office-gobmx/canvas/source/vcl/sprite.hxx
Sebastian Spaeth 4905a19032 Add vim/emacs modelines to all source files
Fixes #fdo30794
Based on bin/add-modelines script (originally posted in mail
1286706307.1871.1399280959@webmail.messagingengine.com)

Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
2010-10-14 17:02:15 +02:00

74 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef INCLUDED_VCLCANVAS_SPRITE_HXX
#define INCLUDED_VCLCANVAS_SPRITE_HXX
#include <canvas/base/sprite.hxx>
class OutputDevice;
namespace vclcanvas
{
/** Specialization of ::canvas::Sprite interface, to also provide
redraw methods.
*/
class Sprite : public ::canvas::Sprite
{
public:
/** Redraw sprite at the stored position.
@param bBufferedUpdate
When true, the redraw does <em>not</em> happen directly on
the front buffer, but within a VDev. Used to speed up
drawing.
*/
virtual void redraw( OutputDevice& rOutDev,
bool bBufferedUpdate ) const = 0;
/** Redraw sprite at the given position.
@param rPos
Output position of the sprite. Overrides the sprite's own
output position.
@param bBufferedUpdate
When true, the redraw does <em>not</em> happen directly on
the front buffer, but within a VDev. Used to speed up
drawing.
*/
virtual void redraw( OutputDevice& rOutDev,
const ::basegfx::B2DPoint& rPos,
bool bBufferedUpdate ) const = 0;
};
}
#endif /* INCLUDED_VCLCANVAS_SPRITE_HXX */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */