a8195f93a6
2005/09/05 17:20:41 rt 1.2.6.1: #i54170# Change license header: remove SISSL
214 lines
6.2 KiB
C++
214 lines
6.2 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: mzstring.h,v $
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*
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* $Revision: 1.3 $
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*
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* last change: $Author: rt $ $Date: 2005-09-07 16:44:23 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef _MZSTRING_H_
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#define _MZSTRING_H_
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#ifdef __GNUG__
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# pragma interface
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#endif
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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/** @name MzString class
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It was supposed to be used instead of std::string.
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Notes for usage:
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When you declare an MzString, it is initially empty. There is no need to
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do things like #MzString a = "";#, especially not in constructors.
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If you want to use a default empty MzString as a parameter, use
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#void foo(MzString par = MzString()); // Correct#
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rather than
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#void foo(MzString par = ""); // WRONG!#
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#void foo(MzString par = 0); // WRONG!#
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(The last one is only wrong because some compilers can't handle it.)
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Methods that take an index as parameter all follow this rule: Valid indexes
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go from 0 to length()-1.
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\begin{tabular}{rl}
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Correct: & #foo.substr(0, length()-1);# \\
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Wrong: & #bar.substr(0, length());#
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\end{tabular}
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It is important that you declare MzStrings as const if possible, because
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some methods are much more efficient in const versions.
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If you want to check whether a string is empty, do
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#if (foo.empty()) something right#
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rather than something along the lines of
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#if (!foo) completely wrong#
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When you use the #.copy()# method, MzString calls "#new []#", so you have to
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release the memory with #delete[]#. Don't preallocate memory.
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When you want to copy an MzString, just do
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#MzString a, b = "String";#
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#a = b; // That's it!#
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not something like
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#MzString a, b = "String";#
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#a = b.copy();#
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The class automatically handles deep copying when required.
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*/
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class MzString
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{
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public:
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MzString(); // Create an empty string
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MzString(int init); // initial allocated length
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MzString(const char *s); // from null terminated s
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MzString(const char *s, int len); // from s with length len
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MzString(MzString const *s); // Copy constructor
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// if len = 0, len becomes s.length)
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MzString(MzString const &s, int len = 0);
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~MzString();
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bool empty(void) const;
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int length() const;
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const char* c_str() const;
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operator char*() { return (char *)c_str(); }
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// If it is not posible to use the constructor with an initial
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// allocation size, use the following member to set the size.
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bool resize(int len);
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// Assignment
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void operator = (MzString &s);
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void operator = (const char *s);
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// Appending
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MzString &operator += (char);
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MzString &operator += (const char *);
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MzString &operator += (MzString const &);
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MzString &operator << (const char *);
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MzString &operator << (char);
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MzString &operator << (unsigned char c) { return *this<<(char)c; }
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MzString &operator << (int);
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MzString &operator << (long);
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MzString &operator << (short i) { return *this<<(int)i; }
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MzString &operator << (MzString const &);
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/* MzString &operator << (MzString *s) { return *this<<*s; }
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// Removing
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char operator >> (char &c);
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*/
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// Access to specific characters
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//char &operator [] (int n);
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char operator [] (int n);
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char last();
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// Comparison
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// Return:
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// 0 : 'this' is equal to 's'.
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// -1 : 'this' is less than 's'.
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// 1 : 'this' is greater than 's'.
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int compare(const char *s);
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// Searching for parts
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int find (char c);
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int find (char c, int pos);
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int find (char *);
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int find (char *, int pos);
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int rfind (char c);
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int rfind (char c, int pos);
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// Manipulation
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void replace(int, char c);
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void append (MzString const &s);
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void append (const char *s);
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void append (const char *s, int n);
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void append (const char ch);
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/** <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ڸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. */
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MzString &chop(int n = 1);
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private:
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int Length; // Current Length
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int Allocated; // Total space allocated
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char *Data; // The actual contents
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// Allocate some space for the data.
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// Delete Data if it has been allocated.
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bool allocate(int len);
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void copy(const char *s, int len);
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};
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//
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// Inline methods.
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//
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inline bool MzString::empty(void) const
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{
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return Data == 0L || Data[0] == '\0';
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}
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inline int MzString::length() const
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{
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return Length;
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}
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inline const char* MzString::c_str() const
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{
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if (Data)
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{
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Data[Length] = '\0'; // We always leave room for this.
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return (const char *)Data;
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} else
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return "";
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}
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//
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// Non friend, non member operators
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//
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#endif /* _MZSTRING_H_ */
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