office-gobmx/include/svx/deflt3d.hxx
Miklos Vajna b6f7ad722e svx: prefix members of E3dDefaultAttributes
See tdf#94879 for motivation.

Change-Id: Icfa7f881de446095067c0f3a4a601cfd5da3228c
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/162073
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
Tested-by: Jenkins
2024-01-15 09:34:25 +01:00

97 lines
4.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_DEFLT3D_HXX
#define INCLUDED_SVX_DEFLT3D_HXX
#include <config_options.h>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include <svx/svxdllapi.h>
/*************************************************************************
|*
|* Class for managing the 3D default attributes
|*
\************************************************************************/
class SAL_WARN_UNUSED UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) E3dDefaultAttributes
{
private:
// Cube object
basegfx::B3DPoint m_aDefaultCubePos;
basegfx::B3DVector m_aDefaultCubeSize;
bool m_bDefaultCubePosIsCenter;
// Sphere object
basegfx::B3DPoint m_aDefaultSphereCenter;
basegfx::B3DVector m_aDefaultSphereSize;
// Lathe object
bool m_bDefaultLatheSmoothed;
bool m_bDefaultLatheSmoothFrontBack;
bool m_bDefaultLatheCharacterMode;
bool m_bDefaultLatheCloseFront;
bool m_bDefaultLatheCloseBack;
// Extrude object
bool m_bDefaultExtrudeSmoothed;
bool m_bDefaultExtrudeSmoothFrontBack;
bool m_bDefaultExtrudeCharacterMode;
bool m_bDefaultExtrudeCloseFront;
bool m_bDefaultExtrudeCloseBack;
public:
// Constructor
E3dDefaultAttributes();
// Reset to defaults
void Reset();
// Cube object
const basegfx::B3DPoint& GetDefaultCubePos() const { return m_aDefaultCubePos; }
const basegfx::B3DVector& GetDefaultCubeSize() const { return m_aDefaultCubeSize; }
bool GetDefaultCubePosIsCenter() const { return m_bDefaultCubePosIsCenter; }
// Sphere object
const basegfx::B3DPoint& GetDefaultSphereCenter() const { return m_aDefaultSphereCenter; }
const basegfx::B3DVector& GetDefaultSphereSize() const { return m_aDefaultSphereSize; }
// Lathe object
bool GetDefaultLatheSmoothed() const { return m_bDefaultLatheSmoothed; }
bool GetDefaultLatheSmoothFrontBack() const { return m_bDefaultLatheSmoothFrontBack; }
bool GetDefaultLatheCharacterMode() const { return m_bDefaultLatheCharacterMode; }
void SetDefaultLatheCharacterMode(const bool bNew) { m_bDefaultLatheCharacterMode = bNew; }
bool GetDefaultLatheCloseFront() const { return m_bDefaultLatheCloseFront; }
bool GetDefaultLatheCloseBack() const { return m_bDefaultLatheCloseBack; }
// Extrude object
bool GetDefaultExtrudeSmoothed() const { return m_bDefaultExtrudeSmoothed; }
bool GetDefaultExtrudeSmoothFrontBack() const { return m_bDefaultExtrudeSmoothFrontBack; }
bool GetDefaultExtrudeCharacterMode() const { return m_bDefaultExtrudeCharacterMode; }
void SetDefaultExtrudeCharacterMode(const bool bNew) { m_bDefaultExtrudeCharacterMode = bNew; }
bool GetDefaultExtrudeCloseFront() const { return m_bDefaultExtrudeCloseFront; }
void SetDefaultExtrudeCloseFront(const bool bNew) { m_bDefaultExtrudeCloseFront = bNew; }
bool GetDefaultExtrudeCloseBack() const { return m_bDefaultExtrudeCloseBack; }
void SetDefaultExtrudeCloseBack(const bool bNew) { m_bDefaultExtrudeCloseBack = bNew; }
};
#endif // INCLUDED_SVX_DEFLT3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */