b6f7ad722e
See tdf#94879 for motivation. Change-Id: Icfa7f881de446095067c0f3a4a601cfd5da3228c Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162073 Reviewed-by: Miklos Vajna <vmiklos@collabora.com> Tested-by: Jenkins
97 lines
4.1 KiB
C++
97 lines
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_SVX_DEFLT3D_HXX
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#define INCLUDED_SVX_DEFLT3D_HXX
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#include <config_options.h>
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/vector/b3dvector.hxx>
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#include <svx/svxdllapi.h>
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/*************************************************************************
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|*
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|* Class for managing the 3D default attributes
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|*
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\************************************************************************/
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class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dDefaultAttributes
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{
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private:
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// Cube object
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basegfx::B3DPoint m_aDefaultCubePos;
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basegfx::B3DVector m_aDefaultCubeSize;
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bool m_bDefaultCubePosIsCenter;
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// Sphere object
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basegfx::B3DPoint m_aDefaultSphereCenter;
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basegfx::B3DVector m_aDefaultSphereSize;
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// Lathe object
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bool m_bDefaultLatheSmoothed;
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bool m_bDefaultLatheSmoothFrontBack;
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bool m_bDefaultLatheCharacterMode;
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bool m_bDefaultLatheCloseFront;
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bool m_bDefaultLatheCloseBack;
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// Extrude object
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bool m_bDefaultExtrudeSmoothed;
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bool m_bDefaultExtrudeSmoothFrontBack;
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bool m_bDefaultExtrudeCharacterMode;
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bool m_bDefaultExtrudeCloseFront;
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bool m_bDefaultExtrudeCloseBack;
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public:
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// Constructor
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E3dDefaultAttributes();
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// Reset to defaults
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void Reset();
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// Cube object
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const basegfx::B3DPoint& GetDefaultCubePos() const { return m_aDefaultCubePos; }
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const basegfx::B3DVector& GetDefaultCubeSize() const { return m_aDefaultCubeSize; }
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bool GetDefaultCubePosIsCenter() const { return m_bDefaultCubePosIsCenter; }
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// Sphere object
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const basegfx::B3DPoint& GetDefaultSphereCenter() const { return m_aDefaultSphereCenter; }
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const basegfx::B3DVector& GetDefaultSphereSize() const { return m_aDefaultSphereSize; }
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// Lathe object
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bool GetDefaultLatheSmoothed() const { return m_bDefaultLatheSmoothed; }
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bool GetDefaultLatheSmoothFrontBack() const { return m_bDefaultLatheSmoothFrontBack; }
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bool GetDefaultLatheCharacterMode() const { return m_bDefaultLatheCharacterMode; }
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void SetDefaultLatheCharacterMode(const bool bNew) { m_bDefaultLatheCharacterMode = bNew; }
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bool GetDefaultLatheCloseFront() const { return m_bDefaultLatheCloseFront; }
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bool GetDefaultLatheCloseBack() const { return m_bDefaultLatheCloseBack; }
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// Extrude object
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bool GetDefaultExtrudeSmoothed() const { return m_bDefaultExtrudeSmoothed; }
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bool GetDefaultExtrudeSmoothFrontBack() const { return m_bDefaultExtrudeSmoothFrontBack; }
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bool GetDefaultExtrudeCharacterMode() const { return m_bDefaultExtrudeCharacterMode; }
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void SetDefaultExtrudeCharacterMode(const bool bNew) { m_bDefaultExtrudeCharacterMode = bNew; }
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bool GetDefaultExtrudeCloseFront() const { return m_bDefaultExtrudeCloseFront; }
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void SetDefaultExtrudeCloseFront(const bool bNew) { m_bDefaultExtrudeCloseFront = bNew; }
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bool GetDefaultExtrudeCloseBack() const { return m_bDefaultExtrudeCloseBack; }
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void SetDefaultExtrudeCloseBack(const bool bNew) { m_bDefaultExtrudeCloseBack = bNew; }
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};
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#endif // INCLUDED_SVX_DEFLT3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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