63bb42ab7d
Fixes #fdo30794 Based on bin/add-modelines script (originally posted in mail 1286706307.1871.1399280959@webmail.messagingengine.com) Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
552 lines
18 KiB
C++
552 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_chart2.hxx"
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#include "CommonConverters.hxx"
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#include <com/sun/star/drawing/DoubleSequence.hpp>
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#include <com/sun/star/text/WritingMode2.hpp>
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#include <com/sun/star/chart2/data/XNumericalDataSequence.hpp>
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#include <com/sun/star/chart2/data/XTextualDataSequence.hpp>
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#include <rtl/math.hxx>
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#include <cstdarg>
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//.............................................................................
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namespace chart
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{
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//.............................................................................
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using namespace ::com::sun::star;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// diverse methods for class conversions; e.g. ::basegfx::B3DHomMatrix to HomogenMatrix
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix( const ::basegfx::B3DHomMatrix& rM )
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{
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drawing::HomogenMatrix aHM;
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aHM.Line1.Column1 = rM.get(0, 0);
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aHM.Line1.Column2 = rM.get(0, 1);
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aHM.Line1.Column3 = rM.get(0, 2);
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aHM.Line1.Column4 = rM.get(0, 3);
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aHM.Line2.Column1 = rM.get(1, 0);
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aHM.Line2.Column2 = rM.get(1, 1);
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aHM.Line2.Column3 = rM.get(1, 2);
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aHM.Line2.Column4 = rM.get(1, 3);
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aHM.Line3.Column1 = rM.get(2, 0);
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aHM.Line3.Column2 = rM.get(2, 1);
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aHM.Line3.Column3 = rM.get(2, 2);
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aHM.Line3.Column4 = rM.get(2, 3);
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aHM.Line4.Column1 = rM.get(3, 0);
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aHM.Line4.Column2 = rM.get(3, 1);
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aHM.Line4.Column3 = rM.get(3, 2);
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aHM.Line4.Column4 = rM.get(3, 3);
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return aHM;
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}
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::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix( const drawing::HomogenMatrix& rHM )
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{
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::basegfx::B3DHomMatrix aM;
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aM.set(0, 0, rHM.Line1.Column1);
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aM.set(0, 1, rHM.Line1.Column2);
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aM.set(0, 2, rHM.Line1.Column3);
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aM.set(0, 3, rHM.Line1.Column4);
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aM.set(1, 0, rHM.Line2.Column1);
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aM.set(1, 1, rHM.Line2.Column2);
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aM.set(1, 2, rHM.Line2.Column3);
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aM.set(1, 3, rHM.Line2.Column4);
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aM.set(2, 0, rHM.Line3.Column1);
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aM.set(2, 1, rHM.Line3.Column2);
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aM.set(2, 2, rHM.Line3.Column3);
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aM.set(2, 3, rHM.Line3.Column4);
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aM.set(3, 0, rHM.Line4.Column1);
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aM.set(3, 1, rHM.Line4.Column2);
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aM.set(3, 2, rHM.Line4.Column3);
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aM.set(3, 3, rHM.Line4.Column4);
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return aM;
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}
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::basegfx::B2DHomMatrix IgnoreZ( const ::basegfx::B3DHomMatrix& rM )
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{
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::basegfx::B2DHomMatrix aM;
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aM.set(0, 0, rM.get(0, 0));
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aM.set(0, 1, rM.get(0, 1));
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aM.set(0, 2, rM.get(0, 3));
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aM.set(1, 0, rM.get(1, 0));
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aM.set(1, 1, rM.get(1, 1));
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aM.set(1, 2, rM.get(1, 3));
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aM.set(2, 0, rM.get(3, 0));
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aM.set(2, 1, rM.get(3, 1));
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aM.set(2, 2, rM.get(3, 3));
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return aM;
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}
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drawing::HomogenMatrix3 B2DHomMatrixToHomogenMatrix3( const ::basegfx::B2DHomMatrix& rM )
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{
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drawing::HomogenMatrix3 aHM;
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aHM.Line1.Column1 = rM.get(0, 0);
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aHM.Line1.Column2 = rM.get(0, 1);
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aHM.Line1.Column3 = rM.get(0, 2);
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aHM.Line2.Column1 = rM.get(1, 0);
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aHM.Line2.Column2 = rM.get(1, 1);
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aHM.Line2.Column3 = rM.get(1, 2);
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aHM.Line3.Column1 = rM.get(2, 0);
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aHM.Line3.Column2 = rM.get(2, 1);
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aHM.Line3.Column3 = rM.get(2, 2);
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return aHM;
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}
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::basegfx::B3DPoint Position3DToB3DPoint( const drawing::Position3D& rPosition )
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{
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return ::basegfx::B3DPoint(
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rPosition.PositionX ,
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rPosition.PositionY ,
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rPosition.PositionZ );
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}
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drawing::Direction3D B3DVectorToDirection3D( const ::basegfx::B3DVector& rVector)
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{
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return drawing::Direction3D(
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rVector.getX()
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, rVector.getY()
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, rVector.getZ()
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);
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}
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drawing::Position3D B3DPointToPosition3D( const ::basegfx::B3DPoint& rPoint)
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{
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return drawing::Position3D(
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rPoint.getX()
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, rPoint.getY()
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, rPoint.getZ()
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);
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}
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::basegfx::B3DVector Direction3DToB3DVector( const drawing::Direction3D& rDirection)
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{
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return ::basegfx::B3DVector(
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rDirection.DirectionX
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, rDirection.DirectionY
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, rDirection.DirectionZ
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);
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}
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void AddPointToPoly( drawing::PolyPolygonShape3D& rPoly, const drawing::Position3D& rPos, sal_Int32 nPolygonIndex )
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{
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if(nPolygonIndex<0)
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{
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OSL_ENSURE( false, "The polygon index needs to be > 0");
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nPolygonIndex=0;
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}
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//make sure that we have enough polygons
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if(nPolygonIndex >= rPoly.SequenceX.getLength() )
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{
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rPoly.SequenceX.realloc(nPolygonIndex+1);
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rPoly.SequenceY.realloc(nPolygonIndex+1);
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rPoly.SequenceZ.realloc(nPolygonIndex+1);
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}
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drawing::DoubleSequence* pOuterSequenceX = &rPoly.SequenceX.getArray()[nPolygonIndex];
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drawing::DoubleSequence* pOuterSequenceY = &rPoly.SequenceY.getArray()[nPolygonIndex];
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drawing::DoubleSequence* pOuterSequenceZ = &rPoly.SequenceZ.getArray()[nPolygonIndex];
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sal_Int32 nOldPointCount = pOuterSequenceX->getLength();
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pOuterSequenceX->realloc(nOldPointCount+1);
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pOuterSequenceY->realloc(nOldPointCount+1);
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pOuterSequenceZ->realloc(nOldPointCount+1);
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double* pInnerSequenceX = pOuterSequenceX->getArray();
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double* pInnerSequenceY = pOuterSequenceY->getArray();
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double* pInnerSequenceZ = pOuterSequenceZ->getArray();
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pInnerSequenceX[nOldPointCount] = rPos.PositionX;
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pInnerSequenceY[nOldPointCount] = rPos.PositionY;
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pInnerSequenceZ[nOldPointCount] = rPos.PositionZ;
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}
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drawing::Position3D getPointFromPoly( const drawing::PolyPolygonShape3D& rPolygon, sal_Int32 nPointIndex, sal_Int32 nPolyIndex )
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{
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drawing::Position3D aRet(0.0,0.0,0.0);
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if( nPolyIndex>=0 && nPolyIndex<rPolygon.SequenceX.getLength())
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{
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if(nPointIndex<rPolygon.SequenceX[nPolyIndex].getLength())
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{
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aRet.PositionX = rPolygon.SequenceX[nPolyIndex][nPointIndex];
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aRet.PositionY = rPolygon.SequenceY[nPolyIndex][nPointIndex];
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aRet.PositionZ = rPolygon.SequenceZ[nPolyIndex][nPointIndex];
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}
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else
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{
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;DBG_ERROR("polygon was accessed with a wrong index");
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}
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}
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else
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{
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;DBG_ERROR("polygon was accessed with a wrong index");
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}
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return aRet;
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}
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void addPolygon( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd )
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{
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sal_Int32 nAddOuterCount = rAdd.SequenceX.getLength();
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sal_Int32 nOuterCount = rRet.SequenceX.getLength() + nAddOuterCount;
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rRet.SequenceX.realloc( nOuterCount );
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rRet.SequenceY.realloc( nOuterCount );
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rRet.SequenceZ.realloc( nOuterCount );
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sal_Int32 nIndex = 0;
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sal_Int32 nOuter = nOuterCount - nAddOuterCount;
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for( ; nOuter < nOuterCount; nOuter++ )
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{
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if( nIndex >= nAddOuterCount )
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break;
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rRet.SequenceX[nOuter] = rAdd.SequenceX[nIndex];
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rRet.SequenceY[nOuter] = rAdd.SequenceY[nIndex];
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rRet.SequenceZ[nOuter] = rAdd.SequenceZ[nIndex];
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nIndex++;
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}
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}
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void appendPoly( drawing::PolyPolygonShape3D& rRet, const drawing::PolyPolygonShape3D& rAdd )
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{
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sal_Int32 nOuterCount = Max( rRet.SequenceX.getLength(), rAdd.SequenceX.getLength() );
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rRet.SequenceX.realloc(nOuterCount);
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rRet.SequenceY.realloc(nOuterCount);
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rRet.SequenceZ.realloc(nOuterCount);
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for( sal_Int32 nOuter=0;nOuter<nOuterCount;nOuter++ )
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{
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sal_Int32 nOldPointCount = rRet.SequenceX[nOuter].getLength();
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sal_Int32 nAddPointCount = 0;
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if(nOuter<rAdd.SequenceX.getLength())
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nAddPointCount = rAdd.SequenceX[nOuter].getLength();
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if(!nAddPointCount)
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continue;
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sal_Int32 nNewPointCount = nOldPointCount + nAddPointCount;
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rRet.SequenceX[nOuter].realloc(nNewPointCount);
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rRet.SequenceY[nOuter].realloc(nNewPointCount);
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rRet.SequenceZ[nOuter].realloc(nNewPointCount);
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sal_Int32 nPointTarget=nOldPointCount;
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sal_Int32 nPointSource=nAddPointCount;
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for( ; nPointSource-- ; nPointTarget++ )
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{
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rRet.SequenceX[nOuter][nPointTarget] = rAdd.SequenceX[nOuter][nPointSource];
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rRet.SequenceY[nOuter][nPointTarget] = rAdd.SequenceY[nOuter][nPointSource];
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rRet.SequenceZ[nOuter][nPointTarget] = rAdd.SequenceZ[nOuter][nPointSource];
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}
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}
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}
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drawing::PolyPolygonShape3D BezierToPoly(
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const drawing::PolyPolygonBezierCoords& rBezier )
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{
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const drawing::PointSequenceSequence& rPointSequence = rBezier.Coordinates;
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// const drawing::FlagSequenceSequence& rFlags = rBezier.Flags;
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drawing::PolyPolygonShape3D aRet;
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aRet.SequenceX.realloc( rPointSequence.getLength() );
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aRet.SequenceY.realloc( rPointSequence.getLength() );
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aRet.SequenceZ.realloc( rPointSequence.getLength() );
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sal_Int32 nRealOuter = 0;
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for(sal_Int32 nN = 0; nN < rPointSequence.getLength(); nN++)
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{
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sal_Int32 nInnerLength = rPointSequence[nN].getLength();
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aRet.SequenceX[nN].realloc( nInnerLength );
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aRet.SequenceY[nN].realloc( nInnerLength );
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aRet.SequenceZ[nN].realloc( nInnerLength );
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bool bHasOuterFlags = nN < rBezier.Flags.getLength();
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sal_Int32 nRealInner = 0;
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for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
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{
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bool bHasInnerFlags = bHasOuterFlags && (nM < rBezier.Flags[nN].getLength());
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if( !bHasInnerFlags || (rBezier.Flags[nN][nM] == drawing::PolygonFlags_NORMAL) )
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{
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aRet.SequenceX[nRealOuter][nRealInner] = rPointSequence[nN][nM].X;
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aRet.SequenceY[nRealOuter][nRealInner] = rPointSequence[nN][nM].Y;
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aRet.SequenceZ[nRealOuter][nRealInner] = 0.0;
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nRealInner++;
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}
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}
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aRet.SequenceX[nRealOuter].realloc( nRealInner );
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aRet.SequenceY[nRealOuter].realloc( nRealInner );
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aRet.SequenceZ[nRealOuter].realloc( nRealInner );
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if( nRealInner>0 )
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nRealOuter++;
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}
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aRet.SequenceX.realloc( nRealOuter );
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aRet.SequenceY.realloc( nRealOuter );
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aRet.SequenceZ.realloc( nRealOuter );
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return aRet;
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}
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drawing::PointSequenceSequence PolyToPointSequence(
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const drawing::PolyPolygonShape3D& rPolyPolygon )
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{
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drawing::PointSequenceSequence aRet;
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aRet.realloc( rPolyPolygon.SequenceX.getLength() );
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for(sal_Int32 nN = 0; nN < rPolyPolygon.SequenceX.getLength(); nN++)
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{
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sal_Int32 nInnerLength = rPolyPolygon.SequenceX[nN].getLength();
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aRet[nN].realloc( nInnerLength );
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for( sal_Int32 nM = 0; nM < nInnerLength; nM++)
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{
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aRet[nN][nM].X = static_cast<sal_Int32>(rPolyPolygon.SequenceX[nN][nM]);
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aRet[nN][nM].Y = static_cast<sal_Int32>(rPolyPolygon.SequenceY[nN][nM]);
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}
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}
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return aRet;
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}
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void appendPointSequence( drawing::PointSequenceSequence& rTarget
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, drawing::PointSequenceSequence& rAdd )
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{
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sal_Int32 nAddCount = rAdd.getLength();
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if(!nAddCount)
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return;
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sal_Int32 nOldCount = rTarget.getLength();
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rTarget.realloc(nOldCount+nAddCount);
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for(sal_Int32 nS=0; nS<nAddCount; nS++ )
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rTarget[nOldCount+nS]=rAdd[nS];
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}
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drawing::Position3D operator+( const drawing::Position3D& rPos
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, const drawing::Direction3D& rDirection)
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{
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return drawing::Position3D(
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rPos.PositionX + rDirection.DirectionX
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, rPos.PositionY + rDirection.DirectionY
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, rPos.PositionZ + rDirection.DirectionZ
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);
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}
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drawing::Direction3D operator-( const drawing::Position3D& rPos1
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, const drawing::Position3D& rPos2)
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{
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return drawing::Direction3D(
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rPos1.PositionX - rPos2.PositionX
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, rPos1.PositionY - rPos2.PositionY
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, rPos1.PositionZ - rPos2.PositionZ
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);
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}
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bool operator==( const drawing::Position3D& rPos1
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, const drawing::Position3D& rPos2)
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{
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return rPos1.PositionX == rPos2.PositionX
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&& rPos1.PositionY == rPos2.PositionY
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&& rPos1.PositionZ == rPos2.PositionZ;
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}
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awt::Point Position3DToAWTPoint( const drawing::Position3D& rPos )
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{
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awt::Point aRet;
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aRet.X = static_cast<sal_Int32>(rPos.PositionX);
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aRet.Y = static_cast<sal_Int32>(rPos.PositionY);
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return aRet;
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}
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awt::Point ToPoint( const awt::Rectangle& rRectangle )
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{
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return awt::Point( rRectangle.X, rRectangle.Y );
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}
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awt::Size ToSize( const awt::Rectangle& rRectangle )
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{
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return awt::Size( rRectangle.Width, rRectangle.Height );
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}
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awt::Size Direction3DToAWTSize( const drawing::Direction3D& rDirection )
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{
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awt::Size aRet;
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aRet.Width = static_cast<sal_Int32>(rDirection.DirectionX);
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aRet.Height = static_cast<sal_Int32>(rDirection.DirectionY);
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return aRet;
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}
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uno::Sequence< double > B3DPointToSequence( const ::basegfx::B3DPoint& rPoint )
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{
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uno::Sequence< double > aRet(3);
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aRet[0] = rPoint.getX();
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aRet[1] = rPoint.getY();
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aRet[2] = rPoint.getZ();
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return aRet;
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}
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drawing::Position3D SequenceToPosition3D( const uno::Sequence< double >& rSeq )
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{
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OSL_ENSURE(rSeq.getLength()==3,"The sequence needs to have length 3 for conversion into vector");
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drawing::Position3D aRet;
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aRet.PositionX = rSeq.getLength()>0?rSeq[0]:0.0;
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aRet.PositionY = rSeq.getLength()>1?rSeq[1]:0.0;
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aRet.PositionZ = rSeq.getLength()>2?rSeq[2]:0.0;
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return aRet;
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}
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uno::Sequence< double > Position3DToSequence( const drawing::Position3D& rPosition )
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{
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uno::Sequence< double > aRet(3);
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aRet[0] = rPosition.PositionX;
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aRet[1] = rPosition.PositionY;
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aRet[2] = rPosition.PositionZ;
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return aRet;
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}
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using namespace ::com::sun::star::chart2;
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uno::Sequence< double > DataSequenceToDoubleSequence(
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const uno::Reference< data::XDataSequence >& xDataSequence )
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{
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uno::Sequence< double > aResult;
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OSL_ASSERT( xDataSequence.is());
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if(!xDataSequence.is())
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return aResult;
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uno::Reference< data::XNumericalDataSequence > xNumericalDataSequence( xDataSequence, uno::UNO_QUERY );
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if( xNumericalDataSequence.is() )
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{
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aResult = xNumericalDataSequence->getNumericalData();
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}
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else
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{
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uno::Sequence< uno::Any > aValues = xDataSequence->getData();
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aResult.realloc(aValues.getLength());
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for(sal_Int32 nN=aValues.getLength();nN--;)
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{
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if( !(aValues[nN] >>= aResult[nN]) )
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::rtl::math::setNan( &aResult[nN] );
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}
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}
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return aResult;
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}
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uno::Sequence< rtl::OUString > DataSequenceToStringSequence(
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const uno::Reference< data::XDataSequence >& xDataSequence )
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{
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uno::Sequence< rtl::OUString > aResult;
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OSL_ASSERT( xDataSequence.is());
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if(!xDataSequence.is())
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return aResult;
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uno::Reference< data::XTextualDataSequence > xTextualDataSequence( xDataSequence, uno::UNO_QUERY );
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if( xTextualDataSequence.is() )
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{
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aResult = xTextualDataSequence->getTextualData();
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}
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else
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{
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uno::Sequence< uno::Any > aValues = xDataSequence->getData();
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aResult.realloc(aValues.getLength());
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for(sal_Int32 nN=aValues.getLength();nN--;)
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aValues[nN] >>= aResult[nN];
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}
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return aResult;
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}
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sal_Bool hasDoubleValue( const uno::Any& rAny )
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{
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sal_Bool bRet = sal_False;
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double fValue = 0.0;
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if( rAny >>= fValue )
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bRet = sal_True;
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return bRet;
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}
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sal_Bool hasLongOrShortValue( const uno::Any& rAny )
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{
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sal_Bool bRet = sal_False;
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sal_Int32 n32 = 0;
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if( rAny >>= n32 )
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bRet = sal_True;
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else
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{
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sal_Int16 n16 = 0;
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if( rAny >>= n16 )
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bRet = sal_True;
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}
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return bRet;
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}
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sal_Int16 getShortForLongAlso( const uno::Any& rAny )
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{
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sal_Int16 nRet = 0;
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if( !(rAny >>= nRet) )
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{
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sal_Int32 n32 = 0;
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if( rAny >>= n32 )
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nRet = static_cast<sal_Int16>(n32);
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}
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return nRet;
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}
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bool replaceParamterInString( rtl::OUString & rInOutResourceString,
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const rtl::OUString & rParamToReplace,
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const rtl::OUString & rReplaceWith )
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{
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sal_Int32 nPos = rInOutResourceString.indexOf( rParamToReplace );
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if( nPos == -1 )
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return false;
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rInOutResourceString = rInOutResourceString.replaceAt( nPos
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, rParamToReplace.getLength(), rReplaceWith );
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return true;
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}
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//.............................................................................
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} //namespace chart
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//.............................................................................
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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