8792ec7b21
Conflicts: include/framework/preventduplicateinteraction.hxx include/sfx2/sfxbasecontroller.hxx include/sfx2/sfxbasemodel.hxx include/toolkit/awt/vclxtabpagemodel.hxx include/vcl/field.hxx include/vcl/settings.hxx Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2 Reviewed-on: https://gerrit.libreoffice.org/8272 Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
98 lines
3.9 KiB
C++
98 lines
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
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#include <com/sun/star/drawing/TextureProjectionMode.hpp>
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#include <vector>
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// predefines
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namespace basegfx {
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class B3DPolygon;
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class B3DPolyPolygon;
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class B3DHomMatrix;
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class B2DVector;
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}
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namespace drawinglayer { namespace attribute {
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class SdrLineAttribute;
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class SdrFillAttribute;
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class Sdr3DObjectAttribute;
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class FillGradientAttribute;
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class SdrShadowAttribute;
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}}
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namespace drawinglayer
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{
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namespace primitive3d
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{
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// #i98295#
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basegfx::B3DRange DRAWINGLAYER_DLLPUBLIC getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
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void DRAWINGLAYER_DLLPUBLIC applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange);
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void DRAWINGLAYER_DLLPUBLIC applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
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void DRAWINGLAYER_DLLPUBLIC applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill);
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// #i98314#
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void DRAWINGLAYER_DLLPUBLIC applyTextureTo3DGeometry(
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::com::sun::star::drawing::TextureProjectionMode eModeX,
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::com::sun::star::drawing::TextureProjectionMode eModeY,
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::std::vector< basegfx::B3DPolyPolygon >& rFill,
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const basegfx::B3DRange& rRange,
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const basegfx::B2DVector& rTextureSize);
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Primitive3DSequence DRAWINGLAYER_DLLPUBLIC create3DPolyPolygonLinePrimitives(
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const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const attribute::SdrLineAttribute& rLine);
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Primitive3DSequence DRAWINGLAYER_DLLPUBLIC create3DPolyPolygonFillPrimitives(
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const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
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const attribute::SdrFillAttribute& rFill,
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const attribute::FillGradientAttribute& rFillGradient);
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Primitive3DSequence DRAWINGLAYER_DLLPUBLIC createShadowPrimitive3D(
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const Primitive3DSequence& rSource,
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const attribute::SdrShadowAttribute& rShadow,
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bool bShadow3D);
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Primitive3DSequence DRAWINGLAYER_DLLPUBLIC createHiddenGeometryPrimitives3D(
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const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const basegfx::B2DVector& rTextureSize,
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const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute);
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} // end of namespace primitive3d
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} // end of namespace drawinglayer
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#endif //_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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