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which is both more compact code, and more efficient, since the insert method can do smarter resizing Change-Id: I17f226660f87cdf002edccc29b4af8fd59a25f91 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/96948 Tested-by: Jenkins Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk> |
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.. | ||
inc/pch | ||
opengl | ||
qa | ||
source | ||
test | ||
util | ||
CppunitTest_slideshow.mk | ||
IwyuFilter_slideshow.yaml | ||
Library_OGLTrans.mk | ||
Library_slideshow.mk | ||
Makefile | ||
manifest.txt | ||
Module_slideshow.mk | ||
Package_opengl.mk | ||
README |
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.