office-gobmx/canvas/source/vcl/sprite.hxx
George Bateman df9ff47f98 tdf#124176 Use #pragma once in canvas
This commit was carried out by a Python script, source of which
is at https://bugs.documentfoundation.org/show_bug.cgi?id=124176#c97.

Change-Id: Icd712adf20fa2dbaaea2fc33a0fd870c8595b7e2
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100147
Tested-by: Jenkins
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
2020-09-04 08:55:42 +02:00

65 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <base/sprite.hxx>
class OutputDevice;
namespace vclcanvas
{
/** Specialization of ::canvas::Sprite interface, to also provide
redraw methods.
*/
class Sprite : public ::canvas::Sprite
{
public:
/** Redraw sprite at the stored position.
@param bBufferedUpdate
When true, the redraw does <em>not</em> happen directly on
the front buffer, but within a VDev. Used to speed up
drawing.
*/
virtual void redraw( OutputDevice& rOutDev,
bool bBufferedUpdate ) const = 0;
/** Redraw sprite at the given position.
@param rPos
Output position of the sprite. Overrides the sprite's own
output position.
@param bBufferedUpdate
When true, the redraw does <em>not</em> happen directly on
the front buffer, but within a VDev. Used to speed up
drawing.
*/
virtual void redraw( OutputDevice& rOutDev,
const ::basegfx::B2DPoint& rPos,
bool bBufferedUpdate ) const = 0;
protected:
~Sprite() {}
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */