2a43750723
2008/04/01 15:04:11 thb 1.3.106.3: #i85898# Stripping all external header guards 2008/04/01 10:50:27 thb 1.3.106.2: #i85898# Stripping all external header guards 2008/03/28 16:43:51 rt 1.3.106.1: #i87441# Change license header to LPGL v3.
102 lines
3.5 KiB
C++
102 lines
3.5 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: BaseGFXHelper.hxx,v $
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* $Revision: 1.4 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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#ifndef CHART2_BASEGFXHELPER_HXX
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#define CHART2_BASEGFXHELPER_HXX
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#include <basegfx/matrix/b3dhommatrix.hxx>
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#include <basegfx/polygon/b3dpolypolygon.hxx>
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#include <basegfx/polygon/b3dpolygon.hxx>
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#include <basegfx/point/b3dpoint.hxx>
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#include <basegfx/range/b2irectangle.hxx>
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#include <basegfx/tuple/b3dtuple.hxx>
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#include <basegfx/vector/b3dvector.hxx>
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#include <basegfx/range/b3drange.hxx>
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#include <com/sun/star/awt/Point.hpp>
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#include <com/sun/star/awt/Rectangle.hpp>
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#include <com/sun/star/awt/Size.hpp>
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#include <com/sun/star/drawing/HomogenMatrix.hpp>
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#include <com/sun/star/drawing/Direction3D.hpp>
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#include <com/sun/star/drawing/Position3D.hpp>
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#include <com/sun/star/drawing/PolyPolygonShape3D.hpp>
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namespace chart
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{
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namespace BaseGFXHelper
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{
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::basegfx::B3DRange getBoundVolume( const ::com::sun::star::drawing::PolyPolygonShape3D& rPolyPoly );
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::basegfx::B2IRectangle makeRectangle(
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const com::sun::star::awt::Point& rPosition,
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const com::sun::star::awt::Size& rSize );
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com::sun::star::awt::Point B2IRectangleToAWTPoint(
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const ::basegfx::B2IRectangle& rB2IRectangle );
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com::sun::star::awt::Size B2IRectangleToAWTSize(
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const ::basegfx::B2IRectangle& rB2IRectangle );
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com::sun::star::awt::Rectangle B2IRectangleToAWTRectangle(
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const ::basegfx::B2IRectangle& rB2IRectangle );
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::basegfx::B3DVector Direction3DToB3DVector(
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const com::sun::star::drawing::Direction3D& rDirection );
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com::sun::star::drawing::Direction3D B3DVectorToDirection3D(
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const ::basegfx::B3DVector& rB3DVector );
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::basegfx::B3DVector Position3DToB3DVector(
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const com::sun::star::drawing::Position3D& rPosition );
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com::sun::star::drawing::Position3D B3DVectorToPosition3D(
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const ::basegfx::B3DVector& rB3DVector );
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::basegfx::B3DHomMatrix HomogenMatrixToB3DHomMatrix(
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const ::com::sun::star::drawing::HomogenMatrix & rHomogenMatrix );
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::com::sun::star::drawing::HomogenMatrix B3DHomMatrixToHomogenMatrix(
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const ::basegfx::B3DHomMatrix & rB3DMatrix );
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::basegfx::B3DTuple GetRotationFromMatrix(
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const ::basegfx::B3DHomMatrix & rB3DMatrix );
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::basegfx::B3DTuple GetScaleFromMatrix(
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const ::basegfx::B3DHomMatrix & rB3DMatrix );
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void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix );
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double Deg2Rad( double fDegrees );
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double Rad2Deg( double fRadians );
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} // namespace BaseGFXHelper
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} // namespace chart
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// CHART2_BASEGFXHELPER_HXX
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#endif
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