b36963c0a6
Change-Id: I2ea407acd763ef2d7dae2d3b8f32525523ac8274
114 lines
4.7 KiB
C++
114 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_LATHE3D_HXX
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#define INCLUDED_SVX_LATHE3D_HXX
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#include <svx/obj3d.hxx>
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#include <svx/svxdllapi.h>
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/*************************************************************************
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|*
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|* Create a 3D rotation object from a passed 2D polygon
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|*
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|* The aPolyPoly3D is rotated around its axis in nHSegments steps.
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|* nVSegments contains the number of lines of aPolyPoly3D and therefore
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|* is effectively a vertical segmentation.
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|*
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\************************************************************************/
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class SVX_DLLPUBLIC E3dLatheObj : public E3dCompoundObject
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{
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private:
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// Part codes for Wireframe generation: standard oder cover surface
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enum { LATHE_PART_STD = 1, LATHE_PART_COVER = 2 };
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basegfx::B2DPolyPolygon maPolyPoly2D;
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protected:
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virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact() override;
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virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties() override;
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void SetDefaultAttributes(E3dDefaultAttributes& rDefault);
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public:
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TYPEINFO_OVERRIDE();
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E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPoly2D);
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E3dLatheObj();
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// HorizontalSegments:
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sal_uInt32 GetHorizontalSegments() const
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{ return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
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// VerticalSegments:
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sal_uInt32 GetVerticalSegments() const
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{ return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
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// PercentDiagonal: 0..100, before 0.0..0.5
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sal_uInt16 GetPercentDiagonal() const
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{ return static_cast<const SfxUInt16Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }
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// BackScale: 0..100, before 0.0..1.0
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sal_uInt16 GetBackScale() const
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{ return static_cast<const SfxUInt16Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }
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// EndAngle: 0..10000
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sal_uInt32 GetEndAngle() const
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{ return static_cast<const SfxUInt32Item&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
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// #107245# GetSmoothNormals() for bLatheSmoothed
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bool GetSmoothNormals() const
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{ return static_cast<const Svx3DSmoothNormalsItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }
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// #107245# GetSmoothLids() for bLatheSmoothFrontBack
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bool GetSmoothLids() const
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{ return static_cast<const Svx3DSmoothLidsItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }
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// #107245# GetCharacterMode() for bLatheCharacterMode
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bool GetCharacterMode() const
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{ return static_cast<const Svx3DCharacterModeItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }
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// #107245# GetCloseFront() for bLatheCloseFront
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bool GetCloseFront() const
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{ return static_cast<const Svx3DCloseFrontItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }
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// #107245# GetCloseBack() for bLatheCloseBack
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bool GetCloseBack() const
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{ return static_cast<const Svx3DCloseBackItem&>(GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }
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virtual sal_uInt16 GetObjIdentifier() const override;
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virtual E3dLatheObj* Clone() const override;
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virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const override;
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// TakeObjName...() is for the display in the UI, for example "3 frames selected".
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virtual OUString TakeObjNameSingul() const override;
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virtual OUString TakeObjNamePlural() const override;
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// set/get local parameters with geometry recreation
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void SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew);
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const basegfx::B2DPolyPolygon& GetPolyPoly2D() const { return maPolyPoly2D; }
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// break up
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virtual bool IsBreakObjPossible() override;
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virtual SdrAttrObj* GetBreakObj() override;
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};
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#endif // INCLUDED_SVX_LATHE3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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