param fLen
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The to be achieved length of the 2D Vector
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*/
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B2DVector& setLength(double fLen);
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/** Normalize this 2D Vector
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The length of the 2D Vector is set to 1.0
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*/
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B2DVector& normalize();
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/** Calculate the Scalar with another 2D Vector
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@param rVec
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The second 2D Vector
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@return
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The Scalar value of the two involved 2D Vectors
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*/
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double scalar( const B2DVector& rVec ) const { return((mfX * rVec.mfX) + (mfY * rVec.mfY)); }
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/** Calculate the length of the cross product with another 2D Vector
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In 2D, returning an actual vector does not make much
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sense here. The magnitude, although, can be readily
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used for tasks such as angle calculations, since for
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the returned value, the following equation holds:
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retVal = getLength(this)*getLength(rVec)*sin(theta),
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with theta being the angle between the two vectors.
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@param rVec
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The second 2D Vector
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@return
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The length of the cross product of the two involved 2D Vectors
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*/
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double cross( const B2DVector& rVec ) const { return(mfX * rVec.getY() - mfY * rVec.getX()); }
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/** Calculate the Angle with another 2D Vector
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@param rVec
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The second 2D Vector
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@return
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The Angle value of the two involved 2D Vectors in -pi/2 < return < pi/2
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*/
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double angle( const B2DVector& rVec ) const;
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/** Transform vector by given transformation matrix.
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Since this is a vector, translational components of the
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matrix are disregarded.
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*/
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B2DVector& operator*=( const B2DHomMatrix& rMat );
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static const B2DVector& getEmptyVector();
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};
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// external operators
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/** Calculate the orientation to another 2D Vector
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@param rVecA
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The first 2D Vector
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@param rVecB
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The second 2D Vector
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@return
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The mathematical Orientation of the two involved 2D Vectors
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*/
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BASEGFX_DLLPUBLIC B2VectorOrientation getOrientation( const B2DVector& rVecA, const B2DVector& rVecB );
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/** Calculate a perpendicular 2D Vector to the given one
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@param rVec
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The source 2D Vector
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@attention This only works if the given 2D Vector is normalized.
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@return
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A 2D Vector perpendicular to the one given in parameter rVec
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*/
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BASEGFX_DLLPUBLIC B2DVector getPerpendicular( const B2DVector& rNormalizedVec );
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/** Calculate a perpendicular 2D Vector to the given one,
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normalize the given one as preparation
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@param rVec
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The source 2D Vector
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@return
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A normalized 2D Vector perpendicular to the one given in parameter rVec
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*/
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BASEGFX_DLLPUBLIC B2DVector getNormalizedPerpendicular( const B2DVector& rVec );
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/** Test two vectors which need not to be normalized for parallelism
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@param rVecA
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The first 2D Vector
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@param rVecB
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The second 2D Vector
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@return
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bool if the two values are parallel. Also true if
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one of the vectors is empty.
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*/
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BASEGFX_DLLPUBLIC bool areParallel( const B2DVector& rVecA, const B2DVector& rVecB );
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/** Transform vector by given transformation matrix.
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Since this is a vector, translational components of the
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matrix are disregarded.
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*/
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BASEGFX_DLLPUBLIC B2DVector operator*( const B2DHomMatrix& rMat, const B2DVector& rVec );
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/** Test continuity between given vectors.
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The two given vectors are assumed to describe control points on a
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common point. Calculate if there is a continuity between them.
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*/
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BASEGFX_DLLPUBLIC B2VectorContinuity getContinuity( const B2DVector& rBackVector, const B2DVector& rForwardVector );
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} // end of namespace basegfx
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#endif // INCLUDED_BASEGFX_VECTOR_B2DVECTOR_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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