739 lines
35 KiB
C++
739 lines
35 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#include "viewcontactoftableobj.hxx"
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#include <svx/svdotable.hxx>
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#include <com/sun/star/table/XTable.hpp>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <basegfx/polygon/b2dpolygon.hxx>
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#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
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#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
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#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
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#include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
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#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <svx/sdr/attribute/sdrtextattribute.hxx>
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#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
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#include <editeng/borderline.hxx>
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#include <drawinglayer/primitive2d/borderlineprimitive2d.hxx>
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#include <svx/sdr/attribute/sdrfilltextattribute.hxx>
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#include <drawinglayer/attribute/sdrlineattribute.hxx>
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include "cell.hxx"
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#include "tablelayouter.hxx"
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//////////////////////////////////////////////////////////////////////////////
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using editeng::SvxBorderLine;
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using namespace com::sun::star;
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive2d
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{
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class SdrCellPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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basegfx::B2DHomMatrix maTransform;
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attribute::SdrFillTextAttribute maSdrFTAttribute;
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protected:
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// local decomposition.
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virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
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public:
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SdrCellPrimitive2D(
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const basegfx::B2DHomMatrix& rTransform,
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const attribute::SdrFillTextAttribute& rSdrFTAttribute)
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: BufferedDecompositionPrimitive2D(),
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maTransform(rTransform),
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maSdrFTAttribute(rSdrFTAttribute)
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{
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}
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// data access
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const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
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const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; }
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// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
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// provide unique ID
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DeclPrimitrive2DIDBlock()
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};
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Primitive2DSequence SdrCellPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
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{
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// prepare unit polygon
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Primitive2DSequence aRetval;
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const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::tools::createUnitPolygon());
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// add fill
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if(!getSdrFTAttribute().getFill().isDefault())
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{
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appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
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createPolyPolygonFillPrimitive(
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aUnitPolyPolygon,
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getTransform(),
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getSdrFTAttribute().getFill(),
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getSdrFTAttribute().getFillFloatTransGradient()));
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}
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else
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{
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// if no fill create one for HitTest and BoundRect fallback
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appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
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createHiddenGeometryPrimitives2D(
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true,
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aUnitPolyPolygon,
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getTransform()));
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}
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// add text
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if(!getSdrFTAttribute().getText().isDefault())
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{
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appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
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createTextPrimitive(
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aUnitPolyPolygon,
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getTransform(),
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getSdrFTAttribute().getText(),
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attribute::SdrLineAttribute(),
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true,
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false,
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false));
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}
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return aRetval;
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}
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bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
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{
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const SdrCellPrimitive2D& rCompare = (SdrCellPrimitive2D&)rPrimitive;
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return (getTransform() == rCompare.getTransform()
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&& getSdrFTAttribute() == rCompare.getSdrFTAttribute());
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}
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return false;
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}
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// provide unique ID
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ImplPrimitrive2DIDBlock(SdrCellPrimitive2D, PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace primitive2d
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{
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class SdrBorderlinePrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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basegfx::B2DHomMatrix maTransform;
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SvxBorderLine maLeftLine;
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SvxBorderLine maBottomLine;
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SvxBorderLine maRightLine;
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SvxBorderLine maTopLine;
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// Neighbor cells' borders
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SvxBorderLine maLeftFromTLine;
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SvxBorderLine maLeftFromBLine;
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SvxBorderLine maRightFromTLine;
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SvxBorderLine maRightFromBLine;
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SvxBorderLine maTopFromLLine;
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SvxBorderLine maTopFromRLine;
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SvxBorderLine maBottomFromLLine;
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SvxBorderLine maBottomFromRLine;
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// bitfield
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unsigned mbLeftIsOutside : 1;
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unsigned mbBottomIsOutside : 1;
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unsigned mbRightIsOutside : 1;
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unsigned mbTopIsOutside : 1;
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unsigned mbInTwips : 1;
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protected:
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// local decomposition.
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virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;
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public:
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SdrBorderlinePrimitive2D(
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const basegfx::B2DHomMatrix& rTransform,
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const SvxBorderLine& rLeftLine,
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const SvxBorderLine& rBottomLine,
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const SvxBorderLine& rRightLine,
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const SvxBorderLine& rTopLine,
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const SvxBorderLine& rLeftFromTLine,
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const SvxBorderLine& rLeftFromBLine,
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const SvxBorderLine& rRightFromTLine,
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const SvxBorderLine& rRightFromBLine,
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const SvxBorderLine& rTopFromLLine,
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const SvxBorderLine& rTopFromRLine,
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const SvxBorderLine& rBottomFromLLine,
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const SvxBorderLine& rBottomFromRLine,
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bool bLeftIsOutside,
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bool bBottomIsOutside,
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bool bRightIsOutside,
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bool bTopIsOutside,
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bool bInTwips)
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: BufferedDecompositionPrimitive2D(),
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maTransform(rTransform),
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maLeftLine(rLeftLine),
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maBottomLine(rBottomLine),
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maRightLine(rRightLine),
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maTopLine(rTopLine),
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maLeftFromTLine(rLeftFromTLine),
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maLeftFromBLine(rLeftFromBLine),
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maRightFromTLine(rRightFromTLine),
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maRightFromBLine(rRightFromBLine),
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maTopFromLLine(rTopFromLLine),
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maTopFromRLine(rTopFromRLine),
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maBottomFromLLine(rBottomFromLLine),
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maBottomFromRLine(rBottomFromRLine),
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mbLeftIsOutside(bLeftIsOutside),
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mbBottomIsOutside(bBottomIsOutside),
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mbRightIsOutside(bRightIsOutside),
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mbTopIsOutside(bTopIsOutside),
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mbInTwips(bInTwips)
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{
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}
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// data access
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const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
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const SvxBorderLine& getLeftLine() const { return maLeftLine; }
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const SvxBorderLine& getBottomLine() const { return maBottomLine; }
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const SvxBorderLine& getRightLine() const { return maRightLine; }
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const SvxBorderLine& getTopLine() const { return maTopLine; }
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bool getLeftIsOutside() const { return mbLeftIsOutside; }
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bool getBottomIsOutside() const { return mbBottomIsOutside; }
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bool getRightIsOutside() const { return mbRightIsOutside; }
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bool getTopIsOutside() const { return mbTopIsOutside; }
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bool getInTwips() const { return mbInTwips; }
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// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
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// provide unique ID
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DeclPrimitrive2DIDBlock()
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};
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sal_uInt16 getBorderLineOutWidth(const SvxBorderLine& rLineA)
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{
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return (1 == rLineA.GetOutWidth() ? 0 : rLineA.GetOutWidth());
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}
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sal_uInt16 getBorderLineDistance(const SvxBorderLine& rLineA)
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{
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return (1 == rLineA.GetDistance() ? 0 : rLineA.GetDistance());
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}
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sal_uInt16 getBorderLineInWidth(const SvxBorderLine& rLineA)
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{
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return (1 == rLineA.GetInWidth() ? 0 : rLineA.GetInWidth());
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}
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sal_uInt16 getBorderLineWidth(const SvxBorderLine& rLineA)
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{
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return getBorderLineOutWidth(rLineA) + getBorderLineDistance(rLineA) + getBorderLineInWidth(rLineA);
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}
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double getExtend(const SvxBorderLine& rLineSide, const SvxBorderLine& rLineOpposite)
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{
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double nExtend = 0.0;
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if(!rLineSide.isEmpty())
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{
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// reduce to inner edge of associated matching line
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nExtend = -((getBorderLineWidth(rLineSide) / 2.0));
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}
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else
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{
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nExtend = ((getBorderLineWidth(rLineOpposite) / 2.0));
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}
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return nExtend;
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}
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double getChangedValue(sal_uInt16 nValue, bool bChangeToMM)
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{
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if(1 == nValue)
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return 1.0;
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if(bChangeToMM)
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return nValue * (127.0 / 72.0);
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return (double)nValue;
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}
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Primitive2DSequence SdrBorderlinePrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
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{
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Primitive2DSequence xRetval(4);
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sal_uInt32 nInsert(0);
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const double fTwipsToMM(getInTwips() ? (127.0 / 72.0) : 1.0);
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if(!getLeftLine().isEmpty())
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{
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// create left line from top to bottom
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const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
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const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(0.0, 1.0));
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if(!aStart.equal(aEnd))
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{
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const double fExtendIS(getExtend(getTopLine(), maTopFromLLine));
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const double fExtendIE(getExtend(getBottomLine(), maBottomFromLLine));
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const double fExtendOS(getExtend(maTopFromLLine, getTopLine()));
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const double fExtendOE(getExtend(maBottomFromLLine, getBottomLine()));
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xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
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aStart,
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aEnd,
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getChangedValue(getLeftLine().GetOutWidth(), getInTwips()),
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getChangedValue(getLeftLine().GetDistance(), getInTwips()),
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getChangedValue(getLeftLine().GetInWidth(), getInTwips()),
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fExtendIS * fTwipsToMM,
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fExtendIE * fTwipsToMM,
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fExtendOS * fTwipsToMM,
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fExtendOE * fTwipsToMM,
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getLeftLine().GetColorOut(true).getBColor(),
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getLeftLine().GetColorIn(true).getBColor(),
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getLeftLine().GetColorGap().getBColor(),
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getLeftLine().HasGapColor(),
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getLeftLine().GetStyle()));
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}
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}
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if(!getBottomLine().isEmpty() && getBottomIsOutside())
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{
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// create bottom line from left to right
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const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 1.0));
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const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));
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if(!aStart.equal(aEnd))
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{
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const double fExtendIS(getExtend(getLeftLine(), maLeftFromBLine ));
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const double fExtendIE(getExtend(getRightLine(), maRightFromBLine));
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const double fExtendOS(getExtend(maLeftFromBLine, getLeftLine()));
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const double fExtendOE(getExtend(maRightFromBLine, getRightLine()));
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xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
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aStart,
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aEnd,
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getChangedValue(getBottomLine().GetOutWidth(), getInTwips()),
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getChangedValue(getBottomLine().GetDistance(), getInTwips()),
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getChangedValue(getBottomLine().GetInWidth(), getInTwips()),
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fExtendIS * fTwipsToMM,
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fExtendIE * fTwipsToMM,
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fExtendOS * fTwipsToMM,
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fExtendOE * fTwipsToMM,
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getBottomLine().GetColorOut(false).getBColor(),
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getBottomLine().GetColorIn(false).getBColor(),
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getBottomLine().GetColorGap().getBColor(),
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getBottomLine().HasGapColor(),
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getBottomLine().GetStyle()));
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}
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}
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if(!getRightLine().isEmpty() && getRightIsOutside())
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{
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// create right line from top to bottom
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const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(1.0, 0.0));
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const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 1.0));
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if(!aStart.equal(aEnd))
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{
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const double fExtendIS(getExtend(getTopLine(), maTopFromRLine));
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const double fExtendIE(getExtend(getBottomLine(), maBottomFromRLine));
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const double fExtendOS(getExtend(maTopFromRLine, getTopLine()));
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const double fExtendOE(getExtend(maBottomFromRLine, getBottomLine()));
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xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
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aStart,
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aEnd,
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getChangedValue(getRightLine().GetOutWidth(), getInTwips()),
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getChangedValue(getRightLine().GetDistance(), getInTwips()),
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getChangedValue(getRightLine().GetInWidth(), getInTwips()),
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fExtendOS * fTwipsToMM,
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fExtendOE * fTwipsToMM,
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fExtendIS * fTwipsToMM,
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fExtendIE * fTwipsToMM,
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getRightLine().GetColorOut(true).getBColor(),
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getRightLine().GetColorIn(true).getBColor(),
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getRightLine().GetColorGap().getBColor(),
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getRightLine().HasGapColor(),
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getRightLine().GetStyle()));
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}
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}
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if(!getTopLine().isEmpty())
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{
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// create top line from left to right
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const basegfx::B2DPoint aStart(getTransform() * basegfx::B2DPoint(0.0, 0.0));
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const basegfx::B2DPoint aEnd(getTransform() * basegfx::B2DPoint(1.0, 0.0));
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if(!aStart.equal(aEnd))
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{
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const double fExtendIS(getExtend(getLeftLine(), maLeftFromTLine));
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const double fExtendIE(getExtend(getRightLine(), maRightFromTLine));
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const double fExtendOS(getExtend(maLeftFromTLine, getLeftLine()));
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const double fExtendOE(getExtend(maRightFromTLine, getRightLine()));
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xRetval[nInsert++] = Primitive2DReference(new BorderLinePrimitive2D(
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aStart,
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aEnd,
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getChangedValue(getTopLine().GetOutWidth(), getInTwips()),
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getChangedValue(getTopLine().GetDistance(), getInTwips()),
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getChangedValue(getTopLine().GetInWidth(), getInTwips()),
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fExtendOS * fTwipsToMM,
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fExtendOE * fTwipsToMM,
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fExtendIS * fTwipsToMM,
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fExtendIE * fTwipsToMM,
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getTopLine().GetColorOut(false).getBColor(),
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getTopLine().GetColorIn(false).getBColor(),
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getTopLine().GetColorGap().getBColor(),
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getTopLine().HasGapColor(),
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getTopLine().GetStyle()));
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}
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}
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xRetval.realloc(nInsert);
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return xRetval;
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}
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bool SdrBorderlinePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
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{
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const SdrBorderlinePrimitive2D& rCompare = (SdrBorderlinePrimitive2D&)rPrimitive;
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return (getTransform() == rCompare.getTransform()
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&& getLeftLine() == rCompare.getLeftLine()
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&& getBottomLine() == rCompare.getBottomLine()
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&& getRightLine() == rCompare.getRightLine()
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&& getTopLine() == rCompare.getTopLine()
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&& maLeftFromTLine == rCompare.maLeftFromTLine
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&& maLeftFromBLine == rCompare.maLeftFromBLine
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&& maRightFromTLine == rCompare.maRightFromTLine
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&& maRightFromBLine == rCompare.maRightFromBLine
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&& maTopFromLLine == rCompare.maTopFromLLine
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&& maTopFromRLine == rCompare.maTopFromRLine
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&& maBottomFromLLine == rCompare.maBottomFromLLine
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&& maBottomFromRLine == rCompare.maBottomFromRLine
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&& getLeftIsOutside() == rCompare.getLeftIsOutside()
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&& getBottomIsOutside() == rCompare.getBottomIsOutside()
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&& getRightIsOutside() == rCompare.getRightIsOutside()
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&& getTopIsOutside() == rCompare.getTopIsOutside()
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&& getInTwips() == rCompare.getInTwips());
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}
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return false;
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}
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// provide unique ID
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ImplPrimitrive2DIDBlock(SdrBorderlinePrimitive2D, PRIMITIVE2D_ID_SDRBORDERLINEPRIMITIVE2D)
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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//////////////////////////////////////////////////////////////////////////////
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namespace sdr
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{
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namespace contact
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{
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void impGetLine(SvxBorderLine& aLine, const sdr::table::TableLayouter& rLayouter, sal_Int32 nX, sal_Int32 nY, bool bHorizontal, sal_Int32 nColCount, sal_Int32 nRowCount, bool bIsRTL)
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{
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if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
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{
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const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);
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if(pLine)
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{
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// copy line content
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aLine = *pLine;
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// check for mirroring. This shall always be done when it is
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// not a top- or rightmost line
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bool bMirror(aLine.isDouble());
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if(bMirror)
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{
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if(bHorizontal)
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{
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// mirror all bottom lines
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bMirror = (0 != nY);
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}
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else
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{
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// mirror all left lines
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bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
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}
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}
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if(bMirror)
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{
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aLine.SetMirrorWidths( );
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}
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return;
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}
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}
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// no success, copy empty line
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const SvxBorderLine aEmptyLine;
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aLine = aEmptyLine;
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}
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drawinglayer::primitive2d::Primitive2DSequence ViewContactOfTableObj::createViewIndependentPrimitive2DSequence() const
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{
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const sdr::table::SdrTableObj& rTableObj = GetTableObj();
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const uno::Reference< com::sun::star::table::XTable > xTable = rTableObj.getTable();
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if(xTable.is())
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{
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// create primitive representation for table
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drawinglayer::primitive2d::Primitive2DSequence xRetval;
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const sal_Int32 nRowCount(xTable->getRowCount());
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const sal_Int32 nColCount(xTable->getColumnCount());
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const sal_Int32 nAllCount(nRowCount * nColCount);
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if(nAllCount)
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{
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const sdr::table::TableLayouter& rTableLayouter = rTableObj.getTableLayouter();
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const bool bIsRTL(com::sun::star::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
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sdr::table::CellPos aCellPos;
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sdr::table::CellRef xCurrentCell;
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basegfx::B2IRectangle aCellArea;
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// create range using the model data directly. This is in SdrTextObj::aRect which i will access using
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// GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
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const Rectangle& rObjectRectangle(rTableObj.GetGeoRect());
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const basegfx::B2DRange aObjectRange(rObjectRectangle.Left(), rObjectRectangle.Top(), rObjectRectangle.Right(), rObjectRectangle.Bottom());
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// for each cell we need potentially a cell primitive and a border primitive
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// (e.g. single cell). Prepare sequences and input counters
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drawinglayer::primitive2d::Primitive2DSequence xCellSequence(nAllCount);
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drawinglayer::primitive2d::Primitive2DSequence xBorderSequence(nAllCount);
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sal_uInt32 nCellInsert(0);
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sal_uInt32 nBorderInsert(0);
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// variables for border lines
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SvxBorderLine aLeftLine;
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SvxBorderLine aBottomLine;
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SvxBorderLine aRightLine;
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SvxBorderLine aTopLine;
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SvxBorderLine aLeftFromTLine;
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SvxBorderLine aLeftFromBLine;
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SvxBorderLine aRightFromTLine;
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SvxBorderLine aRightFromBLine;
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SvxBorderLine aTopFromLLine;
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SvxBorderLine aTopFromRLine;
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SvxBorderLine aBottomFromLLine;
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SvxBorderLine aBottomFromRLine;
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// create single primitives per cell
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for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
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{
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for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
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{
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xCurrentCell.set(dynamic_cast< sdr::table::Cell* >(xTable->getCellByPosition(aCellPos.mnCol, aCellPos.mnRow).get()));
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if(xCurrentCell.is() && !xCurrentCell->isMerged())
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{
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if(rTableLayouter.getCellArea(aCellPos, aCellArea))
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{
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// create cell transformation matrix
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basegfx::B2DHomMatrix aCellMatrix;
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aCellMatrix.set(0, 0, (double)aCellArea.getWidth());
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aCellMatrix.set(1, 1, (double)aCellArea.getHeight());
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aCellMatrix.set(0, 2, (double)aCellArea.getMinX() + aObjectRange.getMinX());
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aCellMatrix.set(1, 2, (double)aCellArea.getMinY() + aObjectRange.getMinY());
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// handle cell fillings and text
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const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
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const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
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const SdrText* pSdrText = rTableObj.getText(nTextIndex);
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drawinglayer::attribute::SdrFillTextAttribute aAttribute;
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if(pSdrText)
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{
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// #i101508# take cell's local text frame distances into account
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const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
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const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
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const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
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const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());
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aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
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rCellItemSet,
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pSdrText,
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&nLeft,
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&nUpper,
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&nRight,
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&nLower);
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}
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else
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{
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aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
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rCellItemSet,
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pSdrText);
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}
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// always create cell primitives for BoundRect and HitTest
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{
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const drawinglayer::primitive2d::Primitive2DReference xCellReference(
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new drawinglayer::primitive2d::SdrCellPrimitive2D(
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aCellMatrix, aAttribute));
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xCellSequence[nCellInsert++] = xCellReference;
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}
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// handle cell borders
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const sal_Int32 nX(bIsRTL ? nColCount - aCellPos.mnCol : aCellPos.mnCol);
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const sal_Int32 nY(aCellPos.mnRow);
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// get access values for X,Y at the cell's end
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const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
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const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
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const sal_Int32 nXRight(bIsRTL ? nX - nXSpan : nX + nXSpan);
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const sal_Int32 nYBottom(nY + nYSpan);
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// get basic lines
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impGetLine(aLeftLine, rTableLayouter, nX, nY, false, nColCount, nRowCount, bIsRTL);
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impGetLine(aBottomLine, rTableLayouter, nX, nYBottom, true, nColCount, nRowCount, bIsRTL);
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impGetLine(aRightLine, rTableLayouter, nXRight, nY, false, nColCount, nRowCount, bIsRTL);
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impGetLine(aTopLine, rTableLayouter, nX, nY, true, nColCount, nRowCount, bIsRTL);
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// get the neighbor cells' borders
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impGetLine(aLeftFromTLine, rTableLayouter, nX, nY - 1, false, nColCount, nRowCount, bIsRTL);
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impGetLine(aLeftFromBLine, rTableLayouter, nX, nYBottom + 1, false, nColCount, nRowCount, bIsRTL);
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impGetLine(aRightFromTLine, rTableLayouter, nXRight, nY - 1, false, nColCount, nRowCount, bIsRTL);
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impGetLine(aRightFromBLine, rTableLayouter, nXRight, nYBottom + 1, false, nColCount, nRowCount, bIsRTL);
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impGetLine(aTopFromLLine, rTableLayouter, nX - 1, nY, true, nColCount, nRowCount, bIsRTL);
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impGetLine(aTopFromRLine, rTableLayouter, nXRight + 1, nY, true, nColCount, nRowCount, bIsRTL);
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impGetLine(aBottomFromLLine, rTableLayouter, nX - 1, nYBottom, true, nColCount, nRowCount, bIsRTL);
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impGetLine(aBottomFromRLine, rTableLayouter, nXRight + 1, nYBottom, true, nColCount, nRowCount, bIsRTL);
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// create the primtive containing all data for one cell with borders
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xBorderSequence[nBorderInsert++] = drawinglayer::primitive2d::Primitive2DReference(
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new drawinglayer::primitive2d::SdrBorderlinePrimitive2D(
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aCellMatrix,
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aLeftLine,
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aBottomLine,
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aRightLine,
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aTopLine,
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aLeftFromTLine,
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aLeftFromBLine,
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aRightFromTLine,
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aRightFromBLine,
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aTopFromLLine,
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aTopFromRLine,
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aBottomFromLLine,
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aBottomFromRLine,
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bIsRTL ? nX == nColCount : 0 == nX,
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nRowCount == nYBottom,
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bIsRTL ? 0 == nXRight : nXRight == nColCount,
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0 == nY,
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true));
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}
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}
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}
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}
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// no empty references; reallocate sequences by used count
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xCellSequence.realloc(nCellInsert);
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xBorderSequence.realloc(nBorderInsert);
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// append to target. We want fillings and text first
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xRetval = xCellSequence;
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drawinglayer::primitive2d::appendPrimitive2DSequenceToPrimitive2DSequence(xRetval, xBorderSequence);
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}
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if(xRetval.hasElements())
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{
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// check and create evtl. shadow for created content
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const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();
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const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute(
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drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet));
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if(!aNewShadowAttribute.isDefault())
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{
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xRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(xRetval, aNewShadowAttribute);
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}
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}
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return xRetval;
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}
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else
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{
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// take unrotated snap rect (direct model data) for position and size
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const Rectangle& rRectangle = rTableObj.GetGeoRect();
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const basegfx::B2DRange aObjectRange(
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rRectangle.Left(), rRectangle.Top(),
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rRectangle.Right(), rRectangle.Bottom());
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// create object matrix
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const GeoStat& rGeoStat(rTableObj.GetGeoStat());
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const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
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const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
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const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
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aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
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aObjectRange.getMinX(), aObjectRange.getMinY()));
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// credate an invisible outline for the cases where no visible content exists
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const drawinglayer::primitive2d::Primitive2DReference xReference(
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drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
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false,
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aObjectMatrix));
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return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
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}
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}
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ViewContactOfTableObj::ViewContactOfTableObj(::sdr::table::SdrTableObj& rTableObj)
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: ViewContactOfSdrObj(rTableObj)
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{
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}
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ViewContactOfTableObj::~ViewContactOfTableObj()
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{
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}
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} // end of namespace contact
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} // end of namespace sdr
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//////////////////////////////////////////////////////////////////////////////
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// eof
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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