33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef _SD_ANIMATIONS_HXX_
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#define _SD_ANIMATIONS_HXX_
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#include <sddllapi.h>
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namespace sd
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{
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/** stores the link between an after effect node and its master for later insertion
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into the timing hierarchie
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*/
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struct AfterEffectNode
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{
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxNode;
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::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode > mxMaster;
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bool mbOnNextEffect;
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AfterEffectNode( const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xNode, const ::com::sun::star::uno::Reference< ::com::sun::star::animations::XAnimationNode >& xMaster, bool bOnNextEffect )
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: mxNode( xNode ), mxMaster( xMaster ), mbOnNextEffect( bOnNextEffect ) {}
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};
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typedef std::list< AfterEffectNode > AfterEffectNodeList;
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/** inserts the animation node in the given AfterEffectNode at the correct position
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in the timing hierarchie of its master */
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SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode);
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} // namespace sd;
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#endif
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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