office-gobmx/include/drawinglayer/primitive2d/graphicprimitivehelper2d.hxx
Alexander Wilms 8792ec7b21 Remove visual noise from include
Conflicts:
	include/framework/preventduplicateinteraction.hxx
	include/sfx2/sfxbasecontroller.hxx
	include/sfx2/sfxbasemodel.hxx
	include/toolkit/awt/vclxtabpagemodel.hxx
	include/vcl/field.hxx
	include/vcl/settings.hxx

Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2
Reviewed-on: https://gerrit.libreoffice.org/8272
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2014-03-01 09:51:32 -06:00

71 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVEHELPER2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVEHELPER2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <svtools/grfmgr.hxx>
// predefines
class Graphic;
namespace drawinglayer
{
namespace primitive2d
{
/** Helper method with supports decomposing a Graphic with all
possible contents to lower level primitives.
#i121194# Unified to use this helper for FillGraphicPrimitive2D
and GraphicPrimitive2D at the same time. It is able to handle
Bitmaps (with the sub-categories animated bitmap, and SVG),
and Metafiles.
*/
Primitive2DSequence create2DDecompositionOfGraphic(
const Graphic& rGraphic,
const basegfx::B2DHomMatrix& rTransform);
/** Helper to embed given sequence of primitives to evtl. a stack
of ModifiedColorPrimitive2D's to get all the needed modifications
applied.
*/
Primitive2DSequence create2DColorModifierEmbeddingsAsNeeded(
const Primitive2DSequence& rChildren,
GraphicDrawMode aGraphicDrawMode = GRAPHICDRAWMODE_STANDARD,
double fLuminance = 0.0, // [-1.0 .. 1.0]
double fContrast = 0.0, // [-1.0 .. 1.0]
double fRed = 0.0, // [-1.0 .. 1.0]
double fGreen = 0.0, // [-1.0 .. 1.0]
double fBlue = 0.0, // [-1.0 .. 1.0]
double fGamma = 1.0, // ]0.0 .. 10.0]
bool bInvert = false);
} // end of namespace primitive2d
} // end of namespace drawinglayer
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_GRAPHICPRIMITIVEHELPER2D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */