148 lines
5.1 KiB
C++
148 lines
5.1 KiB
C++
/*************************************************************************
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*
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* $RCSfile: vector3d.hxx,v $
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*
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* $Revision: 1.2 $
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*
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* last change: $Author: aw $ $Date: 2001-07-10 08:17:17 $
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*
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* The Contents of this file are made available subject to the terms of
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* either of the following licenses
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*
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* - GNU Lesser General Public License Version 2.1
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* - Sun Industry Standards Source License Version 1.1
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*
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* Sun Microsystems Inc., October, 2000
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2000 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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*
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* Sun Industry Standards Source License Version 1.1
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* =================================================
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* The contents of this file are subject to the Sun Industry Standards
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* Source License Version 1.1 (the "License"); You may not use this file
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* except in compliance with the License. You may obtain a copy of the
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* License at http://www.openoffice.org/license.html.
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*
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* Software provided under this License is provided on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
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* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
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* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
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* See the License for the specific provisions governing your rights and
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* obligations concerning the Software.
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*
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* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
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*
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* Copyright: 2000 by Sun Microsystems, Inc.
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*
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* All Rights Reserved.
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*
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* Contributor(s): _______________________________________
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*
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*
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************************************************************************/
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#ifndef _SVX_VECTOR3D_HXX
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#define _SVX_VECTOR3D_HXX
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#ifndef _SOLAR_H
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#include <tools/solar.h>
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#endif
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#ifndef _INC_MATH
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#include <math.h>
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#endif
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class Point;
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class SvStream;
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/*************************************************************************
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|*
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|* 3D-Vektor
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|*
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\************************************************************************/
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class Vector3D
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{
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protected:
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double V[3];
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public:
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Vector3D(double fX = 0, double fY = 0, double fZ = 0)
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{ V[0] = fX; V[1] = fY; V[2] = fZ; }
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Vector3D(const Point& rPnt, double fZ = 0);
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const double& X() const { return V[0]; }
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const double& Y() const { return V[1]; }
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const double& Z() const { return V[2]; }
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double& X() { return V[0]; }
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double& Y() { return V[1]; }
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double& Z() { return V[2]; }
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const double& operator[] (int nPos) const { return V[nPos]; }
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double& operator[] (int nPos) { return V[nPos]; }
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double GetLength(void) const;
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double GetXYLength(void) const;
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double GetXZLength(void) const;
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double GetYZLength(void) const;
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void Normalize();
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void Min(const Vector3D& rVec);
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void Max(const Vector3D& rVec);
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void Abs();
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void CalcInBetween(const Vector3D& rOld1, const Vector3D& rOld2, double t);
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void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2);
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void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2, Vector3D& rOld3);
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Vector3D GetPerpendicular2D() const;
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Vector3D GetPerpendicular(const Vector3D& rNormalizedVec) const;
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Vector3D GetProjectionOnPlane(const Vector3D& rNormalizedPlane) const;
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Vector3D& operator+= (const Vector3D&);
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Vector3D& operator-= (const Vector3D&);
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Vector3D operator+ (const Vector3D&) const;
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Vector3D operator- (const Vector3D&) const;
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Vector3D operator- (void) const;
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// Kreuzprodukt mittels operator| (wie: Senkrecht)
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Vector3D& operator|= (const Vector3D&);
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Vector3D operator| (const Vector3D&) const;
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// Skalarprodukt als Methode, um Verwechslungen zu vermeiden
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double Scalar(const Vector3D&) const;
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Vector3D& operator/= (const Vector3D&);
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Vector3D operator/ (const Vector3D&) const;
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Vector3D& operator*= (const Vector3D&);
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Vector3D operator* (const Vector3D&) const;
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Vector3D& operator*= (double);
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Vector3D operator* (double) const;
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Vector3D& operator/= (double);
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Vector3D operator/ (double) const;
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BOOL operator== (const Vector3D&) const;
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BOOL operator!= (const Vector3D&) const;
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friend SvStream& operator>>(SvStream& rIStream, Vector3D&);
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friend SvStream& operator<<(SvStream& rOStream, const Vector3D&);
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};
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#endif // _SVX_VECTOR3D_HXX
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