d4fccd7d2c
Here only handle precision. Using precision unconditionally causing problems when shader source is compiled with GLSL 1.2. The #version dircetives can be added by the glTF parser. For example libgltf implementation: https://gerrit.libreoffice.org/gitweb?p=libgltf.git;a=commit; h=e4544a8b5ca8470a96bf28c6ccdb7461e78ca293 Change-Id: I934cdfa8651a8787fbcd476cea9892bf7e89dd11 |
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.. | ||
patches | ||
GitSHA1.cpp | ||
Makefile | ||
Module_collada2gltf.mk | ||
README | ||
StaticLibrary_collada2gltf.mk | ||
UnpackedTarball_collada2gltf.mk |
An open-source converter produces glTF assets from COLLADA using OpenCOLLADA. From: [https://github.com/amd/glTF/tree/master/converter/COLLADA2GLTF].