office-gobmx/canvas/source/vcl/textlayout.cxx
Noel Grandin b61e0f2b53 loplugin:reftotemp in canvas
Change-Id: I0a038cf32e05dab59b1cedcf06ecd38b48d76feb
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/176257
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2024-11-08 13:23:57 +01:00

449 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <comphelper/diagnose_ex.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/numeric/ftools.hxx>
#include <basegfx/utils/canvastools.hxx>
#include <com/sun/star/rendering/CompositeOperation.hpp>
#include <com/sun/star/rendering/RenderState.hpp>
#include <com/sun/star/rendering/TextDirection.hpp>
#include <com/sun/star/rendering/ViewState.hpp>
#include <comphelper/sequence.hxx>
#include <cppuhelper/supportsservice.hxx>
#include <utility>
#include <vcl/kernarray.hxx>
#include <vcl/metric.hxx>
#include <vcl/virdev.hxx>
#include <canvas/canvastools.hxx>
#include "textlayout.hxx"
#include <memory>
using namespace ::com::sun::star;
namespace vclcanvas
{
namespace
{
void setupLayoutMode( OutputDevice& rOutDev,
sal_Int8 nTextDirection )
{
// TODO(P3): avoid if already correctly set
vcl::text::ComplexTextLayoutFlags nLayoutMode = vcl::text::ComplexTextLayoutFlags::Default;
switch( nTextDirection )
{
case rendering::TextDirection::WEAK_LEFT_TO_RIGHT:
break;
case rendering::TextDirection::STRONG_LEFT_TO_RIGHT:
nLayoutMode = vcl::text::ComplexTextLayoutFlags::BiDiStrong;
break;
case rendering::TextDirection::WEAK_RIGHT_TO_LEFT:
nLayoutMode = vcl::text::ComplexTextLayoutFlags::BiDiRtl;
break;
case rendering::TextDirection::STRONG_RIGHT_TO_LEFT:
nLayoutMode = vcl::text::ComplexTextLayoutFlags::BiDiRtl | vcl::text::ComplexTextLayoutFlags::BiDiStrong;
break;
default:
break;
}
// set calculated layout mode. Origin is always the left edge,
// as required at the API spec
rOutDev.SetLayoutMode( nLayoutMode | vcl::text::ComplexTextLayoutFlags::TextOriginLeft );
}
}
TextLayout::TextLayout( rendering::StringContext aText,
sal_Int8 nDirection,
CanvasFont::Reference rFont,
uno::Reference<rendering::XGraphicDevice> xDevice,
OutDevProviderSharedPtr xOutDev ) :
maText(std::move( aText )),
mpFont(std::move( rFont )),
mxDevice(std::move( xDevice )),
mpOutDevProvider(std::move( xOutDev )),
mnTextDirection( nDirection )
{}
void TextLayout::disposing(std::unique_lock<std::mutex>& rGuard)
{
rGuard.unlock();
{
SolarMutexGuard aGuard;
mpOutDevProvider.reset();
mxDevice.clear();
mpFont.clear();
}
rGuard.lock();
}
// XTextLayout
uno::Sequence< uno::Reference< rendering::XPolyPolygon2D > > SAL_CALL TextLayout::queryTextShapes( )
{
SolarMutexGuard aGuard;
OutputDevice& rOutDev = mpOutDevProvider->getOutDev();
ScopedVclPtrInstance< VirtualDevice > pVDev( rOutDev );
pVDev->SetFont( mpFont->getVCLFont() );
setupLayoutMode( *pVDev, mnTextDirection );
const rendering::ViewState aViewState(
geometry::AffineMatrix2D(1,0,0, 0,1,0),
nullptr);
rendering::RenderState aRenderState (
geometry::AffineMatrix2D(1,0,0,0,1,0),
nullptr,
uno::Sequence<double>(4),
rendering::CompositeOperation::SOURCE);
KernArray aOffsets(setupTextOffsets(maLogicalAdvancements, aViewState, aRenderState));
std::span<const sal_Bool> aKashidaArray(maKashidaPositions.getArray(), maKashidaPositions.getLength());
std::vector< uno::Reference< rendering::XPolyPolygon2D> > aOutlineSequence;
::basegfx::B2DPolyPolygonVector aOutlines;
if (pVDev->GetTextOutlines(
aOutlines,
maText.Text,
maText.StartPosition,
maText.StartPosition,
maText.Length,
0,
aOffsets,
aKashidaArray))
{
aOutlineSequence.reserve(aOutlines.size());
sal_Int32 nIndex (0);
for (auto const& outline : aOutlines)
{
aOutlineSequence[nIndex++] = ::basegfx::unotools::xPolyPolygonFromB2DPolyPolygon(
mxDevice,
outline);
}
}
return comphelper::containerToSequence(aOutlineSequence);
}
uno::Sequence< geometry::RealRectangle2D > SAL_CALL TextLayout::queryInkMeasures( )
{
SolarMutexGuard aGuard;
OutputDevice& rOutDev = mpOutDevProvider->getOutDev();
ScopedVclPtrInstance< VirtualDevice > pVDev( rOutDev );
pVDev->SetFont( mpFont->getVCLFont() );
setupLayoutMode( *pVDev, mnTextDirection );
const rendering::ViewState aViewState(
geometry::AffineMatrix2D(1,0,0, 0,1,0),
nullptr);
rendering::RenderState aRenderState (
geometry::AffineMatrix2D(1,0,0,0,1,0),
nullptr,
uno::Sequence<double>(4),
rendering::CompositeOperation::SOURCE);
std::vector< ::tools::Rectangle > aMetricVector;
uno::Sequence<geometry::RealRectangle2D> aBoundingBoxes;
if (pVDev->GetGlyphBoundRects(
Point(0,0),
maText.Text,
::canvas::tools::numeric_cast<sal_uInt16>(maText.StartPosition),
::canvas::tools::numeric_cast<sal_uInt16>(maText.Length),
aMetricVector))
{
aBoundingBoxes.realloc(aMetricVector.size());
auto pBoundingBoxes = aBoundingBoxes.getArray();
sal_Int32 nIndex (0);
for (auto const& metric : aMetricVector)
{
pBoundingBoxes[nIndex++] = geometry::RealRectangle2D(
metric.Left(),
metric.Top(),
metric.Right(),
metric.Bottom());
}
}
return aBoundingBoxes;
}
uno::Sequence< geometry::RealRectangle2D > SAL_CALL TextLayout::queryMeasures( )
{
// TODO(F1)
return uno::Sequence< geometry::RealRectangle2D >();
}
uno::Sequence< double > SAL_CALL TextLayout::queryLogicalAdvancements( )
{
SolarMutexGuard aGuard;
return maLogicalAdvancements;
}
void SAL_CALL TextLayout::applyLogicalAdvancements( const uno::Sequence< double >& aAdvancements )
{
SolarMutexGuard aGuard;
ENSURE_ARG_OR_THROW( aAdvancements.getLength() == maText.Length,
"TextLayout::applyLogicalAdvancements(): mismatching number of advancements" );
maLogicalAdvancements = aAdvancements;
}
uno::Sequence< sal_Bool > SAL_CALL TextLayout::queryKashidaPositions( )
{
SolarMutexGuard aGuard;
return maKashidaPositions;
}
void SAL_CALL TextLayout::applyKashidaPositions( const uno::Sequence< sal_Bool >& aPositions )
{
SolarMutexGuard aGuard;
ENSURE_ARG_OR_THROW( !aPositions.hasElements() || aPositions.getLength() == maText.Length,
"TextLayout::applyKashidaPositions(): mismatching number of positions" );
maKashidaPositions = aPositions;
}
geometry::RealRectangle2D SAL_CALL TextLayout::queryTextBounds( )
{
SolarMutexGuard aGuard;
if( !mpOutDevProvider )
return geometry::RealRectangle2D();
OutputDevice& rOutDev = mpOutDevProvider->getOutDev();
ScopedVclPtrInstance< VirtualDevice > pVDev( rOutDev );
pVDev->SetFont( mpFont->getVCLFont() );
// need metrics for Y offset, the XCanvas always renders
// relative to baseline
const ::FontMetric aMetric( pVDev->GetFontMetric() );
setupLayoutMode( *pVDev, mnTextDirection );
const sal_Int32 nAboveBaseline( -aMetric.GetAscent() );
const sal_Int32 nBelowBaseline( aMetric.GetDescent() );
if( maLogicalAdvancements.hasElements() )
{
return geometry::RealRectangle2D( 0, nAboveBaseline,
maLogicalAdvancements[ maLogicalAdvancements.getLength()-1 ],
nBelowBaseline );
}
else
{
return geometry::RealRectangle2D( 0, nAboveBaseline,
pVDev->GetTextWidth(
maText.Text,
::canvas::tools::numeric_cast<sal_uInt16>(maText.StartPosition),
::canvas::tools::numeric_cast<sal_uInt16>(maText.Length) ),
nBelowBaseline );
}
}
double SAL_CALL TextLayout::justify( double )
{
// TODO(F1)
return 0.0;
}
double SAL_CALL TextLayout::combinedJustify( const uno::Sequence< uno::Reference< rendering::XTextLayout > >&,
double )
{
// TODO(F1)
return 0.0;
}
rendering::TextHit SAL_CALL TextLayout::getTextHit( const geometry::RealPoint2D& )
{
// TODO(F1)
return rendering::TextHit();
}
rendering::Caret SAL_CALL TextLayout::getCaret( sal_Int32, sal_Bool )
{
// TODO(F1)
return rendering::Caret();
}
sal_Int32 SAL_CALL TextLayout::getNextInsertionIndex( sal_Int32, sal_Int32, sal_Bool )
{
// TODO(F1)
return 0;
}
uno::Reference< rendering::XPolyPolygon2D > SAL_CALL TextLayout::queryVisualHighlighting( sal_Int32, sal_Int32 )
{
// TODO(F1)
return uno::Reference< rendering::XPolyPolygon2D >();
}
uno::Reference< rendering::XPolyPolygon2D > SAL_CALL TextLayout::queryLogicalHighlighting( sal_Int32, sal_Int32 )
{
// TODO(F1)
return uno::Reference< rendering::XPolyPolygon2D >();
}
double SAL_CALL TextLayout::getBaselineOffset( )
{
// TODO(F1)
return 0.0;
}
sal_Int8 SAL_CALL TextLayout::getMainTextDirection( )
{
return mnTextDirection;
}
uno::Reference< rendering::XCanvasFont > SAL_CALL TextLayout::getFont( )
{
SolarMutexGuard aGuard;
return mpFont;
}
rendering::StringContext SAL_CALL TextLayout::getText( )
{
return maText;
}
void TextLayout::draw( OutputDevice& rOutDev,
const Point& rOutpos,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState ) const
{
SolarMutexGuard aGuard;
#ifdef _WIN32
// tdf#147999
// On Windows we get the wrong font width for fallback fonts unless we setup again here.
vcl::Font aFont(rOutDev.GetFont());
tools::setupFontWidth(mpFont->getFontMatrix(), aFont, rOutDev);
rOutDev.SetFont(aFont);
#endif
setupLayoutMode( rOutDev, mnTextDirection );
if( maLogicalAdvancements.hasElements() )
{
// TODO(P2): cache that
KernArray aOffsets(setupTextOffsets(maLogicalAdvancements, viewState, renderState));
std::span<const sal_Bool> aKashidaArray(maKashidaPositions.getConstArray(), maKashidaPositions.getLength());
// TODO(F3): ensure correct length and termination for DX
// array (last entry _must_ contain the overall width)
rOutDev.DrawTextArray( rOutpos,
maText.Text,
aOffsets,
aKashidaArray,
::canvas::tools::numeric_cast<sal_uInt16>(maText.StartPosition),
::canvas::tools::numeric_cast<sal_uInt16>(maText.Length) );
}
else
{
rOutDev.DrawText( rOutpos,
maText.Text,
::canvas::tools::numeric_cast<sal_uInt16>(maText.StartPosition),
::canvas::tools::numeric_cast<sal_uInt16>(maText.Length) );
}
}
namespace
{
class OffsetTransformer
{
public:
explicit OffsetTransformer( ::basegfx::B2DHomMatrix aMat ) :
maMatrix(std::move( aMat ))
{
}
sal_Int32 operator()( const double& rOffset )
{
// This is an optimization of the normal rMat*[x,0]
// transformation of the advancement vector (in x
// direction), followed by a length calculation of the
// resulting vector: advancement' =
// ||rMat*[x,0]||. Since advancements are vectors, we
// can ignore translational components, thus if [x,0],
// it follows that rMat*[x,0]=[x',0] holds. Thus, we
// just have to calc the transformation of the x
// component.
// TODO(F2): Handle non-horizontal advancements!
return ::basegfx::fround( hypot(maMatrix.get(0,0)*rOffset,
maMatrix.get(1,0)*rOffset) );
}
private:
::basegfx::B2DHomMatrix maMatrix;
};
}
KernArray TextLayout::setupTextOffsets(
const uno::Sequence< double >& inputOffsets,
const rendering::ViewState& viewState,
const rendering::RenderState& renderState ) const
{
::basegfx::B2DHomMatrix aMatrix;
::canvas::tools::mergeViewAndRenderTransform(aMatrix,
viewState,
renderState);
// fill integer offsets
KernArray outputOffsets;
OffsetTransformer aTransform(aMatrix);
std::for_each(inputOffsets.begin(), inputOffsets.end(),
[&outputOffsets, &aTransform](double n) {outputOffsets.push_back(aTransform(n)); } );
return outputOffsets;
}
OUString SAL_CALL TextLayout::getImplementationName()
{
return u"VCLCanvas::TextLayout"_ustr;
}
sal_Bool SAL_CALL TextLayout::supportsService( const OUString& ServiceName )
{
return cppu::supportsService( this, ServiceName );
}
uno::Sequence< OUString > SAL_CALL TextLayout::getSupportedServiceNames()
{
return { u"com.sun.star.rendering.TextLayout"_ustr };
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */