8792ec7b21
Conflicts: include/framework/preventduplicateinteraction.hxx include/sfx2/sfxbasecontroller.hxx include/sfx2/sfxbasemodel.hxx include/toolkit/awt/vclxtabpagemodel.hxx include/vcl/field.hxx include/vcl/settings.hxx Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2 Reviewed-on: https://gerrit.libreoffice.org/8272 Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
137 lines
4.8 KiB
C++
137 lines
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <basegfx/polygon/b3dpolypolygon.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <vector>
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// predefines
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namespace drawinglayer { namespace geometry {
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class ViewInformation3D;
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}}
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namespace drawinglayer
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{
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namespace primitive3d
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{
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/** SliceType3D definition */
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enum SliceType3D
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{
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SLICETYPE3D_REGULAR, // normal geoemtry Slice3D
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SLICETYPE3D_FRONTCAP, // front cap
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SLICETYPE3D_BACKCAP // back cap
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};
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/// class to hold one Slice3D
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class DRAWINGLAYER_DLLPUBLIC Slice3D
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{
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protected:
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basegfx::B3DPolyPolygon maPolyPolygon;
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SliceType3D maSliceType;
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public:
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Slice3D(
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const basegfx::B2DPolyPolygon& rPolyPolygon,
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const basegfx::B3DHomMatrix& aTransform,
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SliceType3D aSliceType = SLICETYPE3D_REGULAR)
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: maPolyPolygon(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
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maSliceType(aSliceType)
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{
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maPolyPolygon.transform(aTransform);
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}
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explicit Slice3D(
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const basegfx::B3DPolyPolygon& rPolyPolygon,
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SliceType3D aSliceType = SLICETYPE3D_REGULAR)
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: maPolyPolygon(rPolyPolygon),
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maSliceType(aSliceType)
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{
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}
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// data access
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const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
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SliceType3D getSliceType() const { return maSliceType; }
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};
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/// typedef for a group of Slice3Ds
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typedef ::std::vector< Slice3D > Slice3DVector;
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/// helpers for creation
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void DRAWINGLAYER_DLLPUBLIC createLatheSlices(
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Slice3DVector& rSliceVector,
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const basegfx::B2DPolyPolygon& rSource,
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double fBackScale,
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double fDiagonal,
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double fRotation,
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sal_uInt32 nSteps,
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bool bCharacterMode,
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bool bCloseFront,
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bool bCloseBack);
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void DRAWINGLAYER_DLLPUBLIC createExtrudeSlices(
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Slice3DVector& rSliceVector,
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const basegfx::B2DPolyPolygon& rSource,
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double fBackScale,
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double fDiagonal,
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double fDepth,
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bool bCharacterMode,
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bool bCloseFront,
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bool bCloseBack);
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/// helpers for geometry extraction
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basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
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basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);
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void DRAWINGLAYER_DLLPUBLIC extractPlanesFromSlice(
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::std::vector< basegfx::B3DPolyPolygon >& rFill,
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const Slice3DVector& rSliceVector,
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bool bCreateNormals,
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bool bSmoothHorizontalNormals,
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bool bSmoothNormals,
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bool bSmoothLids,
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bool bClosed,
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double fSmoothNormalsMix,
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double fSmoothLidsMix,
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bool bCreateTextureCoordinates,
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const basegfx::B2DHomMatrix& rTexTransform);
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void DRAWINGLAYER_DLLPUBLIC createReducedOutlines(
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const geometry::ViewInformation3D& rViewInformation,
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const basegfx::B3DHomMatrix& rObjectTransform,
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const basegfx::B3DPolygon& rLoopA,
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const basegfx::B3DPolygon& rLoopB,
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basegfx::B3DPolyPolygon& rTarget);
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} // end of namespace overlay
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} // end of namespace drawinglayer
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#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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