397e12af67
2006/09/20 11:43:57 fs 1.16.2.1: #i69696#, being stage 1 of issue #i69526#: merging changes from CWS hsqlcsv herein
258 lines
8.7 KiB
C++
258 lines
8.7 KiB
C++
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: marktree.cxx,v $
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*
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* $Revision: 1.17 $
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*
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* last change: $Author: kz $ $Date: 2006-10-05 13:03:15 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_dbaccess.hxx"
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#ifndef _DBAUI_MARKTREE_HXX_
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#include "marktree.hxx"
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#endif
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#ifndef _DBAUI_MODULE_DBU_HXX_
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#include "moduledbu.hxx"
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#endif
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#ifndef _DBU_CONTROL_HRC_
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#include "dbu_control.hrc"
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#endif
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#ifndef _SV_SVAPP_HXX
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#include <vcl/svapp.hxx>
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#endif
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//.........................................................................
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namespace dbaui
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{
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using namespace ::com::sun::star::uno;
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using namespace ::com::sun::star::lang;
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//.........................................................................
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#define SPACEBETWEENENTRIES 4
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//========================================================================
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//= OMarkableTreeListBox
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//========================================================================
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DBG_NAME(OMarkableTreeListBox)
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//------------------------------------------------------------------------
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OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, WinBits nWinStyle )
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: DBTreeListBox(pParent,_rxORB,nWinStyle)
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{
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DBG_CTOR(OMarkableTreeListBox,NULL);
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InitButtonData();
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}
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//------------------------------------------------------------------------
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OMarkableTreeListBox::OMarkableTreeListBox( Window* pParent, const Reference< XMultiServiceFactory >& _rxORB, const ResId& rResId)
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: DBTreeListBox(pParent,_rxORB,rResId)
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{
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DBG_CTOR(OMarkableTreeListBox,NULL);
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InitButtonData();
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}
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//------------------------------------------------------------------------
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OMarkableTreeListBox::~OMarkableTreeListBox()
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{
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delete m_pCheckButton;
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DBG_DTOR(OMarkableTreeListBox,NULL);
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}
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//------------------------------------------------------------------------
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void OMarkableTreeListBox::Paint(const Rectangle& _rRect)
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{
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if (!IsEnabled())
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{
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Font aOldFont = GetFont();
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Font aNewFont(aOldFont);
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StyleSettings aSystemStyle = Application::GetSettings().GetStyleSettings();
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aNewFont.SetColor(aSystemStyle.GetDisableColor());
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SetFont(aNewFont);
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DBTreeListBox::Paint(_rRect);
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SetFont(aOldFont);
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}
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else
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DBTreeListBox::Paint(_rRect);
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}
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//------------------------------------------------------------------------
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void OMarkableTreeListBox::InitButtonData()
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{
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m_pCheckButton = new SvLBoxButtonData( this );
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EnableCheckButton( m_pCheckButton );
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}
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//------------------------------------------------------------------------
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void OMarkableTreeListBox::KeyInput( const KeyEvent& rKEvt )
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{
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// nur wenn space
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if (rKEvt.GetKeyCode().GetCode() == KEY_SPACE && !rKEvt.GetKeyCode().IsShift() && !rKEvt.GetKeyCode().IsMod1())
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{
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SvLBoxEntry* pCurrentHandlerEntry = GetHdlEntry();
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if(pCurrentHandlerEntry)
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{
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SvButtonState eState = GetCheckButtonState( pCurrentHandlerEntry);
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if(eState == SV_BUTTON_CHECKED)
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SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_UNCHECKED);
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else
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SetCheckButtonState( pCurrentHandlerEntry, SV_BUTTON_CHECKED);
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CheckButtonHdl();
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}
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else
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DBTreeListBox::KeyInput(rKEvt);
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}
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else
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DBTreeListBox::KeyInput(rKEvt);
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}
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//------------------------------------------------------------------------
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SvButtonState OMarkableTreeListBox::implDetermineState(SvLBoxEntry* _pEntry)
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{
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SvButtonState eState = GetCheckButtonState(_pEntry);
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if (!GetModel()->HasChilds(_pEntry))
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// nothing to do in this bottom-up routine if there are no children ...
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return eState;
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#ifdef DBG_UTIL
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String sEntryText =GetEntryText(_pEntry);
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#endif
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// loop through the children and check their states
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sal_uInt16 nCheckedChildren = 0;
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sal_uInt16 nChildrenOverall = 0;
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SvLBoxEntry* pChildLoop = GetModel()->FirstChild(_pEntry);
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while (pChildLoop)
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{
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#ifdef DBG_UTIL
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String sChildText =GetEntryText(pChildLoop);
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#endif
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SvButtonState eChildState = implDetermineState(pChildLoop);
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if (SV_BUTTON_TRISTATE == eChildState)
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break;
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if (SV_BUTTON_CHECKED == eChildState)
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++nCheckedChildren;
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++nChildrenOverall;
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pChildLoop = GetModel()->NextSibling(pChildLoop);
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}
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if (pChildLoop)
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{
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// we did not finish the loop because at least one of the children is in tristate
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eState = SV_BUTTON_TRISTATE;
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// but this means that we did not finish all the siblings of pChildLoop, so their checking may be
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// incorrect at the moment
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// -> correct this
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// 88485 - 20.06.2001 - frank.schoenheit@sun.com
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while (pChildLoop)
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{
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implDetermineState(pChildLoop);
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pChildLoop = GetModel()->NextSibling(pChildLoop);
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}
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}
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else
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// none if the children is in tristate
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if (nCheckedChildren)
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// we have at least one chil checked
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if (nCheckedChildren != nChildrenOverall)
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// not all children are checked
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eState = SV_BUTTON_TRISTATE;
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else
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// all children are checked
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eState = SV_BUTTON_CHECKED;
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else
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// no children are checked
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eState = SV_BUTTON_UNCHECKED;
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// finally set the entry to the state we just determined
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SetCheckButtonState(_pEntry, eState);
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// outta here
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return eState;
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}
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//------------------------------------------------------------------------
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void OMarkableTreeListBox::CheckButtons()
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{
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SvLBoxEntry* pEntry = GetModel()->First();
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while (pEntry)
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{
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implDetermineState(pEntry);
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pEntry = GetModel()->NextSibling(pEntry);
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}
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}
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//------------------------------------------------------------------------
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void OMarkableTreeListBox::CheckButtonHdl()
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{
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checkedButton_noBroadcast(GetHdlEntry());
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if (m_aCheckButtonHandler.IsSet())
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m_aCheckButtonHandler.Call(this);
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}
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//------------------------------------------------------------------------
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void OMarkableTreeListBox::checkedButton_noBroadcast(SvLBoxEntry* _pEntry)
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{
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SvButtonState eState = GetCheckButtonState( _pEntry);
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if (GetModel()->HasChilds(_pEntry)) // Falls Kinder, dann diese auch checken
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{
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SvLBoxEntry* pChildEntry = GetModel()->Next(_pEntry);
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SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(_pEntry);
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while(pChildEntry && pChildEntry != pSiblingEntry)
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{
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SetCheckButtonState(pChildEntry, eState);
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pChildEntry = GetModel()->Next(pChildEntry);
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}
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}
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SvLBoxEntry* pEntry = IsSelected(_pEntry) ? FirstSelected() : NULL;
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while(pEntry)
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{
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SetCheckButtonState(pEntry,eState);
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if(GetModel()->HasChilds(pEntry)) // Falls Kinder, dann diese auch checken
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{
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SvLBoxEntry* pChildEntry = GetModel()->Next(pEntry);
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SvLBoxEntry* pSiblingEntry = GetModel()->NextSibling(pEntry);
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while(pChildEntry && pChildEntry != pSiblingEntry)
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{
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SetCheckButtonState(pChildEntry,eState);
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pChildEntry = GetModel()->Next(pChildEntry);
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}
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}
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pEntry = NextSelected(pEntry);
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}
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CheckButtons();
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}
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//------------------------------------------------------------------------
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//.........................................................................
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} // namespace dbaui
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//.........................................................................
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