4905a19032
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef INCLUDED_VCLCANVAS_SPRITE_HXX
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#define INCLUDED_VCLCANVAS_SPRITE_HXX
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#include <canvas/base/sprite.hxx>
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class OutputDevice;
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namespace vclcanvas
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{
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/** Specialization of ::canvas::Sprite interface, to also provide
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redraw methods.
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*/
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class Sprite : public ::canvas::Sprite
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{
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public:
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/** Redraw sprite at the stored position.
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@param bBufferedUpdate
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When true, the redraw does <em>not</em> happen directly on
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the front buffer, but within a VDev. Used to speed up
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drawing.
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*/
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virtual void redraw( OutputDevice& rOutDev,
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bool bBufferedUpdate ) const = 0;
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/** Redraw sprite at the given position.
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@param rPos
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Output position of the sprite. Overrides the sprite's own
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output position.
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@param bBufferedUpdate
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When true, the redraw does <em>not</em> happen directly on
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the front buffer, but within a VDev. Used to speed up
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drawing.
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*/
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virtual void redraw( OutputDevice& rOutDev,
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const ::basegfx::B2DPoint& rPos,
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bool bBufferedUpdate ) const = 0;
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};
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}
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#endif /* INCLUDED_VCLCANVAS_SPRITE_HXX */
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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