196 lines
6.7 KiB
C++
196 lines
6.7 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: drviewsh.cxx,v $
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* $Revision: 1.12 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_sd.hxx"
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#include "DrawViewShell.hxx"
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#include <svl/aeitem.hxx>
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#include <svl/itemset.hxx>
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#include <sfx2/request.hxx>
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#ifndef _SVXIDS_HRC
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#include <svx/svxids.hrc>
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#endif
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#include <svx/fmshell.hxx>
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#include <sfx2/dispatch.hxx>
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#include "app.hrc"
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#include "strings.hrc"
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#include "sdpage.hxx"
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#ifndef SD_FRAME_VIEW
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#include "FrameView.hxx"
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#endif
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#include "sdresid.hxx"
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#include "drawdoc.hxx"
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#include "DrawDocShell.hxx"
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#include "Window.hxx"
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#include "GraphicViewShell.hxx"
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#include "drawview.hxx"
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#include "slideshow.hxx"
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namespace sd {
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#define TABCONTROL_INITIAL_SIZE 500
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/*************************************************************************
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|*
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|* Sprung zu Bookmark
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|*
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\************************************************************************/
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BOOL DrawViewShell::GotoBookmark(const String& rBookmark)
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{
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BOOL bRet = FALSE;
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::sd::DrawDocShell* pDocSh = GetDocSh();
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if( pDocSh )
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{
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if( !pDocSh->GetViewShell() ) //#i26016# this case occurs if the jump-target-document was opened already with file open dialog before triggering the jump via hyperlink
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pDocSh->Connect(this);
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bRet = (pDocSh->GotoBookmark(rBookmark));
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}
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return bRet;
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}
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/*************************************************************************
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|*
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|* Bereich sichtbar machen (Bildausschnitt scrollen)
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|*
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\************************************************************************/
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void DrawViewShell::MakeVisible(const Rectangle& rRect, ::Window& rWin)
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{
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// #98568# In older versions, if in X or Y the size of the object was
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// smaller than the visible area, the user-defined zoom was
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// changed. This was decided to be a bug for 6.x, thus I developed a
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// version which instead handles X/Y bigger/smaller and visibility
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// questions seperately. The new behaviour is triggered with the
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// bZoomAllowed parameter which for old behaviour should be set to
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// sal_True. I looked at all uses of MakeVisible() in the application
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// and found no valid reason for really changing the zoom factor, thus I
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// decided to NOT expand (incompatible) this virtual method to get one
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// more parameter. If this is wanted in later versions, feel free to add
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// that bool to the parameter list.
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sal_Bool bZoomAllowed(sal_False);
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Size aLogicSize(rRect.GetSize());
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// Sichtbarer Bereich
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Size aVisSizePixel(rWin.GetOutputSizePixel());
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Rectangle aVisArea(rWin.PixelToLogic(Rectangle(Point(0,0), aVisSizePixel)));
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Size aVisAreaSize(aVisArea.GetSize());
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if(!aVisArea.IsInside(rRect) && !SlideShow::IsRunning( GetViewShellBase() ) )
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{
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// Objekt liegt nicht komplett im sichtbaren Bereich
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sal_Int32 nFreeSpaceX(aVisAreaSize.Width() - aLogicSize.Width());
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sal_Int32 nFreeSpaceY(aVisAreaSize.Height() - aLogicSize.Height());
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if(bZoomAllowed && (nFreeSpaceX < 0 || nFreeSpaceY < 0))
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{
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// Objekt passt nicht in sichtbaren Bereich -> auf Objektgroesse zoomen
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SetZoomRect(rRect);
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}
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else
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{
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// #98568# allow a mode for move-only visibility without zooming.
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const sal_Int32 nPercentBorder(30);
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const Rectangle aInnerRectangle(
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aVisArea.Left() + ((aVisAreaSize.Width() * nPercentBorder) / 200),
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aVisArea.Top() + ((aVisAreaSize.Height() * nPercentBorder) / 200),
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aVisArea.Right() - ((aVisAreaSize.Width() * nPercentBorder) / 200),
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aVisArea.Bottom() - ((aVisAreaSize.Height() * nPercentBorder) / 200)
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);
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Point aNewPos(aVisArea.TopLeft());
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if(nFreeSpaceX < 0)
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{
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if(aInnerRectangle.Left() > rRect.Right())
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{
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// object moves out to the left
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aNewPos.X() -= aVisAreaSize.Width() / 2;
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}
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if(aInnerRectangle.Right() < rRect.Left())
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{
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// object moves out to the right
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aNewPos.X() += aVisAreaSize.Width() / 2;
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}
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}
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else
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{
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if(nFreeSpaceX > rRect.GetWidth())
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nFreeSpaceX = rRect.GetWidth();
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while(rRect.Right() > aNewPos.X() + aVisAreaSize.Width())
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aNewPos.X() += nFreeSpaceX;
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while(rRect.Left() < aNewPos.X())
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aNewPos.X() -= nFreeSpaceX;
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}
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if(nFreeSpaceY < 0)
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{
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if(aInnerRectangle.Top() > rRect.Bottom())
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{
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// object moves out to the top
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aNewPos.Y() -= aVisAreaSize.Height() / 2;
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}
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if(aInnerRectangle.Bottom() < rRect.Top())
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{
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// object moves out to the right
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aNewPos.Y() += aVisAreaSize.Height() / 2;
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}
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}
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else
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{
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if(nFreeSpaceY > rRect.GetHeight())
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nFreeSpaceY = rRect.GetHeight();
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while(rRect.Bottom() > aNewPos.Y() + aVisAreaSize.Height())
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aNewPos.Y() += nFreeSpaceY;
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while(rRect.Top() < aNewPos.Y())
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aNewPos.Y() -= nFreeSpaceY;
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}
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// did position change? Does it need to be set?
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if(aNewPos != aVisArea.TopLeft())
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{
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aVisArea.SetPos(aNewPos);
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SetZoomRect(aVisArea);
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}
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}
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}
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}
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}
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