83ba7b4e8f
Compiles, but I obviously have no idea how it works yet. Yes, eventually we should factor out common parts from the iOS and MacOSX code.
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef _VCL_IOS_SALGDICOMMON_H
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#define _VCL_IOS_SALGDICOMMON_H
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// abstracting quartz color instead of having to use an CGFloat[] array
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class RGBAColor
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{
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public:
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RGBAColor( SalColor );
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RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha ); //NOTUSEDYET
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const float* AsArray() const { return &m_fRed; }
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bool IsVisible() const { return m_fAlpha > 0; }
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void SetAlpha( float fAlpha ) { m_fAlpha = fAlpha; }
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private:
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float m_fRed, m_fGreen, m_fBlue, m_fAlpha;
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};
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inline RGBAColor::RGBAColor( SalColor nSalColor )
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: m_fRed( SALCOLOR_RED(nSalColor) * (1.0/255))
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, m_fGreen( SALCOLOR_GREEN(nSalColor) * (1.0/255))
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, m_fBlue( SALCOLOR_BLUE(nSalColor) * (1.0/255))
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, m_fAlpha( 1.0 ) // opaque
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{}
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inline RGBAColor::RGBAColor( float fRed, float fGreen, float fBlue, float fAlpha )
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: m_fRed( fRed )
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, m_fGreen( fGreen )
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, m_fBlue( fBlue )
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, m_fAlpha( fAlpha )
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{}
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class XorEmulation
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{
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public:
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XorEmulation();
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~XorEmulation();
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void SetTarget( int nWidth, int nHeight, int nBitmapDepth, CGContextRef, CGLayerRef );
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bool UpdateTarget();
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void Enable() { m_bIsEnabled = true; }
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void Disable() { m_bIsEnabled = false; }
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bool IsEnabled() const { return m_bIsEnabled; }
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CGContextRef GetTargetContext() const { return m_xTargetContext; }
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CGContextRef GetMaskContext() const { return (m_bIsEnabled ? m_xMaskContext : NULL); }
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private:
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CGLayerRef m_xTargetLayer;
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CGContextRef m_xTargetContext;
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CGContextRef m_xMaskContext;
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CGContextRef m_xTempContext;
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sal_uLong* m_pMaskBuffer;
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sal_uLong* m_pTempBuffer;
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int m_nBufferLongs;
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bool m_bIsEnabled;
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};
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#endif /* _VCL_IOS_SALGDICOMMON_H */
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