office-gobmx/chart2/source/view/main/PolarLabelPositionHelper.cxx

188 lines
7.5 KiB
C++

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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_chart2.hxx"
#include "PolarLabelPositionHelper.hxx"
#include "PlottingPositionHelper.hxx"
#include "CommonConverters.hxx"
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/vector/b2ivector.hxx>
#include <com/sun/star/chart/DataLabelPlacement.hpp>
//.............................................................................
namespace chart
{
//.............................................................................
using namespace ::com::sun::star;
using namespace ::com::sun::star::chart2;
PolarLabelPositionHelper::PolarLabelPositionHelper(
PolarPlottingPositionHelper* pPosHelper
, sal_Int32 nDimensionCount
, const uno::Reference< drawing::XShapes >& xLogicTarget
, ShapeFactory* pShapeFactory )
: LabelPositionHelper( pPosHelper, nDimensionCount, xLogicTarget, pShapeFactory )
, m_pPosHelper(pPosHelper)
{
}
PolarLabelPositionHelper::~PolarLabelPositionHelper()
{
}
awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForLogicValues(
LabelAlignment& rAlignment
, double fLogicValueOnAngleAxis
, double fLogicValueOnRadiusAxis
, double fLogicZ
, sal_Int32 nScreenValueOffsetInRadiusDirection ) const
{
double fUnitCircleAngleDegree = m_pPosHelper->transformToAngleDegree( fLogicValueOnAngleAxis );
double fUnitCircleRadius = m_pPosHelper->transformToRadius( fLogicValueOnRadiusAxis );
return getLabelScreenPositionAndAlignmentForUnitCircleValues(
rAlignment, ::com::sun::star::chart::DataLabelPlacement::OUTSIDE
, fUnitCircleAngleDegree, 0.0
, fUnitCircleRadius, fUnitCircleRadius, fLogicZ, nScreenValueOffsetInRadiusDirection );
}
awt::Point PolarLabelPositionHelper::getLabelScreenPositionAndAlignmentForUnitCircleValues(
LabelAlignment& rAlignment, sal_Int32 nLabelPlacement
, double fUnitCircleStartAngleDegree, double fUnitCircleWidthAngleDegree
, double fUnitCircleInnerRadius, double fUnitCircleOuterRadius
, double fLogicZ
, sal_Int32 nScreenValueOffsetInRadiusDirection ) const
{
bool bCenter = (nLabelPlacement != ::com::sun::star::chart::DataLabelPlacement::OUTSIDE)
&& (nLabelPlacement != ::com::sun::star::chart::DataLabelPlacement::INSIDE);
double fAngleDegree = fUnitCircleStartAngleDegree + fUnitCircleWidthAngleDegree/2.0;
double fRadius = 0.0;
if( !bCenter ) //e.g. for pure pie chart(one ring only) or for angle axis of polyar coordinate system
fRadius = fUnitCircleOuterRadius;
else
fRadius = fUnitCircleInnerRadius + (fUnitCircleOuterRadius-fUnitCircleInnerRadius)/2.0 ;
awt::Point aRet( this->transformSceneToScreenPosition(
m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ+0.5 ) ) );
if(3==m_nDimensionCount && nLabelPlacement == ::com::sun::star::chart::DataLabelPlacement::OUTSIDE)
{
//check wether the upper or the downer edge is more distant from the center
//take the farest point to put the label to
awt::Point aP0( this->transformSceneToScreenPosition(
m_pPosHelper->transformUnitCircleToScene( 0, 0, fLogicZ ) ) );
awt::Point aP1(aRet);
awt::Point aP2( this->transformSceneToScreenPosition(
m_pPosHelper->transformUnitCircleToScene( fAngleDegree, fRadius, fLogicZ-0.5 ) ) );
::basegfx::B2DVector aV0( aP0.X, aP0.Y );
::basegfx::B2DVector aV1( aP1.X, aP1.Y );
::basegfx::B2DVector aV2( aP2.X, aP2.Y );
double fL1 = ::basegfx::B2DVector(aV1-aV0).getLength();
double fL2 = ::basegfx::B2DVector(aV2-aV0).getLength();
if(fL2>fL1)
aRet = aP2;
//calculate new angle for alignment
double fDX = aRet.X-aP0.X;
double fDY = aRet.Y-aP0.Y;
fDY*=-1.0;//drawing layer has inverse y values
if( fDX != 0.0 )
{
fAngleDegree = atan(fDY/fDX)*180.0/F_PI;
if(fDX<0.0)
fAngleDegree+=180.0;
}
else
{
if(fDY>0.0)
fAngleDegree = 90.0;
else
fAngleDegree = 270.0;
}
}
//------------------------------
//set LabelAlignment
if( !bCenter )
{
while(fAngleDegree>360.0)
fAngleDegree-=360.0;
while(fAngleDegree<0.0)
fAngleDegree+=360.0;
bool bOutside = nLabelPlacement == ::com::sun::star::chart::DataLabelPlacement::OUTSIDE;
if(fAngleDegree==0.0)
rAlignment = LABEL_ALIGN_CENTER;
else if(fAngleDegree<=22.5)
rAlignment = bOutside ? LABEL_ALIGN_RIGHT : LABEL_ALIGN_LEFT;
else if(fAngleDegree<67.5)
rAlignment = bOutside ? LABEL_ALIGN_RIGHT_TOP : LABEL_ALIGN_LEFT_BOTTOM;
else if(fAngleDegree<112.5)
rAlignment = bOutside ? LABEL_ALIGN_TOP : LABEL_ALIGN_BOTTOM;
else if(fAngleDegree<=157.5)
rAlignment = bOutside ? LABEL_ALIGN_LEFT_TOP : LABEL_ALIGN_RIGHT_BOTTOM;
else if(fAngleDegree<=202.5)
rAlignment = bOutside ? LABEL_ALIGN_LEFT : LABEL_ALIGN_RIGHT;
else if(fAngleDegree<247.5)
rAlignment = bOutside ? LABEL_ALIGN_LEFT_BOTTOM : LABEL_ALIGN_RIGHT_TOP;
else if(fAngleDegree<292.5)
rAlignment = bOutside ? LABEL_ALIGN_BOTTOM : LABEL_ALIGN_TOP;
else if(fAngleDegree<337.5)
rAlignment = bOutside ? LABEL_ALIGN_RIGHT_BOTTOM : LABEL_ALIGN_LEFT_TOP;
else
rAlignment = bOutside ? LABEL_ALIGN_RIGHT : LABEL_ALIGN_LEFT;
}
else
{
rAlignment = LABEL_ALIGN_CENTER;
}
//add a scaling independent Offset if requested
if( nScreenValueOffsetInRadiusDirection != 0)
{
awt::Point aOrigin( this->transformSceneToScreenPosition(
m_pPosHelper->transformUnitCircleToScene( 0.0, 0.0, fLogicZ+0.5 ) ) );
basegfx::B2IVector aDirection( aRet.X- aOrigin.X, aRet.Y- aOrigin.Y );
aDirection.setLength(nScreenValueOffsetInRadiusDirection);
aRet.X += aDirection.getX();
aRet.Y += aDirection.getY();
}
return aRet;
}
//.............................................................................
} //namespace chart
//.............................................................................