c5a2af4ff5
2008/03/31 14:00:27 rt 1.5.46.1: #i87441# Change license header to LPGL v3.
78 lines
2.8 KiB
C++
78 lines
2.8 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: animationactivity.hxx,v $
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* $Revision: 1.6 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
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#define INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX
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#include "activity.hxx"
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#include "animatableshape.hxx"
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#include "shapeattributelayer.hxx"
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/* Definition of AnimationActivity interface */
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namespace slideshow
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{
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namespace internal
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{
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/** Extends the Activity interface with animation-specific functions
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*/
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class AnimationActivity : public Activity
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{
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public:
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/** Sets targets (shape and attributeLayer)
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Since attribute layers can only be generated when the
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animation starts, the Activity owner must be able to
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pass it into the Activity after initial creation. The
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same applies to the actual shape the animation must
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run for, since e.g. subsetted shapes are generated
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close before the animation starts, too (this is not
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necessary in and out of itself, but for performance
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reasons. Otherwise, character iterations produce tons
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of subset shapes).
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@param rShape
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Shape to play the animation on.
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@param rAttrLayer
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Attribute layer to change the animated values on.
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*/
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virtual void setTargets( const AnimatableShapeSharedPtr& rShape,
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const ShapeAttributeLayerSharedPtr& rAttrLayer ) = 0;
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};
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typedef ::boost::shared_ptr< AnimationActivity > AnimationActivitySharedPtr;
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}
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}
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#endif /* INCLUDED_SLIDESHOW_ANIMATIONACTIVITY_HXX */
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