office-gobmx/goodies/inc/vector3d.hxx

148 lines
5.1 KiB
C++

/*************************************************************************
*
* $RCSfile: vector3d.hxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: aw $ $Date: 2001-07-10 08:17:17 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
*
* - GNU Lesser General Public License Version 2.1
* - Sun Industry Standards Source License Version 1.1
*
* Sun Microsystems Inc., October, 2000
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2000 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
*
* Sun Industry Standards Source License Version 1.1
* =================================================
* The contents of this file are subject to the Sun Industry Standards
* Source License Version 1.1 (the "License"); You may not use this file
* except in compliance with the License. You may obtain a copy of the
* License at http://www.openoffice.org/license.html.
*
* Software provided under this License is provided on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
* WITHOUT LIMITATION, WARRANTIES THAT THE SOFTWARE IS FREE OF DEFECTS,
* MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE, OR NON-INFRINGING.
* See the License for the specific provisions governing your rights and
* obligations concerning the Software.
*
* The Initial Developer of the Original Code is: Sun Microsystems, Inc.
*
* Copyright: 2000 by Sun Microsystems, Inc.
*
* All Rights Reserved.
*
* Contributor(s): _______________________________________
*
*
************************************************************************/
#ifndef _SVX_VECTOR3D_HXX
#define _SVX_VECTOR3D_HXX
#ifndef _SOLAR_H
#include <tools/solar.h>
#endif
#ifndef _INC_MATH
#include <math.h>
#endif
class Point;
class SvStream;
/*************************************************************************
|*
|* 3D-Vektor
|*
\************************************************************************/
class Vector3D
{
protected:
double V[3];
public:
Vector3D(double fX = 0, double fY = 0, double fZ = 0)
{ V[0] = fX; V[1] = fY; V[2] = fZ; }
Vector3D(const Point& rPnt, double fZ = 0);
const double& X() const { return V[0]; }
const double& Y() const { return V[1]; }
const double& Z() const { return V[2]; }
double& X() { return V[0]; }
double& Y() { return V[1]; }
double& Z() { return V[2]; }
const double& operator[] (int nPos) const { return V[nPos]; }
double& operator[] (int nPos) { return V[nPos]; }
double GetLength(void) const;
double GetXYLength(void) const;
double GetXZLength(void) const;
double GetYZLength(void) const;
void Normalize();
void Min(const Vector3D& rVec);
void Max(const Vector3D& rVec);
void Abs();
void CalcInBetween(const Vector3D& rOld1, const Vector3D& rOld2, double t);
void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2);
void CalcMiddle(const Vector3D& rOld1, const Vector3D& rOld2, Vector3D& rOld3);
Vector3D GetPerpendicular2D() const;
Vector3D GetPerpendicular(const Vector3D& rNormalizedVec) const;
Vector3D GetProjectionOnPlane(const Vector3D& rNormalizedPlane) const;
Vector3D& operator+= (const Vector3D&);
Vector3D& operator-= (const Vector3D&);
Vector3D operator+ (const Vector3D&) const;
Vector3D operator- (const Vector3D&) const;
Vector3D operator- (void) const;
// Kreuzprodukt mittels operator| (wie: Senkrecht)
Vector3D& operator|= (const Vector3D&);
Vector3D operator| (const Vector3D&) const;
// Skalarprodukt als Methode, um Verwechslungen zu vermeiden
double Scalar(const Vector3D&) const;
Vector3D& operator/= (const Vector3D&);
Vector3D operator/ (const Vector3D&) const;
Vector3D& operator*= (const Vector3D&);
Vector3D operator* (const Vector3D&) const;
Vector3D& operator*= (double);
Vector3D operator* (double) const;
Vector3D& operator/= (double);
Vector3D operator/ (double) const;
BOOL operator== (const Vector3D&) const;
BOOL operator!= (const Vector3D&) const;
friend SvStream& operator>>(SvStream& rIStream, Vector3D&);
friend SvStream& operator<<(SvStream& rOStream, const Vector3D&);
};
#endif // _SVX_VECTOR3D_HXX