office-gobmx/include/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx
Stephan Bergmann 70cc2b191b First batch of adding SAL_OVERRRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.

Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
2014-03-26 16:39:26 +01:00

86 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/attribute/fillhatchattribute.hxx>
namespace drawinglayer
{
namespace primitive3d
{
/** HatchTexturePrimitive3D class
HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
a decomposition which is complicated enough for buffering. Since the group
primitive has no default buffering, it is necessary here to add a local
buffering mechanism for the decomposition
*/
class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the hatch definition
attribute::FillHatchAttribute maHatch;
/// the buffered decomposed hatch
Primitive3DSequence maBuffered3DDecomposition;
protected:
/// helper: local decomposition
Primitive3DSequence impCreate3DDecomposition() const;
/// local access methods to maBufferedDecomposition
const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
public:
/// constructor
HatchTexturePrimitive3D(
const attribute::FillHatchAttribute& rHatch,
const Primitive3DSequence& rChildren,
const basegfx::B2DVector& rTextureSize,
bool bModulate,
bool bFilter);
/// data read access
const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
/// local decomposition.
virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const SAL_OVERRIDE;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */