office-gobmx/vcl/inc/aqua/salframe.h
Mathieu Vonlanthen 85cb908453 fdo#48549 System::Beep() removal
Change-Id: I402202e199dfc8c2462859d00529f2782f6228b0
2012-07-31 10:28:57 +01:00

222 lines
9.6 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _SV_SALFRAME_H
#define _SV_SALFRAME_H
#include "vcl/sysdata.hxx"
#include "aqua/salmenu.h"
#include "aqua/saldata.hxx"
#include "aqua/aquavcltypes.h"
#include "salframe.hxx"
#include <vector>
#include <utility>
#include <stdexcept>
#include <boost/shared_ptr.hpp>
class AquaSalGraphics;
class AquaSalFrame;
class AquaSalTimer;
class AquaSalInstance;
class AquaSalMenu;
class AquaBlinker;
typedef struct SalFrame::SalPointerState SalPointerState;
// ----------------
// - AquaSalFrame -
// ----------------
class AquaSalFrame : public SalFrame
{
public:
NSWindow* mpWindow; // Cocoa window
NSView* mpView; // Cocoa view (actually a custom view, see below
NSMenuItem* mpDockMenuEntry; // entry in the dynamic dock menu
NSRect maScreenRect; // for mirroring purposes
AquaSalGraphics* mpGraphics; // current frame graphics
AquaSalFrame* mpParent; // pointer to parent frame
SystemEnvData maSysData; // system data
int mnMinWidth; // min. client width in pixels
int mnMinHeight; // min. client height in pixels
int mnMaxWidth; // max. client width in pixels
int mnMaxHeight; // max. client height in pixels
NSRect maFullScreenRect; // old window size when in FullScreen
bool mbGraphics:1; // is Graphics used?
bool mbFullScreen:1; // is Window in FullScreen?
bool mbShown:1;
bool mbInitShow:1;
bool mbPositioned:1;
bool mbSized:1;
bool mbPresentation:1;
sal_uLong mnStyle;
unsigned int mnStyleMask; // our style mask from NSWindow creation
sal_uLong mnLastEventTime;
unsigned int mnLastModifierFlags;
AquaSalMenu* mpMenu;
SalExtStyle mnExtStyle; // currently document frames are marked this way
PointerStyle mePointerStyle; // currently active pointer style
NSTrackingRectTag mnTrackingRectTag; // used to get enter/leave messages
CGMutablePathRef mrClippingPath; // used for "shaping"
std::vector< CGRect > maClippingRects;
std::list<AquaBlinker*> maBlinkers;
Rectangle maInvalidRect;
sal_uLong mnICOptions;
boost::shared_ptr< Timer > mpActivityTimer; // Timer to prevent system sleep during presentation
public:
/** Constructor
Creates a system window and connects this frame with it.
@throws std::runtime_error in case window creation fails
*/
AquaSalFrame( SalFrame* pParent, sal_uLong salFrameStyle );
virtual ~AquaSalFrame();
virtual SalGraphics* GetGraphics();
virtual void ReleaseGraphics( SalGraphics* pGraphics );
virtual sal_Bool PostEvent( void* pData );
virtual void SetTitle( const rtl::OUString& rTitle );
virtual void SetIcon( sal_uInt16 nIcon );
virtual void SetRepresentedURL( const rtl::OUString& );
virtual void SetMenu( SalMenu* pSalMenu );
virtual void DrawMenuBar();
virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False );
virtual void Enable( sal_Bool bEnable );
virtual void SetMinClientSize( long nWidth, long nHeight );
virtual void SetMaxClientSize( long nWidth, long nHeight );
virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
virtual void GetClientSize( long& rWidth, long& rHeight );
virtual void GetWorkArea( Rectangle& rRect );
virtual SalFrame* GetParent() const;
virtual void SetWindowState( const SalFrameState* pState );
virtual sal_Bool GetWindowState( SalFrameState* pState );
virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay );
virtual void StartPresentation( sal_Bool bStart );
virtual void SetAlwaysOnTop( sal_Bool bOnTop );
virtual void ToTop( sal_uInt16 nFlags );
virtual void SetPointer( PointerStyle ePointerStyle );
virtual void CaptureMouse( sal_Bool bMouse );
virtual void SetPointerPos( long nX, long nY );
virtual void Flush( void );
virtual void Flush( const Rectangle& );
virtual void Sync();
virtual void SetInputContext( SalInputContext* pContext );
virtual void EndExtTextInput( sal_uInt16 nFlags );
virtual rtl::OUString GetKeyName( sal_uInt16 nKeyCode );
virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode );
virtual LanguageType GetInputLanguage();
virtual void UpdateSettings( AllSettings& rSettings );
virtual const SystemEnvData* GetSystemData() const;
virtual SalPointerState GetPointerState();
virtual SalIndicatorState GetIndicatorState();
virtual void SimulateKeyPress( sal_uInt16 nKeyCode );
virtual void SetParent( SalFrame* pNewParent );
virtual bool SetPluginParent( SystemParentData* pNewParent );
virtual void SetExtendedFrameStyle( SalExtStyle );
virtual void SetBackgroundBitmap( SalBitmap* );
virtual void SetScreenNumber(unsigned int);
virtual void SetApplicationID( const rtl::OUString &rApplicationID );
// shaped system windows
// set clip region to none (-> rectangular windows, normal state)
virtual void ResetClipRegion();
// start setting the clipregion consisting of nRects rectangles
virtual void BeginSetClipRegion( sal_uLong nRects );
// add a rectangle to the clip region
virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight );
// done setting up the clipregion
virtual void EndSetClipRegion();
virtual void SetClientSize( long nWidth, long nHeight );
void UpdateFrameGeometry();
// trigger painting of the window
void SendPaintEvent( const Rectangle* pRect = NULL );
static bool isAlive( const AquaSalFrame* pFrame )
{ return GetSalData()->maFrameCheck.find( pFrame ) != GetSalData()->maFrameCheck.end(); }
static AquaSalFrame* GetCaptureFrame() { return s_pCaptureFrame; }
NSWindow* getWindow() const { return mpWindow; }
NSView* getView() const { return mpView; }
unsigned int getStyleMask() const { return mnStyleMask; }
void getResolution( long& o_rDPIX, long& o_rDPIY );
// actually the follwing methods do the same thing: flipping y coordinates
// but having two of them makes clearer what the coordinate system
// is supposed to be before and after
void VCLToCocoa( NSRect& io_rRect, bool bRelativeToScreen = true );
void CocoaToVCL( NSRect& io_rRect, bool bRelativeToScreen = true );
void VCLToCocoa( NSPoint& io_rPoint, bool bRelativeToScreen = true );
void CocoaToVCL( NSPoint& io_Point, bool bRelativeToScreen = true );
NSCursor* getCurrentCursor() const;
CGMutablePathRef getClipPath() const { return mrClippingPath; }
// called by VCL_NSApplication to indicate screen settings have changed
void screenParametersChanged();
private: // methods
/** do things on initial show (like centering on parent or on screen)
*/
void initShow();
void initWindowAndView();
private: // data
static AquaSalFrame* s_pCaptureFrame;
// make AquaSalFrame non copyable
AquaSalFrame( const AquaSalFrame& );
AquaSalFrame& operator=(const AquaSalFrame&);
};
#endif // _SV_SALFRAME_H
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