office-gobmx/include/svx/cube3d.hxx
Stephan Bergmann 567ef6d578 Second batch of adding SAL_OVERRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.

Change-Id: Ie656f9d653fc716f72ac175925272696d509038f
2014-03-27 18:12:18 +01:00

88 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_CUBE3D_HXX
#define INCLUDED_SVX_CUBE3D_HXX
#include <svx/obj3d.hxx>
#include <svx/svxdllapi.h>
/*************************************************************************
|*
|* |
|* Create a 3D cuboid; aPos: Center oder left, bottom, behind |__
|* (depending on bPosIsCenter) /
|* nSideFlags indicates, if only some of the cuboid surfaces can
|* be created; the corresponding bits are defined in the enum.
|* The flag bDblSided indicates whether the created surfaces are
|* two-sided (which only makes sense if not all of the surfaces were
|* created).
|*
\************************************************************************/
enum { CUBE_BOTTOM = 0x0001, CUBE_BACK = 0x0002, CUBE_LEFT = 0x0004,
CUBE_TOP = 0x0008, CUBE_RIGHT = 0x0010, CUBE_FRONT = 0x0020,
CUBE_FULL = 0x003F, CUBE_OPEN_TB = 0x0036, CUBE_OPEN_LR = 0x002B,
CUBE_OPEN_FB = 0x001D };
class SVX_DLLPUBLIC E3dCubeObj : public E3dCompoundObject
{
private:
// Parameter
basegfx::B3DPoint aCubePos;
basegfx::B3DVector aCubeSize;
sal_uInt16 nSideFlags;
// BOOLeans
bool bPosIsCenter : 1;
protected:
void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() SAL_OVERRIDE;
public:
TYPEINFO_OVERRIDE();
E3dCubeObj(E3dDefaultAttributes& rDefault, basegfx::B3DPoint aPos, const basegfx::B3DVector& r3DSize);
E3dCubeObj();
virtual sal_uInt16 GetObjIdentifier() const SAL_OVERRIDE;
virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const SAL_OVERRIDE;
virtual E3dCubeObj* Clone() const SAL_OVERRIDE;
// Set local parameters with geometry recreation
void SetCubePos(const basegfx::B3DPoint& rNew);
const basegfx::B3DPoint& GetCubePos() { return aCubePos; }
void SetCubeSize(const basegfx::B3DVector& rNew);
const basegfx::B3DVector& GetCubeSize() { return aCubeSize; }
void SetPosIsCenter(bool bNew);
bool GetPosIsCenter() { return bPosIsCenter; }
sal_uInt16 GetSideFlags() { return nSideFlags; }
// TakeObjName...() is for the display in the UI, for example "3 frames selected".
virtual OUString TakeObjNameSingul() const SAL_OVERRIDE;
virtual OUString TakeObjNamePlural() const SAL_OVERRIDE;
};
#endif // INCLUDED_SVX_CUBE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */