5687eba49f
...which were used by ildc, which is gone since
a8485d558f
"[API CHANGE] Remove deprecated idlc
and regmerge from the SDK", and have always been ignored as legacy by its
unoidl-write replacement.
This change has been carried out (making use of GNU sed extensions) with
> for i in $(git ls-files \*.idl); do sed -i -z -E -e 's/\n\n((#[^\n]*\n)+\n)*(#[^\n]*\n)+\n?/\n\n/g' -e 's/\n(#[^\n]*\n)+/\n/g' "$i"; done && git checkout extensions/source/activex/so_activex.idl odk/examples/OLE/activex/so_activex.idl
which apparently happened to do the work. (The final two files are not UNOIDL
source files.)
Change-Id: Ic9369e05d46e8f7e8a304ab01740b171b92335cd
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/135683
Tested-by: Jenkins
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
646 lines
25 KiB
Text
646 lines
25 KiB
Text
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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module com { module sun { module star { module geometry {
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interface XMapping2D;
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}; }; }; };
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module com { module sun { module star { module rendering {
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interface XCanvasFont;
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interface XPolyPolygon2D;
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interface XCachedPrimitive;
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interface XBitmap;
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interface XGraphicDevice;
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interface XTextLayout;
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/** Central interface for rendering.<p>
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This is the central interface for graphical output production, and
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the place where all draw methods are located.<p>
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Some notes are in order to explain the concepts used here. The
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XCanvas interface is free of client-modifiable state,
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i.e. it can be used safely and without external synchronization in
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a multi-threaded environment. On the other hand, this implies that
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for nearly every canvas operation, external state is
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required. This is provided by ViewState and
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RenderState in a unified fashion, supplemented by a
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few extra state parameters for some methods (e.g. textured
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polygons or text rendering).<p>
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When used careless, this scheme can be inefficient to some extend,
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because internally, view, render and other states have to be
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combined before rendering. This is especially expensive for
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complex clip polygons, i.e. when both ViewState and
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RenderState have a complex clip polygon set, which
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have to be intersected before rendering. It is therefore
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recommended to combine ViewState and
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RenderState already at the client side, when objects
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are organized in a hierarchical way: the classic example are
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grouped draw shapes, whose parent group object imposes a
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common clipping and a common transformation on its siblings. The
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group object would therefore merge the ViewState and
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the RenderState it is called with into a new
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ViewState, and call its siblings with a
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RenderState containing only the local offset (and no
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extra clipping).<p>
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Further on, this stateless nature provides easy ways for
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caching. Every non-trivial operation on XCanvas can
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return a cache object, which, when called to redraw, renders the
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primitive usually much more quickly than the original method. Note
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that such caching is a lot more complicated, should the actual
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rendering a method yields depend on internal state (which is the
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case e.g. for the
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::com::sun::star::awt::XGraphics
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interface). Please note, though, that deciding whether to return
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an XCachedPrimitive is completely up to the
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implementation - don't rely on the methods returning something
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(this is because there might be cases when returning such a cache
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object will actually be a pessimization, since it involves memory
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allocation and comparisons).<p>
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Things that need more than a small, fixed amount of data are
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encapsulated in own interfaces, e.g. polygons and bitmaps. You
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can, in principle, roll your own implementations of these
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interfaces, wrap it around your internal representation of
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polygons and bitmaps, and render them. It might just not be overly
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fast, because the XCanvas would need to convert for
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each render call. It is therefore recommended to create such
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objects via the XGraphicDevice factory (to be
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retrieved from every canvas object via the
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getDevice() call) - they will then internally
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optimize to the underlying graphics subsystem.<p>
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@since OOo 2.0
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*/
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interface XCanvas : ::com::sun::star::uno::XInterface
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{
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/** Clear the whole canvas area.<p>
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This method clears the whole canvas area to the device default
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color (e.g. white for a printer, transparent for an
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XCustomSprite).
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*/
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void clear();
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/** Draw a point in device resolution on the device.
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@param aPoint
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The point to draw.
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@param aViewState
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The view state to be used when drawing this point.
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@param aRenderState
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The render state to be used when drawing this point.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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*/
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void drawPoint( [in] ::com::sun::star::geometry::RealPoint2D aPoint, [in] ViewState aViewState, [in] RenderState aRenderState )
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raises (com::sun::star::lang::IllegalArgumentException);
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/** Draw a line in device resolution width (i.e. one device pixel
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wide).
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@param aStartPoint
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The start point of the line to draw.
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@param aEndPoint
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The end point of the line to draw.
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@param aViewState
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The view state to be used when drawing this line.
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@param aRenderState
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The render state to be used when drawing this line.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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*/
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void drawLine( [in] ::com::sun::star::geometry::RealPoint2D aStartPoint, [in] ::com::sun::star::geometry::RealPoint2D aEndPoint, [in] ViewState aViewState, [in] RenderState aRenderState )
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raises (com::sun::star::lang::IllegalArgumentException);
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/** Draw a cubic Bezier curve in device resolution width (i.e. one
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device pixel wide).
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@param aBezierSegment
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The start and the two control points of the Bezier curve.
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@param aEndPoint
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The end point of the Bezier curve.
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@param aViewState
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The view state to be used when drawing this curve.
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@param aRenderState
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The render state to be used when drawing this curve.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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*/
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void drawBezier( [in] ::com::sun::star::geometry::RealBezierSegment2D aBezierSegment, [in] ::com::sun::star::geometry::RealPoint2D aEndPoint, [in] ViewState aViewState, [in] RenderState aRenderState )
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raises (com::sun::star::lang::IllegalArgumentException);
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/** Draw a poly-polygon in device resolution line width (i.e. the
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lines are one device pixel wide).
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@param xPolyPolygon
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The poly-polygon to draw.
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@param aViewState
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The view state to be used when drawing this polygon.
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@param aRenderState
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The render state to be used when drawing this polygon.
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@return a handle to the cached rendering output.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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*/
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XCachedPrimitive drawPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState )
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raises (com::sun::star::lang::IllegalArgumentException);
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/** Stroke each polygon of the provided poly-polygon with the
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specified stroke attributes.<p>
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This method considers the stroking of all polygons as an
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atomic operation in relation to the RenderState's
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CompositeOperationy operation. That means,
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overlapping strokes from distinct polygons will look exactly
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as overlapping segments of the same polygon, even with
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transparency.<p>
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@param xPolyPolygon
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The poly-polygon to render.
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@param aViewState
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The view state to be used when stroking this polygon.
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@param aRenderState
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The render state to be used when stroking this polygon.
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@param aStrokeAttributes
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Further attributes used to parameterize the stroking.
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@return a handle to the cached rendering output.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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*/
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XCachedPrimitive strokePolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState, [in] StrokeAttributes aStrokeAttributes )
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raises (com::sun::star::lang::IllegalArgumentException);
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/** Stroke each polygon of the provided poly-polygon with the
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specified stroke attributes, fill the stroked outline
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with the specified texture graphics.<p>
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This method considers the stroking of all polygons as an
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atomic operation in relation to the RenderState's
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CompositeOp operation. That means, overlapping
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strokes from distinct polygons will look exactly as
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overlapping segments of the same polygon, even with
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transparency.<p>
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@param xPolyPolygon
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The poly-polygon to render.
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@param aViewState
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The view state to be used when strokes this polygon.
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@param aRenderState
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The render state to be used when stroking this polygon.
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@param aTextures
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A sequence of texture definitions, with which to fill the
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stroked area.
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@param aStrokeAttributes
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Further attributes used to parameterize the stroking.
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@return a handle to the cached rendering output.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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@throws VolatileContentDestroyedException
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if a texture bitmap was volatile, and the content was
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destroyed before the rendering could take place.
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*/
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XCachedPrimitive strokeTexturedPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState, [in] sequence<Texture> aTextures, [in] StrokeAttributes aStrokeAttributes )
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raises (com::sun::star::lang::IllegalArgumentException,
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VolatileContentDestroyedException);
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/** Stroke each polygon of the provided poly-polygon with the
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specified stroke attributes, fill the stroked outline
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with the specified texture graphics, map the texture to the
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outline via the specified texture mapping.<p>
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This method considers the stroking of all polygons as an
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atomic operation in relation to the RenderState's
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CompositeOp operation. That means, overlapping
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strokes from distinct polygons will look exactly as
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overlapping segments of the same polygon, even with
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transparency.
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@param xPolyPolygon
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The poly-polygon to render.
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@param aViewState
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The view state to be used when stroking this polygon.
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@param aRenderState
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The render state to be used when stroking this polygon.
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@param aTextures
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A sequence of texture definitions, with which to fill the
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stroked area.
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@param xMapping
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A bilinear mapping function which defines the warping of the
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textures on the output area.
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@param aStrokeAttributes
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Further attributes used to parameterize the stroking.
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@return a handle to the cached rendering output.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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@throws VolatileContentDestroyedException
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if a texture bitmap was volatile, and the content was
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destroyed before the rendering could take place.
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*/
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XCachedPrimitive strokeTextureMappedPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState, [in] sequence<Texture> aTextures, [in] ::com::sun::star::geometry::XMapping2D xMapping, [in] StrokeAttributes aStrokeAttributes )
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raises (com::sun::star::lang::IllegalArgumentException,
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VolatileContentDestroyedException);
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// [TODO: Method misplaced at this interface?]
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/** Query the polygonal representation of the stroke outlines, as
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it would be generated by the strokePolyPolygon methods.<p>
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This method can be used to e.g. set a clipping which covers the same
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area as a stroke.<p>
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@param xPolyPolygon
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The poly-polygon to render.
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@param aViewState
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The view state to be used when generating the outline.
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@param aRenderState
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The render state to be used when generating the outline.
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@param aStrokeAttributes
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Further attributes used to parameterize the stroking.
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@return a poly-polygon describing the outline of the stroked
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area.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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*/
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XPolyPolygon2D queryStrokeShapes( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState, [in] StrokeAttributes aStrokeAttributes )
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raises (com::sun::star::lang::IllegalArgumentException);
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/** Fill the given poly-polygon.<p>
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This method fills the given poly-polygon according to the
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RenderState's color and the poly-polygon's fill
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rule.<p>
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@param xPolyPolygon
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The poly-polygon to render.
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@param aViewState
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The view state to be used when filling this polygon.
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@param aRenderState
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The render state to be used when filling this polygon.
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@return a handle to the cached rendering output.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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*/
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XCachedPrimitive fillPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState )
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raises (com::sun::star::lang::IllegalArgumentException);
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/** Fill the given poly-polygon with a texture.<p>
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This method fills the given poly-polygon according to the
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RenderState's color, the given textures and
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poly-polygon's fill rule.<p>
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@param xPolyPolygon
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The poly-polygon to render.
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@param aViewState
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The view state to be used when filling this polygon.
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@param aRenderState
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The render state to be used when filling this polygon.
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@param xTextures
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A sequence of texture definitions, with which to fill the
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polygonal area.
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@return a handle to the cached rendering output.
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@throws com::sun::star::lang::IllegalArgumentException
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if one of the view and render state parameters are outside the
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specified range.
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@throws VolatileContentDestroyedException
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if a texture bitmap was volatile, and the content was
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destroyed before the rendering could take place.
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*/
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XCachedPrimitive fillTexturedPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState, [in] sequence<Texture> xTextures )
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raises (com::sun::star::lang::IllegalArgumentException,
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VolatileContentDestroyedException);
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/** Fill the given poly-polygon with a mapped texture.<p>
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This method fills the given poly-polygon according to the
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RenderState's color, the given textures and
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poly-polygon's fill rule. The texture is mapped to the
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poly-polygon's interior via the given texture mapping.<p>
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@param xPolyPolygon
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The poly-polygon to render.
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@param aViewState
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The view state to be used when filling this polygon.
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@param aRenderState
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The render state to be used when filling this polygon.
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@param xTextures
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A sequence of texture definitions, with which to fill the
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polygonal area.
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@param xMapping
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A bilinear mapping function which defines the warping of the
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textures on the output area.
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@return a handle to the cached rendering output.
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@throws com::sun::star::lang::IllegalArgumentException
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|
if one of the view and render state parameters are outside the
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specified range.
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@throws VolatileContentDestroyedException
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|
if a texture bitmap was volatile, and the content was
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destroyed before the rendering could take place.
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*/
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XCachedPrimitive fillTextureMappedPolyPolygon( [in] XPolyPolygon2D xPolyPolygon, [in] ViewState aViewState, [in] RenderState aRenderState, [in] sequence<Texture> xTextures, [in] ::com::sun::star::geometry::XMapping2D xMapping )
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raises (com::sun::star::lang::IllegalArgumentException,
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VolatileContentDestroyedException);
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/** Create a suitable font for the specified font description.
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@param aFontRequest
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@param aExtraFontProperties
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Additional font properties to be applied when selecting this
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font. Normally, you should not need this parameter. Currently,
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|
the following property is recognized:
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- EmphasisMark: long integer that represents the emphasis mark.
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|
@see ::com::sun::star::awt::FontEmphasisMark
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@param aFontMatrix
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|
Font-specific transformation matrix, which affects both the
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glyphs as well as the advancement.
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@returns the requested font, or an invalid reference, if the
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request failed.
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@throws com::sun::star::lang::IllegalArgumentException
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|
if one of the parameters is not within the allowed range.
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*/
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XCanvasFont createFont( [in] FontRequest aFontRequest, [in] sequence< ::com::sun::star::beans::PropertyValue > aExtraFontProperties, [in] ::com::sun::star::geometry::Matrix2D aFontMatrix )
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|
raises (com::sun::star::lang::IllegalArgumentException);
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|
|
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|
/** Query font information, specific to this canvas.<p>
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|
|
@param aFilter
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|
Filter parameter to reduce the list of returned fonts. Every
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|
member of FontInfo that is not the empty string
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|
or the "don't care" value restricts the list of returned fonts
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|
to contain only those that have the specified attribute.
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|
|
@param aFontProperties
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|
This interface can provide additional font properties to
|
|
filter the list of available fonts against.
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|
|
|
@returns the list of fonts matching the filter set.
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|
|
@throws com::sun::star::lang::IllegalArgumentException
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|
if one of the font properties are invalid or not recognized,
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|
or if one of the FontInfo members is not within
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|
the permitted range.
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|
*/
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|
sequence< FontInfo > queryAvailableFonts( [in] FontInfo aFilter, [in] sequence< ::com::sun::star::beans::PropertyValue > aFontProperties )
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|
raises (com::sun::star::lang::IllegalArgumentException);
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|
|
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|
/** Draw the text given by the substring of the specified string
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|
with the given font.<p>
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|
The local origin of this output operation is either the left
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|
end of the text baseline, for textDirection equal
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|
LEFT_TO_RIGHT, or the right end of the baseline, for
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|
textDirection equal to RIGHT_TO_LEFT, respectively.<p>
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|
|
|
@param aText
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|
The text to output.
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|
@param xFont
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|
The font retrieved from this canvas to be used when drawing
|
|
the text.
|
|
|
|
@param aViewState
|
|
The view state to be used when drawing this text.
|
|
|
|
@param aRenderState
|
|
The render state to be used when drawing this text.
|
|
|
|
@param nTextDirection
|
|
A value from the TextDirection collection,
|
|
denoting the main writing direction for this string. The main
|
|
writing direction determines the origin of the text output,
|
|
i.e. the left edge for left-to-right and the right edge for
|
|
right-to-left text.
|
|
|
|
@return a handle to the cached rendering output.
|
|
|
|
@throws com::sun::star::lang::IllegalArgumentException
|
|
if one of the view and render state parameters are outside the
|
|
specified range.
|
|
*/
|
|
XCachedPrimitive drawText( [in] StringContext aText, [in] XCanvasFont xFont, [in] ViewState aViewState, [in] RenderState aRenderState, [in] byte nTextDirection )
|
|
raises (com::sun::star::lang::IllegalArgumentException);
|
|
|
|
|
|
/** Draw the formatted text given by the text layout.<p>
|
|
|
|
The glyphs as represented by the text layout are always output
|
|
with the reference position being the leftmost edge of the
|
|
layout object's baseline. If the layout contains more than one
|
|
baseline, the baseline of the first strong character in
|
|
logical order is used here (strong in this context means that
|
|
the character can be unambiguously assigned to a Unicode
|
|
script).<p>
|
|
|
|
@param xLayoutetText
|
|
An interface to the readily layouted text, obtained from a
|
|
XCanvasFont created at this canvas. The text
|
|
layout already carries intrinsic font information.
|
|
|
|
@param aViewState
|
|
The view state to be used when drawing this text.
|
|
|
|
@param aRenderState
|
|
The render state to be used when drawing this text.
|
|
|
|
@return a handle to the cached rendering output.
|
|
|
|
@throws com::sun::star::lang::IllegalArgumentException
|
|
if one of the view and render state parameters are outside the
|
|
specified range.
|
|
*/
|
|
XCachedPrimitive drawTextLayout( [in] XTextLayout xLayoutetText, [in] ViewState aViewState, [in] RenderState aRenderState )
|
|
raises (com::sun::star::lang::IllegalArgumentException);
|
|
|
|
|
|
/** Render the given bitmap.<p>
|
|
|
|
This method renders the bitmap, at a position and shape as
|
|
specified by the combined view and render transformations. For
|
|
fast render speed, the bitmap should be created by the
|
|
corresponding XGraphicDevice's
|
|
XGraphicDevice::createCompatibleBitmap()
|
|
method.<p>
|
|
|
|
@param xBitmap
|
|
The bitmap to render.
|
|
|
|
@param aViewState
|
|
The view state to be used when drawing this text.
|
|
|
|
@param aRenderState
|
|
The render state to be used when drawing this text.
|
|
|
|
@return a handle to the cached rendering output.
|
|
|
|
@throws com::sun::star::lang::IllegalArgumentException
|
|
if one of the view and render state parameters are outside the
|
|
specified range.
|
|
|
|
@throws VolatileContentDestroyedException
|
|
if a texture bitmap was volatile, and the content was
|
|
destroyed before the rendering could take place.
|
|
*/
|
|
XCachedPrimitive drawBitmap( [in] XBitmap xBitmap, [in] ViewState aViewState, [in] RenderState aRenderState )
|
|
raises (com::sun::star::lang::IllegalArgumentException,
|
|
VolatileContentDestroyedException);
|
|
|
|
/** Render the given bitmap, with a global color modulation.<p>
|
|
|
|
This method renders the bitmap, at a position and shape as
|
|
specified by the combined view and render transformations. For
|
|
fast render speed, the bitmap should be created by the
|
|
corresponding XGraphicDevice's
|
|
XGraphicDevice::createCompatibleBitmap()
|
|
method. The bitmap's color channel values are multiplied with
|
|
the device color values as specified in the render state.<p>
|
|
|
|
@param xBitmap
|
|
The bitmap to render.
|
|
|
|
@param aViewState
|
|
The view state to be used when drawing this text.
|
|
|
|
@param aRenderState
|
|
The render state to be used when drawing this text. The device
|
|
color entry in the render state is multiplied with every pixel
|
|
color value, and only the result is rendered into the
|
|
canvas. If, for example, the bitmap should be rendered with
|
|
increased global transparency, set all device color channels
|
|
to 1.0, except for the alpha channel, which should be set to
|
|
the desired transparency.
|
|
|
|
@return a handle to the cached rendering output.
|
|
|
|
@throws com::sun::star::lang::IllegalArgumentException
|
|
if one of the view and render state parameters are outside the
|
|
specified range.
|
|
|
|
@throws VolatileContentDestroyedException
|
|
if a texture bitmap was volatile, and the content was
|
|
destroyed before the rendering could take place.
|
|
*/
|
|
XCachedPrimitive drawBitmapModulated( [in] XBitmap xBitmap, [in] ViewState aViewState, [in] RenderState aRenderState )
|
|
raises (com::sun::star::lang::IllegalArgumentException,
|
|
VolatileContentDestroyedException);
|
|
|
|
|
|
/** Request the associated graphic device for this canvas.<p>
|
|
|
|
A graphic device provides methods specific to the underlying
|
|
output device capabilities, which are common for all canvases
|
|
rendering to such a device. This includes device resolution,
|
|
color space, or bitmap formats.
|
|
|
|
@return the associated XGraphicDevice.
|
|
*/
|
|
XGraphicDevice getDevice();
|
|
};
|
|
|
|
}; }; }; };
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|