office-gobmx/include/drawinglayer/primitive2d/mediaprimitive2d.hxx
Stephan Bergmann 70cc2b191b First batch of adding SAL_OVERRRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.

Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
2014-03-26 16:39:26 +01:00

97 lines
3.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
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* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
#include <vcl/graph.hxx>
namespace drawinglayer
{
namespace primitive2d
{
/** MediaPrimitive2D class
This is a unified primitive for Media visualisation, e.g. animations
or sounds. It's geometry is defined by Transform. For conveinience,
it also contains a discrete border size (aka Pixels) which will be added
if used. This makes it a view-dependent primitive. It also gets a filled
background and the decomposition will try to create a graphic representation
if te content (defined by the URL), e.g. a still frome for animated stuff.
*/
class DRAWINGLAYER_DLLPUBLIC MediaPrimitive2D : public BufferedDecompositionPrimitive2D
{
private:
/// the geometry definition
basegfx::B2DHomMatrix maTransform;
/// the content definition
OUString maURL;
/// style: background color
basegfx::BColor maBackgroundColor;
/// discrete border (in 'pixels')
sal_uInt32 mnDiscreteBorder;
const Graphic maSnapshot;
protected:
/// local decomposition
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
public:
/// constructor
MediaPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const OUString& rURL,
const basegfx::BColor& rBackgroundColor,
sal_uInt32 nDiscreteBorder,
const Graphic &rSnapshot);
/// data read access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
const OUString& getURL() const { return maURL; }
const basegfx::BColor& getBackgroundColor() const { return maBackgroundColor; }
sal_uInt32 getDiscreteBorder() const { return mnDiscreteBorder; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const SAL_OVERRIDE;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
/// provide unique ID
DeclPrimitive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MEDIAPRIMITIVE2D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */