office-gobmx/canvas/source
Noel Grandin a214ac6774 simplify and modernise ScopedBitmapAccess
(*) Make all of it use a "Scoped" paradigm
(*) pass by value, no need to allocate on heap
(*) make all of the construction go via the *Access constructors, instead of it being some via the constructors and some via the Acquire*Access methods.
(*) take the Bitmap& by const& in the constructor, so we can avoid doing const_cast in random places.

Change-Id: Ie03a9145c0965980ee8df9a89b8714a425e18f74
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/160293
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2023-12-07 09:32:14 +01:00
..
cairo
directx simplify and modernise ScopedBitmapAccess 2023-12-07 09:32:14 +01:00
factory
opengl
simplecanvas
tools c++20: use std::erase instead of std::removed followed by erase (part 2) 2023-11-18 20:27:47 +01:00
vcl simplify and modernise ScopedBitmapAccess 2023-12-07 09:32:14 +01:00