office-gobmx/cui/source/dialogs/SpellAttrib.cxx
Joseph Powers e66aaababc Remove precompiled header support.
The precompiled header has already been disabled via #if 0. I just deleted
the precompile header code and removed the include from all the files.

A make clean works fine on CUI.
2011-02-12 15:02:35 -08:00

153 lines
5.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License version 3 for more details
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************************************************************************/
#include <SpellAttrib.hxx>
#include <vcl/font.hxx>
#include <com/sun/star/uno/Reference.hxx>
#include <com/sun/star/linguistic2/XSpellAlternatives.hpp>
using namespace svx;
using namespace com::sun::star::linguistic2;
using namespace com::sun::star::uno;
//-----------------------------------------------------------------------
SpellErrorAttrib::SpellErrorAttrib( const SpellErrorDescription& rDesc ) :
TextAttrib(TEXTATTR_SPELL_ERROR),
m_aSpellErrorDescription( rDesc )
{
}
//-----------------------------------------------------------------------
SpellErrorAttrib::SpellErrorAttrib( const SpellErrorAttrib& rAttr ) :
TextAttrib(TEXTATTR_SPELL_ERROR),
m_aSpellErrorDescription( rAttr.m_aSpellErrorDescription )
{
}
//-----------------------------------------------------------------------
SpellErrorAttrib::~SpellErrorAttrib()
{
}
//-----------------------------------------------------------------------
void SpellErrorAttrib::SetFont( Font& ) const
{
//this attribute doesn't have a visual effect
}
//-----------------------------------------------------------------------
TextAttrib* SpellErrorAttrib::Clone() const
{
return new SpellErrorAttrib(*this);
}
//-----------------------------------------------------------------------
int SpellErrorAttrib::operator==( const TextAttrib& rAttr ) const
{
return Which() == rAttr.Which() &&
m_aSpellErrorDescription == static_cast<const SpellErrorAttrib&>(rAttr).m_aSpellErrorDescription;
}
//-----------------------------------------------------------------------
SpellLanguageAttrib::SpellLanguageAttrib(LanguageType eLang) :
TextAttrib(TEXTATTR_SPELL_LANGUAGE),
m_eLanguage(eLang)
{
}
//-----------------------------------------------------------------------
SpellLanguageAttrib::SpellLanguageAttrib( const SpellLanguageAttrib& rAttr ) :
TextAttrib(TEXTATTR_SPELL_LANGUAGE),
m_eLanguage(rAttr.m_eLanguage)
{
}
//-----------------------------------------------------------------------
SpellLanguageAttrib::~SpellLanguageAttrib()
{
}
//-----------------------------------------------------------------------
void SpellLanguageAttrib::SetFont( Font& ) const
{
//no visual effect
}
//-----------------------------------------------------------------------
TextAttrib* SpellLanguageAttrib::Clone() const
{
return new SpellLanguageAttrib(*this);
}
//-----------------------------------------------------------------------
int SpellLanguageAttrib::operator==( const TextAttrib& rAttr ) const
{
return Which() == rAttr.Which() &&
m_eLanguage == static_cast<const SpellLanguageAttrib&>(rAttr).m_eLanguage;
}
//-----------------------------------------------------------------------
SpellBackgroundAttrib::SpellBackgroundAttrib(const Color& rCol) :
TextAttrib(TEXTATTR_SPELL_BACKGROUND),
m_aBackgroundColor(rCol)
{
}
//-----------------------------------------------------------------------
SpellBackgroundAttrib::SpellBackgroundAttrib( const SpellBackgroundAttrib& rAttr ) :
TextAttrib(TEXTATTR_SPELL_BACKGROUND),
m_aBackgroundColor(rAttr.m_aBackgroundColor)
{
}
//-----------------------------------------------------------------------
SpellBackgroundAttrib::~SpellBackgroundAttrib()
{
}
//-----------------------------------------------------------------------
void SpellBackgroundAttrib::SetFont( Font& rFont ) const
{
rFont.SetFillColor(m_aBackgroundColor);
}
//-----------------------------------------------------------------------
TextAttrib* SpellBackgroundAttrib::Clone() const
{
return new SpellBackgroundAttrib(*this);
}
//-----------------------------------------------------------------------
int SpellBackgroundAttrib::operator==( const TextAttrib& rAttr ) const
{
return Which() == rAttr.Which() &&
m_aBackgroundColor == static_cast<const SpellBackgroundAttrib&>(rAttr).m_aBackgroundColor;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */