afd0507c61
2008/03/31 14:00:13 rt 1.5.74.1: #i87441# Change license header to LPGL v3.
457 lines
16 KiB
C++
457 lines
16 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2008 by Sun Microsystems, Inc.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: color.cxx,v $
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* $Revision: 1.6 $
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_slideshow.hxx"
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#include <hslcolor.hxx>
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#include <rgbcolor.hxx>
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#include <basegfx/numeric/ftools.hxx>
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#include <cmath> // for fmod
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#include <algorithm>
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namespace slideshow
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{
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namespace internal
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{
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namespace
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{
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// helper functions
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// ================
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double getMagic( double nLuminance, double nSaturation )
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{
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if( nLuminance <= 0.5 )
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return nLuminance*(1.0 + nSaturation);
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else
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return nLuminance + nSaturation - nLuminance*nSaturation;
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}
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HSLColor::HSLTriple rgb2hsl( double nRed, double nGreen, double nBlue )
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{
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// r,g,b in [0,1], h in [0,360] and s,l in [0,1]
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HSLColor::HSLTriple aRes;
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const double nMax( ::std::max(nRed,::std::max(nGreen, nBlue)) );
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const double nMin( ::std::min(nRed,::std::min(nGreen, nBlue)) );
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const double nDelta( nMax - nMin );
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aRes.mnLuminance = (nMax + nMin) / 2.0;
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if( ::basegfx::fTools::equalZero( nDelta ) )
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{
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aRes.mnSaturation = 0.0;
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// hue undefined (achromatic case)
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aRes.mnHue = 0.0;
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}
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else
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{
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aRes.mnSaturation = aRes.mnLuminance > 0.5 ?
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nDelta/(2.0-nMax-nMin) :
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nDelta/(nMax + nMin);
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if( nRed == nMax )
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aRes.mnHue = (nGreen - nBlue)/nDelta;
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else if( nGreen == nMax )
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aRes.mnHue = 2.0 + (nBlue - nRed)/nDelta;
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else if( nBlue == nMax )
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aRes.mnHue = 4.0 + (nRed - nGreen)/nDelta;
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aRes.mnHue *= 60.0;
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if( aRes.mnHue < 0.0 )
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aRes.mnHue += 360.0;
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}
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return aRes;
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}
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double hsl2rgbHelper( double nValue1, double nValue2, double nHue )
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{
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// clamp hue to [0,360]
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nHue = fmod( nHue, 360.0 );
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// cope with wrap-arounds
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if( nHue < 0.0 )
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nHue += 360.0;
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if( nHue < 60.0 )
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return nValue1 + (nValue2 - nValue1)*nHue/60.0;
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else if( nHue < 180.0 )
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return nValue2;
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else if( nHue < 240.0 )
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return nValue1 + (nValue2 - nValue1)*(240.0 - nHue)/60.0;
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else
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return nValue1;
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}
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RGBColor::RGBTriple hsl2rgb( double nHue, double nSaturation, double nLuminance )
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{
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if( ::basegfx::fTools::equalZero( nSaturation ) )
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return RGBColor::RGBTriple(0.0, 0.0, nLuminance );
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const double nVal1( getMagic(nLuminance, nSaturation) );
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const double nVal2( 2.0*nLuminance - nVal1 );
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RGBColor::RGBTriple aRes;
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aRes.mnRed = hsl2rgbHelper( nVal2,
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nVal1,
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nHue + 120.0 );
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aRes.mnGreen = hsl2rgbHelper( nVal2,
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nVal1,
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nHue );
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aRes.mnBlue = hsl2rgbHelper( nVal2,
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nVal1,
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nHue - 120.0 );
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return aRes;
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}
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/// Truncate range of value to [0,1]
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double truncateRangeStd( double nVal )
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{
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return ::std::max( 0.0,
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::std::min( 1.0,
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nVal ) );
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}
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/// Truncate range of value to [0,360]
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double truncateRangeHue( double nVal )
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{
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return ::std::max( 0.0,
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::std::min( 360.0,
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nVal ) );
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}
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/// convert RGB color to sal_uInt8, truncate range appropriately before
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sal_uInt8 colorToInt( double nCol )
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{
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return static_cast< sal_uInt8 >(
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::basegfx::fround( truncateRangeStd( nCol ) * 255.0 ) );
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}
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}
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// HSLColor
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// ===============================================
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HSLColor::HSLTriple::HSLTriple() :
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mnHue(),
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mnSaturation(),
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mnLuminance()
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{
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}
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HSLColor::HSLTriple::HSLTriple( double nHue, double nSaturation, double nLuminance ) :
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mnHue( nHue ),
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mnSaturation( nSaturation ),
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mnLuminance( nLuminance )
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{
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}
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HSLColor::HSLColor() :
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maHSLTriple( 0.0, 0.0, 0.0 ),
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mnMagicValue( getMagic( maHSLTriple.mnLuminance,
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maHSLTriple.mnSaturation ) )
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{
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}
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HSLColor::HSLColor( ::cppcanvas::Color::IntSRGBA nRGBColor ) :
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maHSLTriple( rgb2hsl( ::cppcanvas::getRed( nRGBColor ) / 255.0,
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::cppcanvas::getGreen( nRGBColor ) / 255.0,
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::cppcanvas::getBlue( nRGBColor ) / 255.0 ) ),
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mnMagicValue( getMagic( maHSLTriple.mnLuminance,
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maHSLTriple.mnSaturation ) )
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{
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}
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HSLColor::HSLColor( double nHue, double nSaturation, double nLuminance ) :
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maHSLTriple( nHue, nSaturation, nLuminance ),
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mnMagicValue( getMagic( maHSLTriple.mnLuminance,
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maHSLTriple.mnSaturation ) )
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{
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}
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HSLColor::HSLColor( const RGBColor& rColor ) :
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maHSLTriple( rgb2hsl( truncateRangeStd( rColor.getRed() ),
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truncateRangeStd( rColor.getGreen() ),
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truncateRangeStd( rColor.getBlue() ) ) ),
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mnMagicValue( getMagic( maHSLTriple.mnLuminance,
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maHSLTriple.mnSaturation ) )
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{
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}
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double HSLColor::getHue() const
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{
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return maHSLTriple.mnHue;
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}
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double HSLColor::getSaturation() const
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{
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return maHSLTriple.mnSaturation;
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}
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double HSLColor::getLuminance() const
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{
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return maHSLTriple.mnLuminance;
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}
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double HSLColor::getRed() const
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{
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if( ::basegfx::fTools::equalZero( getSaturation() ) )
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return getLuminance();
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return hsl2rgbHelper( 2.0*getLuminance() - mnMagicValue,
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mnMagicValue,
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getHue() + 120.0 );
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}
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double HSLColor::getGreen() const
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{
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if( ::basegfx::fTools::equalZero( getSaturation() ) )
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return getLuminance();
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return hsl2rgbHelper( 2.0*getLuminance() - mnMagicValue,
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mnMagicValue,
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getHue() );
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}
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double HSLColor::getBlue() const
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{
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if( ::basegfx::fTools::equalZero( getSaturation() ) )
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return getLuminance();
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return hsl2rgbHelper( 2.0*getLuminance() - mnMagicValue,
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mnMagicValue,
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getHue() - 120.0 );
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}
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RGBColor HSLColor::getRGBColor() const
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{
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RGBColor::RGBTriple aColor( hsl2rgb( getHue(),
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getSaturation(),
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getLuminance() ) );
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return RGBColor( aColor.mnRed, aColor.mnGreen, aColor.mnBlue );
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}
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HSLColor operator+( const HSLColor& rLHS, const HSLColor& rRHS )
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{
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return HSLColor( rLHS.getHue() + rRHS.getHue(),
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rLHS.getSaturation() + rRHS.getSaturation(),
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rLHS.getLuminance() + rRHS.getLuminance() );
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}
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HSLColor operator*( const HSLColor& rLHS, const HSLColor& rRHS )
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{
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return HSLColor( rLHS.getHue() * rRHS.getHue(),
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rLHS.getSaturation() * rRHS.getSaturation(),
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rLHS.getLuminance() * rRHS.getLuminance() );
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}
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HSLColor operator*( double nFactor, const HSLColor& rRHS )
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{
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return HSLColor( nFactor * rRHS.getHue(),
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nFactor * rRHS.getSaturation(),
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nFactor * rRHS.getLuminance() );
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}
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HSLColor interpolate( const HSLColor& rFrom, const HSLColor& rTo, double t, bool bCCW )
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{
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const double nFromHue( rFrom.getHue() );
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const double nToHue ( rTo.getHue() );
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double nHue=0.0;
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if( nFromHue <= nToHue && !bCCW )
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{
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// interpolate hue clockwise. That is, hue starts at
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// high values and ends at low ones. Therefore, we
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// must 'cross' the 360 degrees and start at low
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// values again (imagine the hues to lie on the
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// circle, where values above 360 degrees are mapped
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// back to [0,360)).
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nHue = (1.0-t)*(nFromHue + 360.0) + t*nToHue;
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}
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else if( nFromHue > nToHue && bCCW )
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{
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// interpolate hue counter-clockwise. That is, hue
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// starts at high values and ends at low
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// ones. Therefore, we must 'cross' the 360 degrees
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// and start at low values again (imagine the hues to
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// lie on the circle, where values above 360 degrees
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// are mapped back to [0,360)).
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nHue = (1.0-t)*nFromHue + t*(nToHue + 360.0);
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}
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else
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{
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// interpolate hue counter-clockwise. That is, hue
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// starts at low values and ends at high ones (imagine
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// the hue value as degrees on a circle, with
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// increasing values going counter-clockwise)
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nHue = (1.0-t)*nFromHue + t*nToHue;
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}
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return HSLColor( nHue,
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(1.0-t)*rFrom.getSaturation() + t*rTo.getSaturation(),
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(1.0-t)*rFrom.getLuminance() + t*rTo.getLuminance() );
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}
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// RGBColor
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// ===============================================
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RGBColor::RGBTriple::RGBTriple() :
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mnRed(),
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mnGreen(),
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mnBlue()
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{
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}
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RGBColor::RGBTriple::RGBTriple( double nRed, double nGreen, double nBlue ) :
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mnRed( nRed ),
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mnGreen( nGreen ),
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mnBlue( nBlue )
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{
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}
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RGBColor::RGBColor() :
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maRGBTriple( 0.0, 0.0, 0.0 )
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{
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}
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RGBColor::RGBColor( ::cppcanvas::Color::IntSRGBA nRGBColor ) :
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maRGBTriple( ::cppcanvas::getRed( nRGBColor ) / 255.0,
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::cppcanvas::getGreen( nRGBColor ) / 255.0,
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::cppcanvas::getBlue( nRGBColor ) / 255.0 )
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{
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}
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RGBColor::RGBColor( double nRed, double nGreen, double nBlue ) :
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maRGBTriple( nRed, nGreen, nBlue )
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{
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}
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RGBColor::RGBColor( const HSLColor& rColor ) :
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maRGBTriple( hsl2rgb( truncateRangeHue( rColor.getHue() ),
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truncateRangeStd( rColor.getSaturation() ),
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truncateRangeStd( rColor.getLuminance() ) ) )
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{
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}
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double RGBColor::getHue() const
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{
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return rgb2hsl( getRed(),
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getGreen(),
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getBlue() ).mnHue;
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}
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double RGBColor::getSaturation() const
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{
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return rgb2hsl( getRed(),
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getGreen(),
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getBlue() ).mnSaturation;
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}
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double RGBColor::getLuminance() const
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{
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return rgb2hsl( getRed(),
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getGreen(),
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getBlue() ).mnLuminance;
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}
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double RGBColor::getRed() const
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{
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return maRGBTriple.mnRed;
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}
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double RGBColor::getGreen() const
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{
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return maRGBTriple.mnGreen;
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}
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double RGBColor::getBlue() const
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{
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return maRGBTriple.mnBlue;
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}
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HSLColor RGBColor::getHSLColor() const
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{
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HSLColor::HSLTriple aColor( rgb2hsl( getRed(),
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getGreen(),
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getBlue() ) );
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return HSLColor( aColor.mnHue, aColor.mnSaturation, aColor.mnLuminance );
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}
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::cppcanvas::Color::IntSRGBA RGBColor::getIntegerColor() const
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{
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return ::cppcanvas::makeColor( colorToInt( getRed() ),
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colorToInt( getGreen() ),
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colorToInt( getBlue() ),
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255 );
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}
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RGBColor operator+( const RGBColor& rLHS, const RGBColor& rRHS )
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{
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return RGBColor( rLHS.getRed() + rRHS.getRed(),
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rLHS.getGreen() + rRHS.getGreen(),
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rLHS.getBlue() + rRHS.getBlue() );
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}
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RGBColor operator*( const RGBColor& rLHS, const RGBColor& rRHS )
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{
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return RGBColor( rLHS.getRed() * rRHS.getRed(),
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rLHS.getGreen() * rRHS.getGreen(),
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rLHS.getBlue() * rRHS.getBlue() );
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}
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RGBColor operator*( double nFactor, const RGBColor& rRHS )
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{
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return RGBColor( nFactor * rRHS.getRed(),
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nFactor * rRHS.getGreen(),
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nFactor * rRHS.getBlue() );
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}
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RGBColor interpolate( const RGBColor& rFrom, const RGBColor& rTo, double t )
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{
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return RGBColor( (1.0-t)*rFrom.getRed() + t*rTo.getRed(),
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(1.0-t)*rFrom.getGreen() + t*rTo.getGreen(),
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(1.0-t)*rFrom.getBlue() + t*rTo.getBlue() );
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}
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}
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}
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