office-gobmx/include/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx
Alexander Wilms 8792ec7b21 Remove visual noise from include
Conflicts:
	include/framework/preventduplicateinteraction.hxx
	include/sfx2/sfxbasecontroller.hxx
	include/sfx2/sfxbasemodel.hxx
	include/toolkit/awt/vclxtabpagemodel.hxx
	include/vcl/field.hxx
	include/vcl/settings.hxx

Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2
Reviewed-on: https://gerrit.libreoffice.org/8272
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2014-03-01 09:51:32 -06:00

137 lines
4.8 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <vector>
// predefines
namespace drawinglayer { namespace geometry {
class ViewInformation3D;
}}
namespace drawinglayer
{
namespace primitive3d
{
/** SliceType3D definition */
enum SliceType3D
{
SLICETYPE3D_REGULAR, // normal geoemtry Slice3D
SLICETYPE3D_FRONTCAP, // front cap
SLICETYPE3D_BACKCAP // back cap
};
/// class to hold one Slice3D
class DRAWINGLAYER_DLLPUBLIC Slice3D
{
protected:
basegfx::B3DPolyPolygon maPolyPolygon;
SliceType3D maSliceType;
public:
Slice3D(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const basegfx::B3DHomMatrix& aTransform,
SliceType3D aSliceType = SLICETYPE3D_REGULAR)
: maPolyPolygon(basegfx::tools::createB3DPolyPolygonFromB2DPolyPolygon(rPolyPolygon)),
maSliceType(aSliceType)
{
maPolyPolygon.transform(aTransform);
}
explicit Slice3D(
const basegfx::B3DPolyPolygon& rPolyPolygon,
SliceType3D aSliceType = SLICETYPE3D_REGULAR)
: maPolyPolygon(rPolyPolygon),
maSliceType(aSliceType)
{
}
// data access
const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; }
SliceType3D getSliceType() const { return maSliceType; }
};
/// typedef for a group of Slice3Ds
typedef ::std::vector< Slice3D > Slice3DVector;
/// helpers for creation
void DRAWINGLAYER_DLLPUBLIC createLatheSlices(
Slice3DVector& rSliceVector,
const basegfx::B2DPolyPolygon& rSource,
double fBackScale,
double fDiagonal,
double fRotation,
sal_uInt32 nSteps,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack);
void DRAWINGLAYER_DLLPUBLIC createExtrudeSlices(
Slice3DVector& rSliceVector,
const basegfx::B2DPolyPolygon& rSource,
double fBackScale,
double fDiagonal,
double fDepth,
bool bCharacterMode,
bool bCloseFront,
bool bCloseBack);
/// helpers for geometry extraction
basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines);
basegfx::B3DPolyPolygon DRAWINGLAYER_DLLPUBLIC extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector);
void DRAWINGLAYER_DLLPUBLIC extractPlanesFromSlice(
::std::vector< basegfx::B3DPolyPolygon >& rFill,
const Slice3DVector& rSliceVector,
bool bCreateNormals,
bool bSmoothHorizontalNormals,
bool bSmoothNormals,
bool bSmoothLids,
bool bClosed,
double fSmoothNormalsMix,
double fSmoothLidsMix,
bool bCreateTextureCoordinates,
const basegfx::B2DHomMatrix& rTexTransform);
void DRAWINGLAYER_DLLPUBLIC createReducedOutlines(
const geometry::ViewInformation3D& rViewInformation,
const basegfx::B3DHomMatrix& rObjectTransform,
const basegfx::B3DPolygon& rLoopA,
const basegfx::B3DPolygon& rLoopB,
basegfx::B3DPolyPolygon& rTarget);
} // end of namespace overlay
} // end of namespace drawinglayer
#endif //_DRAWINGLAYER_PRIMITIVE3D_SDREXTRUDELATHETOOLS3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */