office-gobmx/include/drawinglayer/primitive2d/textbreakuphelper.hxx
Alexander Wilms 8792ec7b21 Remove visual noise from include
Conflicts:
	include/framework/preventduplicateinteraction.hxx
	include/sfx2/sfxbasecontroller.hxx
	include/sfx2/sfxbasemodel.hxx
	include/toolkit/awt/vclxtabpagemodel.hxx
	include/vcl/field.hxx
	include/vcl/settings.hxx

Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2
Reviewed-on: https://gerrit.libreoffice.org/8272
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2014-03-01 09:51:32 -06:00

84 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTBREAKUPHELPER_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTBREAKUPHELPER_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
namespace drawinglayer
{
namespace primitive2d
{
enum BreakupUnit
{
BreakupUnit_character,
BreakupUnit_word,
BreakupUnit_sentence
};
class DRAWINGLAYER_DLLPUBLIC TextBreakupHelper
{
private:
const TextSimplePortionPrimitive2D& mrSource;
Primitive2DSequence mxResult;
TextLayouterDevice maTextLayouter;
basegfx::tools::B2DHomMatrixBufferedOnDemandDecompose maDecTrans;
/// bitfield
bool mbNoDXArray : 1;
/// create a portion from nIndex to nLength and append to rTempResult
void breakupPortion(Primitive2DVector& rTempResult, sal_Int32 nIndex, sal_Int32 nLength, bool bWordLineMode);
/// breakup complete primitive
void breakup(BreakupUnit aBreakupUnit);
protected:
/// allow user callback to allow changes to the new TextTransformation. Default
/// does nothing. Retval defines if a primitive gets created, e.g. return false
/// to suppress creation
virtual bool allowChange(sal_uInt32 nCount, basegfx::B2DHomMatrix& rNewTransform, sal_uInt32 nIndex, sal_uInt32 nLength);
/// allow read access to evtl. useful local parts
const TextLayouterDevice& getTextLayouter() const { return maTextLayouter; }
const basegfx::tools::B2DHomMatrixBufferedOnDemandDecompose& getDecTrans() const { return maDecTrans; }
const TextSimplePortionPrimitive2D& getSource() const { return mrSource; }
public:
TextBreakupHelper(const TextSimplePortionPrimitive2D& rSource);
virtual ~TextBreakupHelper();
/// get result
const Primitive2DSequence& getResult(BreakupUnit aBreakupUnit = BreakupUnit_character) const;
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_TEXTBREAKUPHELPER_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */