office-gobmx/vcl/opengl/texture.cxx
Noel Grandin 3dfc17ed63 loplugin:constantparam (3)
Change-Id: Ifc47bb8e096c9a8563021b2fcb44199577740746
Reviewed-on: https://gerrit.libreoffice.org/59747
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
2018-08-29 11:12:47 +02:00

601 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <sal/config.h>
#include <sal/log.hxx>
#include <tools/stream.hxx>
#include <vcl/opengl/OpenGLContext.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>
#include <svdata.hxx>
#include <vcl/salbtype.hxx>
#include <vcl/pngwrite.hxx>
#include <opengl/framebuffer.hxx>
#include <opengl/texture.hxx>
#include <opengl/zone.hxx>
#include <opengl/RenderState.hxx>
namespace
{
constexpr GLenum constInternalFormat = GL_RGBA8;
} // end anonymous namespace
// texture with allocated size
ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ) :
mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST ),
mnOptStencil( 0 )
{
OpenGLVCLContextZone aContextZone;
auto& rState = OpenGLContext::getVCLContext()->state();
TextureState::generate(mnTexture);
rState.texture().active(0);
rState.texture().bind(mnTexture);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
if( bAllocate )
{
glTexImage2D( GL_TEXTURE_2D, 0, constInternalFormat, nWidth, nHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr );
CHECK_GL_ERROR();
}
VCL_GL_INFO( "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " allocate" );
}
// texture with content retrieved from FBO
ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ) :
mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST ),
mnOptStencil( 0 )
{
OpenGLVCLContextZone aContextZone;
// FIXME We need the window height here
// nY = GetHeight() - nHeight - nY;
auto& rState = OpenGLContext::getVCLContext()->state();
TextureState::generate(mnTexture);
rState.texture().active(0);
rState.texture().bind(mnTexture);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
glCopyTexImage2D( GL_TEXTURE_2D, 0, constInternalFormat, nX, nY, nWidth, nHeight, 0 );
CHECK_GL_ERROR();
VCL_GL_INFO( "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from x" << nX << ", y" << nY );
}
// texture from buffer data
ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData ) :
mnTexture( 0 ),
mnWidth( nWidth ),
mnHeight( nHeight ),
mnFilter( GL_NEAREST ),
mnOptStencil( 0 )
{
OpenGLVCLContextZone aContextZone;
auto& rState = OpenGLContext::getVCLContext()->state();
TextureState::generate(mnTexture);
rState.texture().active(0);
rState.texture().bind(mnTexture);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
CHECK_GL_ERROR();
glTexImage2D( GL_TEXTURE_2D, 0, constInternalFormat, mnWidth, mnHeight, 0, nFormat, nType, pData );
CHECK_GL_ERROR();
VCL_GL_INFO( "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from data" );
}
GLuint ImplOpenGLTexture::AddStencil()
{
assert( mnOptStencil == 0 );
glGenRenderbuffers( 1, &mnOptStencil );
CHECK_GL_ERROR();
glBindRenderbuffer( GL_RENDERBUFFER, mnOptStencil );
CHECK_GL_ERROR();
VCL_GL_INFO( "Allocate stencil " << mnWidth << " x " << mnHeight );
glRenderbufferStorage( GL_RENDERBUFFER, GL_STENCIL_INDEX,
mnWidth, mnHeight );
CHECK_GL_ERROR();
glBindRenderbuffer(GL_RENDERBUFFER, 0);
CHECK_GL_ERROR();
return mnOptStencil;
}
ImplOpenGLTexture::~ImplOpenGLTexture()
{
VCL_GL_INFO( "~OpenGLTexture " << mnTexture );
if( mnTexture != 0 )
{
// During shutdown GL is already de-initialized, so we should not try to create a new context.
OpenGLZone aZone;
rtl::Reference<OpenGLContext> xContext = OpenGLContext::getVCLContext(false);
if( xContext.is() )
{
// FIXME: this is really not optimal performance-wise.
// Check we have been correctly un-bound from all framebuffers.
ImplSVData* pSVData = ImplGetSVData();
rtl::Reference<OpenGLContext> pContext = pSVData->maGDIData.mpLastContext;
if( pContext.is() )
{
pContext->makeCurrent();
pContext->UnbindTextureFromFramebuffers( mnTexture );
}
if( mnOptStencil != 0 )
{
glDeleteRenderbuffers( 1, &mnOptStencil );
mnOptStencil = 0;
}
auto& rState = pContext->state();
rState.texture().unbindAndDelete(mnTexture);
mnTexture = 0;
}
else
{
mnOptStencil = 0;
mnTexture = 0;
}
}
}
bool ImplOpenGLTexture::InsertBuffer(int nX, int nY, int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData)
{
if (!pData || mnTexture == 0)
return false;
rtl::Reference<OpenGLContext> xContext = OpenGLContext::getVCLContext();
xContext->state().texture().active(0);
xContext->state().texture().bind(mnTexture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
CHECK_GL_ERROR();
glTexSubImage2D(GL_TEXTURE_2D, 0, nX, mnHeight - nY - nHeight, nWidth, nHeight, nFormat, nType, pData);
CHECK_GL_ERROR();
VCL_GL_INFO( "OpenGLTexture " << mnTexture << " Insert buff. to " << nX << " " << nY
<< " size " << nWidth << "x" << nHeight << " from data" );
return true;
}
void ImplOpenGLTexture::InitializeSlotMechanism(int nInitialSlotSize)
{
if (mpSlotReferences)
return;
mpSlotReferences.reset(new std::vector<int>(nInitialSlotSize, 0));
}
void ImplOpenGLTexture::IncreaseRefCount(int nSlotNumber)
{
if (mpSlotReferences && nSlotNumber >= 0)
{
if (nSlotNumber >= int(mpSlotReferences->size()))
mpSlotReferences->resize(nSlotNumber + 1, 0);
mpSlotReferences->at(nSlotNumber)++;
}
}
void ImplOpenGLTexture::DecreaseRefCount(int nSlotNumber)
{
if (mpSlotReferences && nSlotNumber >= 0)
{
if (nSlotNumber >= int(mpSlotReferences->size()))
mpSlotReferences->resize(nSlotNumber, 0);
mpSlotReferences->at(nSlotNumber)--;
if (mpSlotReferences->at(nSlotNumber) == 0 && mFunctSlotDeallocateCallback)
{
mFunctSlotDeallocateCallback(nSlotNumber);
}
}
}
OpenGLTexture::OpenGLTexture() :
maRect( 0, 0, 0, 0 ),
mpImpl(),
mnSlotNumber(-1)
{
}
OpenGLTexture::OpenGLTexture(const std::shared_ptr<ImplOpenGLTexture>& rpImpl, tools::Rectangle aRectangle, int nSlotNumber)
: maRect(aRectangle)
, mpImpl(rpImpl)
, mnSlotNumber(nSlotNumber)
{
if (mpImpl)
mpImpl->IncreaseRefCount(nSlotNumber);
}
OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, bool bAllocate )
: maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
, mpImpl(new ImplOpenGLTexture(nWidth, nHeight, bAllocate))
, mnSlotNumber(-1)
{
}
OpenGLTexture::OpenGLTexture( int nX, int nY, int nWidth, int nHeight )
: maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
, mpImpl(new ImplOpenGLTexture(nX, nY, nWidth, nHeight))
, mnSlotNumber(-1)
{
}
OpenGLTexture::OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData )
: maRect( Point( 0, 0 ), Size( nWidth, nHeight ) )
, mpImpl(new ImplOpenGLTexture(nWidth, nHeight, nFormat, nType, pData))
, mnSlotNumber(-1)
{
}
OpenGLTexture::OpenGLTexture(const OpenGLTexture& rTexture)
: maRect(rTexture.maRect)
, mpImpl(rTexture.mpImpl)
, mnSlotNumber(rTexture.mnSlotNumber)
{
if (mpImpl)
mpImpl->IncreaseRefCount(mnSlotNumber);
}
OpenGLTexture::OpenGLTexture(OpenGLTexture&& rTexture)
: maRect(rTexture.maRect)
, mpImpl(std::move(rTexture.mpImpl))
, mnSlotNumber(rTexture.mnSlotNumber)
{
}
OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture,
int nX, int nY, int nWidth, int nHeight )
{
maRect = tools::Rectangle( Point( rTexture.maRect.Left() + nX, rTexture.maRect.Top() + nY ),
Size( nWidth, nHeight ) );
mpImpl = rTexture.mpImpl;
mnSlotNumber = rTexture.mnSlotNumber;
if (mpImpl)
mpImpl->IncreaseRefCount(mnSlotNumber);
VCL_GL_INFO( "Copying texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
}
OpenGLTexture::~OpenGLTexture()
{
if (mpImpl)
mpImpl->DecreaseRefCount(mnSlotNumber);
}
bool OpenGLTexture::IsUnique() const
{
return !mpImpl || (mpImpl.use_count() == 1);
}
GLuint OpenGLTexture::Id() const
{
if (mpImpl)
return mpImpl->mnTexture;
return 0;
}
int OpenGLTexture::GetWidth() const
{
return maRect.GetWidth();
}
int OpenGLTexture::GetHeight() const
{
return maRect.GetHeight();
}
GLuint OpenGLTexture::StencilId() const
{
return mpImpl ? mpImpl->mnOptStencil : 0;
}
GLuint OpenGLTexture::AddStencil()
{
if (mpImpl)
return mpImpl->AddStencil();
else
return 0;
}
void OpenGLTexture::GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted ) const
{
VCL_GL_INFO( "Getting coord " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() );
if (!IsValid())
{
pCoord[0] = pCoord[1] = pCoord[2] = pCoord[3] = 0.0f;
pCoord[4] = pCoord[5] = pCoord[6] = pCoord[7] = 0.0f;
return;
}
pCoord[0] = pCoord[2] = (maRect.Left() + rPosAry.mnSrcX) / static_cast<double>(mpImpl->mnWidth);
pCoord[4] = pCoord[6] = (maRect.Left() + rPosAry.mnSrcX + rPosAry.mnSrcWidth) / static_cast<double>(mpImpl->mnWidth);
if( !bInverted )
{
pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / static_cast<double>(mpImpl->mnHeight);
pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / static_cast<double>(mpImpl->mnHeight);
}
else
{
pCoord[1] = pCoord[7] = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / static_cast<double>(mpImpl->mnHeight);
pCoord[3] = pCoord[5] = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / static_cast<double>(mpImpl->mnHeight);
}
}
void OpenGLTexture::GetTextureRect(const SalTwoRect& rPosAry, GLfloat& x1, GLfloat& x2, GLfloat& y1, GLfloat& y2) const
{
if (IsValid())
{
double fTextureWidth(mpImpl->mnWidth);
double fTextureHeight(mpImpl->mnHeight);
x1 = (maRect.Left() + rPosAry.mnSrcX) / fTextureWidth;
x2 = (maRect.Left() + rPosAry.mnSrcX + rPosAry.mnSrcWidth) / fTextureWidth;
y1 = 1.0f - (maRect.Top() + rPosAry.mnSrcY) / fTextureHeight;
y2 = 1.0f - (maRect.Top() + rPosAry.mnSrcY + rPosAry.mnSrcHeight) / fTextureHeight;
}
}
template <>
void OpenGLTexture::FillCoords<GL_TRIANGLE_FAN>(std::vector<GLfloat>& rCoords, const SalTwoRect& rPosAry) const
{
GLfloat x1 = 0.0f;
GLfloat x2 = 0.0f;
GLfloat y1 = 0.0f;
GLfloat y2 = 0.0f;
GetTextureRect(rPosAry, x1, x2, y1, y2);
rCoords.insert(rCoords.end(), {
x1, y2, x1, y1,
x2, y1, x2, y2
});
}
template <>
void OpenGLTexture::FillCoords<GL_TRIANGLES>(std::vector<GLfloat>& rCoords, const SalTwoRect& rPosAry) const
{
GLfloat x1 = 0.0f;
GLfloat x2 = 0.0f;
GLfloat y1 = 0.0f;
GLfloat y2 = 0.0f;
GetTextureRect(rPosAry, x1, x2, y1, y2);
rCoords.insert(rCoords.end(), {
x1, y1, x2, y1, x1, y2,
x1, y2, x2, y1, x2, y2
});
}
void OpenGLTexture::GetWholeCoord( GLfloat* pCoord ) const
{
if( GetWidth() != mpImpl->mnWidth || GetHeight() != mpImpl->mnHeight )
{
pCoord[0] = pCoord[2] = maRect.Left() / static_cast<double>(mpImpl->mnWidth);
pCoord[4] = pCoord[6] = maRect.Right() / static_cast<double>(mpImpl->mnWidth);
pCoord[3] = pCoord[5] = 1.0f - maRect.Top() / static_cast<double>(mpImpl->mnHeight);
pCoord[1] = pCoord[7] = 1.0f - maRect.Bottom() / static_cast<double>(mpImpl->mnHeight);
}
else
{
pCoord[0] = pCoord[2] = 0;
pCoord[4] = pCoord[6] = 1;
pCoord[1] = pCoord[7] = 0;
pCoord[3] = pCoord[5] = 1;
}
}
GLenum OpenGLTexture::GetFilter() const
{
if( mpImpl )
return mpImpl->mnFilter;
return GL_NEAREST;
}
bool OpenGLTexture::CopyData(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData)
{
if (!pData || !IsValid())
return false;
int nX = maRect.Left();
int nY = maRect.Top();
return mpImpl->InsertBuffer(nX, nY, nWidth, nHeight, nFormat, nType, pData);
}
void OpenGLTexture::SetFilter( GLenum nFilter )
{
if( mpImpl )
{
mpImpl->mnFilter = nFilter;
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nFilter );
CHECK_GL_ERROR();
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nFilter );
CHECK_GL_ERROR();
}
}
void OpenGLTexture::Bind()
{
if (IsValid())
{
OpenGLContext::getVCLContext()->state().texture().bind(mpImpl->mnTexture);
}
else
VCL_GL_INFO( "OpenGLTexture::Binding invalid texture" );
CHECK_GL_ERROR();
}
void OpenGLTexture::Unbind()
{
if (IsValid())
{
OpenGLContext::getVCLContext()->state().texture().unbind(mpImpl->mnTexture);
}
}
void OpenGLTexture::SaveToFile(const OUString& rFileName)
{
std::vector<sal_uInt8> aBuffer(GetWidth() * GetHeight() * 4);
Read(GL_BGRA, GL_UNSIGNED_BYTE, aBuffer.data());
BitmapEx aBitmap = OpenGLHelper::ConvertBGRABufferToBitmapEx(aBuffer.data(), GetWidth(), GetHeight());
try
{
vcl::PNGWriter aWriter(aBitmap);
SvFileStream sOutput(rFileName, StreamMode::WRITE);
aWriter.Write(sOutput);
sOutput.Close();
}
catch (...)
{
SAL_WARN("vcl.opengl", "Error writing png to " << rFileName);
}
}
void OpenGLTexture::Read( GLenum nFormat, GLenum nType, sal_uInt8* pData )
{
if (!IsValid())
{
SAL_WARN( "vcl.opengl", "Can't read invalid texture" );
return;
}
OpenGLVCLContextZone aContextZone;
VCL_GL_INFO( "Reading texture " << Id() << " " << GetWidth() << "x" << GetHeight() );
if( GetWidth() == mpImpl->mnWidth && GetHeight() == mpImpl->mnHeight )
{
Bind();
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
CHECK_GL_ERROR();
// XXX: Call not available with GLES 2.0
glGetTexImage( GL_TEXTURE_2D, 0, nFormat, nType, pData );
CHECK_GL_ERROR();
Unbind();
}
else
{
long nWidth = maRect.GetWidth();
long nHeight = maRect.GetHeight();
long nX = maRect.Left();
long nY = mpImpl->mnHeight - maRect.Top() - nHeight;
// Retrieve current context
ImplSVData* pSVData = ImplGetSVData();
rtl::Reference<OpenGLContext> pContext = pSVData->maGDIData.mpLastContext;
OpenGLFramebuffer* pFramebuffer = pContext->AcquireFramebuffer(*this);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
CHECK_GL_ERROR();
glReadPixels(nX, nY, nWidth, nHeight, nFormat, nType, pData);
CHECK_GL_ERROR();
OpenGLContext::ReleaseFramebuffer(pFramebuffer);
}
}
OpenGLTexture::operator bool() const
{
return IsValid();
}
OpenGLTexture& OpenGLTexture::operator=(const OpenGLTexture& rTexture)
{
if (rTexture.mpImpl)
rTexture.mpImpl->IncreaseRefCount(rTexture.mnSlotNumber);
if (mpImpl)
mpImpl->DecreaseRefCount(mnSlotNumber);
maRect = rTexture.maRect;
mpImpl = rTexture.mpImpl;
mnSlotNumber = rTexture.mnSlotNumber;
return *this;
}
OpenGLTexture& OpenGLTexture::operator=(OpenGLTexture&& rTexture)
{
if (mpImpl)
mpImpl->DecreaseRefCount(mnSlotNumber);
maRect = rTexture.maRect;
mpImpl = std::move(rTexture.mpImpl);
mnSlotNumber = rTexture.mnSlotNumber;
return *this;
}
bool OpenGLTexture::operator==( const OpenGLTexture& rTexture ) const
{
return (mpImpl == rTexture.mpImpl
&& maRect == rTexture.maRect
&& mnSlotNumber == rTexture.mnSlotNumber);
}
bool OpenGLTexture::operator!=( const OpenGLTexture& rTexture ) const
{
return !( *this == rTexture );
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */