office-gobmx/basegfx/test/basegfx3d.cxx
Oliver Bolte 6130e21fe2 INTEGRATION: CWS pchfix02 (1.1.96); FILE MERGED
2006/09/01 17:16:42 kaib 1.1.96.1: #i68856# Added header markers and pch files
2006-09-17 07:09:47 +00:00

234 lines
6 KiB
C++

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: basegfx3d.cxx,v $
*
* $Revision: 1.2 $
*
* last change: $Author: obo $ $Date: 2006-09-17 08:09:47 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_basegfx.hxx"
// autogenerated file with codegen.pl
#include <cppunit/simpleheader.hxx>
namespace basegfx3d
{
class b3dhommatrix : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dhommatrix);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dhommatrix
class b3dhompoint : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dhompoint);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dhompoint
class b3dpoint : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dpoint);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dpoint
class b3drange : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3drange);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3drange
class b3dtuple : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
// this is only demonstration code
void EmptyMethod()
{
// CPPUNIT_ASSERT_MESSAGE("a message", 1 == 1);
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dtuple);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dtuple
class b3dvector : public CppUnit::TestFixture
{
public:
// initialise your test code values here.
void setUp()
{
}
void tearDown()
{
}
// insert your test code here.
void EmptyMethod()
{
CPPUNIT_ASSERT_STUB();
}
// Change the following lines only, if you add, remove or rename
// member functions of the current class,
// because these macros are need by auto register mechanism.
CPPUNIT_TEST_SUITE(b3dvector);
CPPUNIT_TEST(EmptyMethod);
CPPUNIT_TEST_SUITE_END();
}; // class b3dvector
// -----------------------------------------------------------------------------
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhommatrix, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dhompoint, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dpoint, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3drange, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dtuple, "basegfx3d");
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION(basegfx3d::b3dvector, "basegfx3d");
} // namespace basegfx3d
// -----------------------------------------------------------------------------
// this macro creates an empty function, which will called by the RegisterAllFunctions()
// to let the user the possibility to also register some functions by hand.
// NOADDITIONAL;