97e2bd8378
Change-Id: I4cdf09f4ce8dc399fa5ae4620191a2ad2e7f78da Reviewed-on: https://gerrit.libreoffice.org/c/core/+/107759 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
445 lines
15 KiB
C++
445 lines
15 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <sax/tools/converter.hxx>
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#include <rtl/math.hxx>
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#include <sal/log.hxx>
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#include "ximp3dscene.hxx"
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#include <xmloff/xmluconv.hxx>
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#include <xexptran.hxx>
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#include <xmloff/xmltoken.hxx>
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#include <xmloff/xmlnamespace.hxx>
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#include <com/sun/star/beans/XPropertySet.hpp>
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#include <com/sun/star/drawing/Direction3D.hpp>
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#include <com/sun/star/drawing/CameraGeometry.hpp>
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#include "eventimp.hxx"
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#include "descriptionimp.hxx"
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using namespace ::com::sun::star;
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using namespace ::xmloff::token;
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// dr3d:3dlight context
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SdXML3DLightContext::SdXML3DLightContext(
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SvXMLImport& rImport,
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const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList)
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: SvXMLImportContext( rImport ),
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maDiffuseColor(0x00000000),
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maDirection(0.0, 0.0, 1.0),
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mbEnabled(false),
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mbSpecular(false)
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{
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// read attributes for the 3DScene
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for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) )
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{
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switch(aIter.getToken())
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{
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case XML_ELEMENT(DR3D, XML_DIFFUSE_COLOR):
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{
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::sax::Converter::convertColor(maDiffuseColor, aIter.toString());
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break;
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}
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case XML_ELEMENT(DR3D, XML_DIRECTION):
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{
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::basegfx::B3DVector aVal;
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SvXMLUnitConverter::convertB3DVector(aVal, aIter.toString());
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if (!std::isnan(aVal.getX()) && !std::isnan(aVal.getY()) && !std::isnan(aVal.getZ()))
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{
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maDirection = aVal;
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}
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else
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{
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SAL_WARN("xmloff", "NaNs found in light direction: " << aIter.toString());
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}
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break;
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}
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case XML_ELEMENT(DR3D, XML_ENABLED):
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{
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(void)::sax::Converter::convertBool(mbEnabled, aIter.toView());
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break;
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}
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case XML_ELEMENT(DR3D, XML_SPECULAR):
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{
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(void)::sax::Converter::convertBool(mbSpecular, aIter.toView());
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break;
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}
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default:
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XMLOFF_WARN_UNKNOWN("xmloff", aIter);
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}
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}
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}
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SdXML3DLightContext::~SdXML3DLightContext()
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{
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}
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SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
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SvXMLImport& rImport,
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const css::uno::Reference< css::xml::sax::XFastAttributeList>& xAttrList,
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uno::Reference< drawing::XShapes > const & rShapes,
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bool bTemporaryShapes)
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: SdXMLShapeContext( rImport, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
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{
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}
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SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
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{
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}
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void SdXML3DSceneShapeContext::startFastElement(
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sal_Int32 nElement,
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const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList )
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{
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// create new 3DScene shape and add it to rShapes, use it
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// as base for the new 3DScene import
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AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
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if( mxShape.is() )
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{
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SetStyle();
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mxChildren.set( mxShape, uno::UNO_QUERY );
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if( mxChildren.is() )
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GetImport().GetShapeImport()->pushGroupForPostProcessing( mxChildren );
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SetLayer();
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// set pos, size, shear and rotate
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SetTransformation();
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}
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// read attributes for the 3DScene
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for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) )
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processSceneAttribute( aIter );
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// #91047# call parent function is missing here, added it
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if(mxShape.is())
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{
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// call parent
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SdXMLShapeContext::startFastElement(nElement, xAttrList);
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}
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}
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void SdXML3DSceneShapeContext::endFastElement(sal_Int32 nElement)
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{
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if(!mxShape.is())
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return;
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uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
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if(xPropSet.is())
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{
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setSceneAttributes( xPropSet );
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}
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if( mxChildren.is() )
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GetImport().GetShapeImport()->popGroupAndPostProcess();
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// call parent
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SdXMLShapeContext::endFastElement(nElement);
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}
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css::uno::Reference< css::xml::sax::XFastContextHandler > SdXML3DSceneShapeContext::createFastChildContext(
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sal_Int32 nElement,
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const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList )
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{
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SvXMLImportContextRef xContext;
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switch (nElement)
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{
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// #i68101#
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case XML_ELEMENT(SVG, XML_TITLE):
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case XML_ELEMENT(SVG_COMPAT, XML_TITLE):
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case XML_ELEMENT(SVG, XML_DESC):
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case XML_ELEMENT(SVG_COMPAT, XML_DESC):
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xContext = new SdXMLDescriptionContext( GetImport(), nElement, mxShape );
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break;
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case XML_ELEMENT(OFFICE, XML_EVENT_LISTENERS):
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xContext = new SdXMLEventsContext( GetImport(), mxShape );
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break;
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// look for local light context first
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case XML_ELEMENT(DR3D, XML_LIGHT):
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// dr3d:light inside dr3d:scene context
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xContext = create3DLightContext( xAttrList );
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break;
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default:
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// call GroupChildContext function at common ShapeImport
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return XMLShapeImportHelper::Create3DSceneChildContext(
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GetImport(), nElement, xAttrList, mxChildren);
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}
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return xContext.get();
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}
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SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
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: mrImport( rImporter ),
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mbSetTransform( false ),
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mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
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mnDistance(1000),
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mnFocalLength(1000),
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mnShadowSlant(0),
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mxShadeMode(drawing::ShadeMode_SMOOTH),
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maAmbientColor(0x00666666),
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mbLightingMode(false),
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maVRP(0.0, 0.0, 1.0),
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maVPN(0.0, 0.0, 1.0),
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maVUP(0.0, 1.0, 0.0),
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mbVRPUsed(false),
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mbVPNUsed(false),
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mbVUPUsed(false)
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{
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}
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/** creates a 3d light context and adds it to the internal list for later processing */
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SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList)
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{
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const rtl::Reference<SdXML3DLightContext> xContext{new SdXML3DLightContext(mrImport, xAttrList)};
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// remember SdXML3DLightContext for later evaluation
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maList.push_back(xContext);
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return xContext.get();
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}
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/** this should be called for each scene attribute */
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void SdXML3DSceneAttributesHelper::processSceneAttribute( const sax_fastparser::FastAttributeList::FastAttributeIter & aIter )
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{
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auto nAttributeToken = aIter.getToken();
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if( !IsTokenInNamespace(nAttributeToken, XML_NAMESPACE_DR3D) )
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return;
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switch(nAttributeToken & TOKEN_MASK)
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{
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case XML_TRANSFORM:
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{
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SdXMLImExTransform3D aTransform(aIter.toString(), mrImport.GetMM100UnitConverter());
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if(aTransform.NeedsAction())
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mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
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return;
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}
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case XML_VRP:
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{
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::basegfx::B3DVector aNewVec;
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SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView());
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if(aNewVec != maVRP)
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{
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maVRP = aNewVec;
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mbVRPUsed = true;
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}
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return;
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}
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case XML_VPN:
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{
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::basegfx::B3DVector aNewVec;
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SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView());
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if(aNewVec != maVPN)
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{
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maVPN = aNewVec;
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mbVPNUsed = true;
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}
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return;
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}
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case XML_VUP:
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{
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::basegfx::B3DVector aNewVec;
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SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView());
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if(aNewVec != maVUP)
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{
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maVUP = aNewVec;
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mbVUPUsed = true;
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}
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return;
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}
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case XML_PROJECTION:
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{
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if( IsXMLToken( aIter, XML_PARALLEL ) )
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mxPrjMode = drawing::ProjectionMode_PARALLEL;
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else
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mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
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return;
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}
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case XML_DISTANCE:
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{
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mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance,
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aIter.toView());
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return;
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}
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case XML_FOCAL_LENGTH:
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{
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mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength,
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aIter.toView());
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return;
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}
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case XML_SHADOW_SLANT:
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{
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::sax::Converter::convertNumber(mnShadowSlant, aIter.toView());
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return;
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}
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case XML_SHADE_MODE:
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{
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if( IsXMLToken( aIter, XML_FLAT ) )
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mxShadeMode = drawing::ShadeMode_FLAT;
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else if( IsXMLToken( aIter, XML_PHONG ) )
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mxShadeMode = drawing::ShadeMode_PHONG;
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else if( IsXMLToken( aIter, XML_GOURAUD ) )
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mxShadeMode = drawing::ShadeMode_SMOOTH;
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else
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mxShadeMode = drawing::ShadeMode_DRAFT;
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return;
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}
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case XML_AMBIENT_COLOR:
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{
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::sax::Converter::convertColor(maAmbientColor, aIter.toView());
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return;
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}
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case XML_LIGHTING_MODE:
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{
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(void)::sax::Converter::convertBool(mbLightingMode, aIter.toView());
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return;
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}
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default:
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XMLOFF_WARN_UNKNOWN("xmloff", aIter);
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}
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}
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/** this sets the scene attributes at this propertyset */
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void SdXML3DSceneAttributesHelper::setSceneAttributes( const css::uno::Reference< css::beans::XPropertySet >& xPropSet )
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{
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uno::Any aAny;
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// world transformation
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if(mbSetTransform)
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{
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xPropSet->setPropertyValue("D3DTransformMatrix", uno::Any(mxHomMat));
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}
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// distance
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xPropSet->setPropertyValue("D3DSceneDistance", uno::Any(mnDistance));
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// focalLength
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xPropSet->setPropertyValue("D3DSceneFocalLength", uno::Any(mnFocalLength));
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// shadowSlant
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xPropSet->setPropertyValue("D3DSceneShadowSlant", uno::Any(static_cast<sal_Int16>(mnShadowSlant)));
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// shadeMode
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xPropSet->setPropertyValue("D3DSceneShadeMode", uno::Any(mxShadeMode));
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// ambientColor
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xPropSet->setPropertyValue("D3DSceneAmbientColor", uno::Any(maAmbientColor));
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// lightingMode
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xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", uno::Any(mbLightingMode));
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if( !maList.empty() )
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{
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uno::Any aAny2;
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uno::Any aAny3;
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// set lights
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for( size_t a = 0; a < maList.size(); a++)
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{
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SdXML3DLightContext* pCtx = maList[ a ].get();
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// set anys
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aAny <<= pCtx->GetDiffuseColor();
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drawing::Direction3D aLightDir;
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aLightDir.DirectionX = pCtx->GetDirection().getX();
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aLightDir.DirectionY = pCtx->GetDirection().getY();
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aLightDir.DirectionZ = pCtx->GetDirection().getZ();
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aAny2 <<= aLightDir;
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aAny3 <<= pCtx->GetEnabled();
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switch(a)
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{
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case 0:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor1", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3);
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break;
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}
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case 1:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor2", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3);
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break;
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}
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case 2:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor3", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3);
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break;
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}
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case 3:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor4", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3);
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break;
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}
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case 4:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor5", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3);
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break;
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}
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case 5:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor6", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3);
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break;
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}
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case 6:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor7", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3);
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break;
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}
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case 7:
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{
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xPropSet->setPropertyValue("D3DSceneLightColor8", aAny);
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xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2);
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xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3);
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break;
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}
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}
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}
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}
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// CameraGeometry and camera settings
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drawing::CameraGeometry aCamGeo;
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aCamGeo.vrp.PositionX = maVRP.getX();
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aCamGeo.vrp.PositionY = maVRP.getY();
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aCamGeo.vrp.PositionZ = maVRP.getZ();
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aCamGeo.vpn.DirectionX = maVPN.getX();
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aCamGeo.vpn.DirectionY = maVPN.getY();
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aCamGeo.vpn.DirectionZ = maVPN.getZ();
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aCamGeo.vup.DirectionX = maVUP.getX();
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aCamGeo.vup.DirectionY = maVUP.getY();
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aCamGeo.vup.DirectionZ = maVUP.getZ();
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xPropSet->setPropertyValue("D3DCameraGeometry", uno::Any(aCamGeo));
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// #91047# set drawing::ProjectionMode AFTER camera geometry is set
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// projection "D3DScenePerspective" drawing::ProjectionMode
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xPropSet->setPropertyValue("D3DScenePerspective", uno::Any(mxPrjMode));
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}
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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